fixed some issues
This commit is contained in:
parent
db49ce5b66
commit
6e16868f5b
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@ -16541,7 +16541,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5900117050100066750}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 4.45, y: -3.432, z: 0}
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m_LocalPosition: {x: -4.450001, y: -3.432, z: 0}
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m_LocalScale: {x: 0.584, y: 0.584, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -16939,7 +16939,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7275193936285157507}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -8.885, y: 11.64, z: 0}
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m_LocalPosition: {x: -8.885, y: 11.62, z: 0}
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m_LocalScale: {x: 0.584, y: 0.584, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -17545,7 +17545,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8677446887969771736}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -4.45, y: -3.432, z: 0}
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m_LocalPosition: {x: -13.35, y: -3.432, z: 0}
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m_LocalScale: {x: 0.584, y: 0.584, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -20,6 +20,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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private Animator _anim;
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private TotemClimb _game;
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private double _startBeat;
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private double _onPlayBeat;
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private void Awake()
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{
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@ -27,8 +28,9 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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_game = TotemClimb.instance;
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}
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public void InitPath(double beat)
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public void InitPath(double beat, double onPlayBeat)
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{
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_onPlayBeat = onPlayBeat;
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_startBeat = beat;
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_path = new Path();
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_path.positions = new PathPos[2];
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@ -302,11 +304,11 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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if (isTriple) _game.FallFrogAtBeat(caller.startBeat + caller.timer, 1);
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShot("nearMiss");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShot("nearMiss");
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return;
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}
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_jumpParticle.PlayScaledAsync(0.5f);
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SoundByte.PlayOneShotGame(isTriple ? "totemClimb/totemlandb" : "totemClimb/totemland");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShotGame(isTriple ? "totemClimb/totemlandb" : "totemClimb/totemland");
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}
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private void JustTripleEnter(PlayerActionEvent caller, float state)
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@ -315,11 +317,11 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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_game.FallFrogAtBeat(caller.startBeat + caller.timer, -1);
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShot("nearMiss");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShot("nearMiss");
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return;
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}
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_jumpParticle.PlayScaledAsync(0.5f);
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SoundByte.PlayOneShotGame("totemClimb/totemland");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShotGame("totemClimb/totemland");
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}
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private void JustTripleExit(PlayerActionEvent caller, float state)
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@ -328,22 +330,22 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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_game.FallFrogAtBeat(caller.startBeat + caller.timer, 0);
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShot("nearMiss");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShot("nearMiss");
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return;
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}
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_jumpParticle.PlayScaledAsync(0.5f);
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SoundByte.PlayOneShotGame("totemClimb/totemland");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShotGame("totemClimb/totemland");
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}
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private void JustHold(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("totemClimb/chargejump");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShotGame("totemClimb/chargejump");
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_game.HoldDragonAtBeat(caller.startBeat + caller.timer);
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StartCoroutine(HoldCo(caller.startBeat + caller.timer));
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_anim.DoScaledAnimationAsync("Hold", 0.5f);
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShot("nearMiss");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShot("nearMiss");
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return;
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}
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}
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@ -354,11 +356,11 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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_game.ReleaseDragonAtBeat(caller.startBeat + caller.timer);
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShot("nearMiss");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShot("nearMiss");
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return;
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}
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_jumpParticle.PlayScaledAsync(0.5f);
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SoundByte.PlayOneShotGame("totemClimb/superjumpgood");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShotGame("totemClimb/superjumpgood");
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}
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private void Miss(PlayerActionEvent caller)
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@ -366,28 +368,28 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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StartJumping(caller.startBeat + caller.timer, true);
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_game.BopTotemAtBeat(caller.startBeat + caller.timer);
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if (_game.IsTripleBeat(caller.startBeat + caller.timer)) _game.FallFrogAtBeat(caller.startBeat + caller.timer, 1);
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SoundByte.PlayOneShot("miss");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShot("miss");
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}
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private void MissTripleEnter(PlayerActionEvent caller)
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{
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TripleJumping(caller.startBeat + caller.timer, true, true);
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_game.FallFrogAtBeat(caller.startBeat + caller.timer, -1);
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SoundByte.PlayOneShot("miss");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShot("miss");
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}
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private void MissTripleExit(PlayerActionEvent caller)
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{
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TripleJumping(caller.startBeat + caller.timer, false, true);
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_game.FallFrogAtBeat(caller.startBeat + caller.timer, 0);
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SoundByte.PlayOneShot("miss");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShot("miss");
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}
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private void MissRelease(PlayerActionEvent caller)
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{
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HighJump(caller.startBeat + caller.timer, true);
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_game.ReleaseDragonAtBeat(caller.startBeat + caller.timer);
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SoundByte.PlayOneShot("miss");
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if (caller.startBeat + caller.timer >= _onPlayBeat) SoundByte.PlayOneShot("miss");
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}
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private void Empty(PlayerActionEvent caller) { }
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@ -90,7 +90,7 @@ namespace HeavenStudio.Games
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GetTripleEvents();
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HandleBopsOnStart(beat);
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_totemManager.InitBeats(_startBeat);
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_jumper.InitPath(_startBeat);
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_jumper.InitPath(_startBeat, beat);
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}
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public override void OnPlay(double beat)
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@ -104,7 +104,7 @@ namespace HeavenStudio.Games
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GetTripleEvents();
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HandleBopsOnStart(beat);
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_totemManager.InitBeats(_startBeat);
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_jumper.InitPath(_startBeat);
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_jumper.InitPath(_startBeat, beat);
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}
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private void CalculateStartAndEndBeat(double beat)
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