block positioning fix
This commit is contained in:
parent
716fa7499c
commit
6a11e55170
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@ -14,7 +14,7 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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serializedVersion: 5
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m_Width: 1108
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m_Width: 1109
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m_Height: 623
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m_Height: 623
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m_AntiAliasing: 2
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m_AntiAliasing: 2
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m_MipCount: -1
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m_MipCount: -1
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@ -14,7 +14,7 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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serializedVersion: 5
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m_Width: 1662
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m_Width: 1663
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m_Height: 934
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m_Height: 934
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m_AntiAliasing: 1
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m_AntiAliasing: 1
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m_MipCount: -1
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m_MipCount: -1
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@ -1,8 +1,8 @@
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using System;
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using System;
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public static class AppInfo {
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public static class AppInfo {
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public const string Version = "0.0.1001";
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public const string Version = "0.0.1002";
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public static readonly DateTime Date = new DateTime(2023, 09, 27, 19, 01, 38, 984, DateTimeKind.Utc);
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public static readonly DateTime Date = new DateTime(2023, 09, 27, 22, 20, 38, 655, DateTimeKind.Utc);
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}
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}
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@ -249,8 +249,6 @@ namespace HeavenStudio.Editor.Track
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// Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/move"), new Vector2(8, 8), CursorMode.Auto);
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// Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/move"), new Vector2(8, 8), CursorMode.Auto);
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// }
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// }
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rectTransform.anchoredPosition = new Vector2((float)entity.beat * Timeline.instance.PixelsPerBeat, -(int)entity["track"] * Timeline.instance.LayerHeight());
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zPriority = entity.length;
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zPriority = entity.length;
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if (selected)
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if (selected)
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@ -259,6 +257,7 @@ namespace HeavenStudio.Editor.Track
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public void LateUpdate()
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public void LateUpdate()
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{
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{
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rectTransform.anchoredPosition = new Vector2((float)entity.beat * Timeline.instance.PixelsPerBeat, -(int)entity["track"] * Timeline.instance.LayerHeight());
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SetWidthHeight();
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SetWidthHeight();
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var followXL = (Timeline.instance.leftSide - (float)entity.beat) * Timeline.instance.PixelsPerBeat;
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var followXL = (Timeline.instance.leftSide - (float)entity.beat) * Timeline.instance.PixelsPerBeat;
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@ -270,7 +269,6 @@ namespace HeavenStudio.Editor.Track
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visibleRegion.offsetMax = new Vector2(
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visibleRegion.offsetMax = new Vector2(
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Mathf.Clamp(followXR, -(entity.length * Timeline.instance.PixelsPerBeat) + 8, 0),
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Mathf.Clamp(followXR, -(entity.length * Timeline.instance.PixelsPerBeat) + 8, 0),
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visibleRegion.offsetMax.y);
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visibleRegion.offsetMax.y);
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}
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}
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public void BeginMoving(bool setMovedEntity = true)
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public void BeginMoving(bool setMovedEntity = true)
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@ -134,7 +134,7 @@ PlayerSettings:
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16:10: 1
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16:10: 1
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16:9: 1
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16:9: 1
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Others: 1
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Others: 1
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bundleVersion: 0.0.1001
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bundleVersion: 0.0.1002
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preloadedAssets:
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preloadedAssets:
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- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
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- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
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metroInputSource: 0
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metroInputSource: 0
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@ -158,11 +158,11 @@ PlayerSettings:
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applicationIdentifier:
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applicationIdentifier:
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Standalone: com.RHeavenStudio.Heaven-Studio
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Standalone: com.RHeavenStudio.Heaven-Studio
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buildNumber:
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buildNumber:
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Standalone: 1001
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Standalone: 1002
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iPhone: 0
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iPhone: 0
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tvOS: 0
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tvOS: 0
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overrideDefaultApplicationIdentifier: 0
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overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 1001
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AndroidBundleVersionCode: 1002
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AndroidMinSdkVersion: 22
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AndroidMinSdkVersion: 22
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AndroidTargetSdkVersion: 0
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AndroidTargetSdkVersion: 0
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AndroidPreferredInstallLocation: 1
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AndroidPreferredInstallLocation: 1
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