more fixes yahoo

This commit is contained in:
Rapandrasmus 2023-08-07 02:54:32 +02:00
parent 45d0af6472
commit 69e2cfea11
2 changed files with 7 additions and 7 deletions

View file

@ -195,11 +195,11 @@ namespace HeavenStudio.Games
for (int i = 0; i < pinkLength; i++)
{
if (index >= repeatAmount) break;
int realerIndex = index;
bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat;
double realLastBeat = lastBeat;
actions.Add(new BeatAction.Action(beat + (index * length), delegate
{
monkeyHandler.SpawnMonkey(realLastBeat, true, beat + (realerIndex * length) < gameSwitchBeat);
monkeyHandler.SpawnMonkey(realLastBeat, true, beforeGameSwitch);
}));
index++;
lastBeat += 1;
@ -214,10 +214,10 @@ namespace HeavenStudio.Games
{
if (index >= repeatAmount) break;
int jindex = i;
int realerIndex = index;
bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat;
actions.Add(new BeatAction.Action(beat + (index * length), delegate
{
monkeyHandler.SpawnMonkey(relevantPinks[jindex].beat, true, beat + (realerIndex * length) < gameSwitchBeat);
monkeyHandler.SpawnMonkey(relevantPinks[jindex].beat, true, beforeGameSwitch);
}));
index++;
}
@ -225,11 +225,11 @@ namespace HeavenStudio.Games
}
else
{
int realIndex = index;
double realLastBeat = lastBeat;
bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat;
actions.Add(new BeatAction.Action(beat + (index * length), delegate
{
monkeyHandler.SpawnMonkey(realLastBeat, false, beat + (realIndex * length) < gameSwitchBeat);
monkeyHandler.SpawnMonkey(realLastBeat, false, beforeGameSwitch);
}));
index++;
lastBeat += 2;

View file

@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
monkeyBeat = beat;
direction = dir;
holeAnim = hole;
holeAnim.DoScaledAnimationAsync("HoleOpen", 0.5f);
holeAnim.DoScaledAnimationAsync("HoleOpen", 0.5f, instant ? 1 : 0);
anim.DoScaledAnimationAsync(isPink ? "PinkAppear" : "Appear", 0.5f, instant ? 1 : 0);
}