more fixes yahoo
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45d0af6472
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@ -195,11 +195,11 @@ namespace HeavenStudio.Games
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for (int i = 0; i < pinkLength; i++)
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for (int i = 0; i < pinkLength; i++)
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{
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{
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if (index >= repeatAmount) break;
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if (index >= repeatAmount) break;
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int realerIndex = index;
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bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat;
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double realLastBeat = lastBeat;
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double realLastBeat = lastBeat;
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actions.Add(new BeatAction.Action(beat + (index * length), delegate
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actions.Add(new BeatAction.Action(beat + (index * length), delegate
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{
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{
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monkeyHandler.SpawnMonkey(realLastBeat, true, beat + (realerIndex * length) < gameSwitchBeat);
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monkeyHandler.SpawnMonkey(realLastBeat, true, beforeGameSwitch);
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}));
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}));
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index++;
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index++;
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lastBeat += 1;
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lastBeat += 1;
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@ -214,10 +214,10 @@ namespace HeavenStudio.Games
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{
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{
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if (index >= repeatAmount) break;
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if (index >= repeatAmount) break;
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int jindex = i;
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int jindex = i;
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int realerIndex = index;
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bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat;
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actions.Add(new BeatAction.Action(beat + (index * length), delegate
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actions.Add(new BeatAction.Action(beat + (index * length), delegate
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{
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{
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monkeyHandler.SpawnMonkey(relevantPinks[jindex].beat, true, beat + (realerIndex * length) < gameSwitchBeat);
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monkeyHandler.SpawnMonkey(relevantPinks[jindex].beat, true, beforeGameSwitch);
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}));
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}));
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index++;
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index++;
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}
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}
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@ -225,11 +225,11 @@ namespace HeavenStudio.Games
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}
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}
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else
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else
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{
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{
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int realIndex = index;
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double realLastBeat = lastBeat;
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double realLastBeat = lastBeat;
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bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat;
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actions.Add(new BeatAction.Action(beat + (index * length), delegate
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actions.Add(new BeatAction.Action(beat + (index * length), delegate
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{
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{
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monkeyHandler.SpawnMonkey(realLastBeat, false, beat + (realIndex * length) < gameSwitchBeat);
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monkeyHandler.SpawnMonkey(realLastBeat, false, beforeGameSwitch);
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}));
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}));
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index++;
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index++;
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lastBeat += 2;
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lastBeat += 2;
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@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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monkeyBeat = beat;
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monkeyBeat = beat;
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direction = dir;
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direction = dir;
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holeAnim = hole;
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holeAnim = hole;
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holeAnim.DoScaledAnimationAsync("HoleOpen", 0.5f);
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holeAnim.DoScaledAnimationAsync("HoleOpen", 0.5f, instant ? 1 : 0);
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anim.DoScaledAnimationAsync(isPink ? "PinkAppear" : "Appear", 0.5f, instant ? 1 : 0);
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anim.DoScaledAnimationAsync(isPink ? "PinkAppear" : "Appear", 0.5f, instant ? 1 : 0);
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}
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}
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