Frog Hop-fix (#962)
* frogge * a frogge * le froge * a frogge bip * added spins that don't work i mean forgge * spin it boys le frogge * sounds are working i mean le frogge * changing the prefab bc people are stupid and dumb * frogge is almost at your door * thank you very frogge * almost done frogge * done coding frogge * anim stuff frogge * literally almost ready to PR frogge too real * too frogging real * done frogge :3 * done lol it is done frogge * Update frogHop.prefab oopsie doopsie frogge * small fixes * blargh
This commit is contained in:
parent
0e4d3f504e
commit
6ff1969806
|
@ -27,6 +27,9 @@ AnimatorStateMachine:
|
|||
- serializedVersion: 1
|
||||
m_State: {fileID: -5194092987606448266}
|
||||
m_Position: {x: 300, y: 200, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -6219585753580999345}
|
||||
m_Position: {x: 300, y: 250, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
|
@ -94,6 +97,32 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-6219585753580999345
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: SpinHS
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 77943879b49ca56458d9b07e3a2b0e62, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-6188919780973384437
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
|
2799
Assets/Resources/Sprites/Games/FrogHop/Animations/SingerSpinHS.anim
Normal file
2799
Assets/Resources/Sprites/Games/FrogHop/Animations/SingerSpinHS.anim
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 77943879b49ca56458d9b07e3a2b0e62
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -100,7 +100,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.TwoHop(e.beat, e["spotlights"], e["jazz"]);
|
||||
instance.TwoHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]);
|
||||
}
|
||||
},
|
||||
preFunction = delegate {
|
||||
|
@ -121,7 +121,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.ThreeHop(e.beat, e["spotlights"], e["jazz"]);
|
||||
instance.ThreeHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]);
|
||||
}
|
||||
},
|
||||
preFunction = delegate {
|
||||
|
@ -142,7 +142,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"]);
|
||||
instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"], e["hs"]);
|
||||
}
|
||||
},
|
||||
preFunction = delegate {
|
||||
|
@ -155,6 +155,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
|
||||
new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
|
||||
new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
|
||||
new Param("hs", false, "Blue Frog Can Talk While Posing", "This option is to preserve accuracy, as it is not possible to do this in DS/Megamix."),
|
||||
},
|
||||
defaultLength = 4.0f,
|
||||
},
|
||||
|
@ -380,7 +381,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("force", "Force Hop")
|
||||
new GameAction("force", "Force Shake")
|
||||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
|
@ -393,6 +394,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("front", true, "Front Frogs", "Make the frogs in the front sing during this event."),
|
||||
new Param("back", true, "Back Frogs", "Make the frogs in the back sing during this event."),
|
||||
},
|
||||
preFunctionLength = 1,
|
||||
resizable = true,
|
||||
defaultLength = 4.0f,
|
||||
},
|
||||
|
@ -678,8 +680,10 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (entity.beat >= beat && entity.beat <= beat + 1)
|
||||
{
|
||||
if (entity.datamodel == "frogHop/hop")
|
||||
Hop(entity.beat);
|
||||
if (entity.datamodel == "frogHop/hop") Hop(entity.beat);
|
||||
|
||||
if (entity.datamodel == "frogHop/force") ForceHop(entity.beat, entity.length, entity["front"], entity["back"]);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -699,19 +703,19 @@ namespace HeavenStudio.Games
|
|||
case "frogHop/twoshake":
|
||||
{
|
||||
var e = entity;
|
||||
TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
|
||||
TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]);
|
||||
continue;
|
||||
}
|
||||
case "frogHop/threeshake":
|
||||
{
|
||||
var e = entity;
|
||||
ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
|
||||
ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]);
|
||||
continue;
|
||||
}
|
||||
case "frogHop/spinitboys":
|
||||
case "frogHop/spin":
|
||||
{
|
||||
var e = entity;
|
||||
SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
|
||||
SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"], e["hs"]);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -942,7 +946,7 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(this, actions);
|
||||
}
|
||||
|
||||
public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0)
|
||||
public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true)
|
||||
{
|
||||
CueCommon(beat, spotlights);
|
||||
|
||||
|
@ -950,12 +954,12 @@ namespace HeavenStudio.Games
|
|||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
//call
|
||||
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat + 1.5); }));
|
||||
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); } }));
|
||||
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.25 : beat + 1.5); } }));
|
||||
|
||||
//response
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat + 3.5); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.25 : beat + 3.5); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
||||
|
||||
|
@ -982,7 +986,7 @@ namespace HeavenStudio.Games
|
|||
MultiSound.Play(sounds, forcePlay: true);
|
||||
}
|
||||
|
||||
public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0)
|
||||
public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true)
|
||||
{
|
||||
CueCommon(beat, spotlights);
|
||||
|
||||
|
@ -990,12 +994,12 @@ namespace HeavenStudio.Games
|
|||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
//call
|
||||
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat); }));
|
||||
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 1.75 : beat); } }));
|
||||
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); } }));
|
||||
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); } }));
|
||||
|
||||
//response
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat); }));
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.75 : beat); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||||
|
@ -1028,19 +1032,19 @@ namespace HeavenStudio.Games
|
|||
MultiSound.Play(sounds, forcePlay: true);
|
||||
}
|
||||
|
||||
public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0)
|
||||
public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true, bool HS = false)
|
||||
{
|
||||
CueCommon(beat, spotlights);
|
||||
CueCommon(beat, spotlights, 1);
|
||||
|
||||
var actions = new List<BeatAction.Action>();
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
//call
|
||||
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 0.75 : beat); } }));
|
||||
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs, HS); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); } }));
|
||||
|
||||
//response
|
||||
actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.0 : beat); }));
|
||||
actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 2.75 : beat); }));
|
||||
actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
||||
|
@ -1070,7 +1074,7 @@ namespace HeavenStudio.Games
|
|||
MultiSound.Play(sounds, forcePlay: true);
|
||||
}
|
||||
|
||||
public void CueCommon(double beat, bool spotlights = true)
|
||||
public void CueCommon(double beat, bool spotlights = true, double spin = 0)
|
||||
{
|
||||
startBackHop = beat;
|
||||
startNoHop = beat + 2;
|
||||
|
@ -1080,8 +1084,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
var actions = new List<BeatAction.Action>();
|
||||
|
||||
actions.Add(new(beat + 1.5, delegate { Spotlights(false, true); }));
|
||||
actions.Add(new(beat + 3.5, delegate { Spotlights(true, false); }));
|
||||
actions.Add(new(beat + 1.5 + spin, delegate { Spotlights(false, true); }));
|
||||
actions.Add(new(beat + 3.5 + spin, delegate { Spotlights(true, false); }));
|
||||
|
||||
BeatAction.New(this, actions);
|
||||
}
|
||||
|
@ -1175,9 +1179,10 @@ namespace HeavenStudio.Games
|
|||
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Charge(); }
|
||||
}
|
||||
|
||||
public void NPCSpin(List<ntrFrog> FrogsToHop)
|
||||
public void NPCSpin(List<ntrFrog> FrogsToHop, bool HS = false)
|
||||
{
|
||||
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); }
|
||||
if (HS) { LeaderFrog.Spin(); SingerFrog.Spin(true); }
|
||||
else { foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); } }
|
||||
}
|
||||
|
||||
public void PlayerHopNormal(PlayerActionEvent caller, float state)
|
||||
|
@ -1189,7 +1194,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void PlayerHopYa(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: pitch);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
PlayerHop();
|
||||
|
@ -1197,7 +1203,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void PlayerHopHoo(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: pitch);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI");
|
||||
PlayerHop(true);
|
||||
|
@ -1205,7 +1212,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void PlayerHopYeah(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
PlayerHop();
|
||||
|
@ -1213,7 +1221,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void PlayerHopYeahAccent(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
PlayerHop(true);
|
||||
|
@ -1228,11 +1237,12 @@ namespace HeavenStudio.Games
|
|||
public void PlayerHopCharge(PlayerActionEvent caller, float state)
|
||||
{
|
||||
double beat = caller.startBeat + caller.timer;
|
||||
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, usesGlobalePitch ? globalPitch : 1),
|
||||
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1)
|
||||
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, pitch: pitch),
|
||||
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, pitch: pitch)
|
||||
});
|
||||
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
|
@ -1242,7 +1252,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void PlayerSpin(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: pitch);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(); }
|
||||
PlayerFrog.Spin();
|
||||
}
|
||||
|
|
|
@ -102,9 +102,9 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
isBumped = false;
|
||||
}
|
||||
|
||||
public void Spin()
|
||||
public void Spin(bool HS = false)
|
||||
{
|
||||
FrogAnim.DoScaledAnimationAsync("Spin", 0.5f, animLayer: 0);
|
||||
FrogAnim.DoScaledAnimationAsync(HS ? "SpinHS" : "Spin", 0.5f, animLayer: 0);
|
||||
|
||||
isBumped = false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue