I made a mistake in setting the ID.
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11820034eb
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704abdaec6
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@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
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new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
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},
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},
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},
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},
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new GameAction("shoot rod", "Shoot Rod")
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new GameAction("shoot rod", "Shoot Rod")
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@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 1f,
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defaultLength = 1f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to shoot."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to shoot."),
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new Param("mute", false, "Mute", "Toggle if the cue should be muted."),
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new Param("mute", false, "Mute", "Toggle if the cue should be muted."),
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},
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},
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},
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},
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@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 1f,
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defaultLength = 1f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to out."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to out."),
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},
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},
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},
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},
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new GameAction("custom spawn", "Custom Spawn Rod")
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new GameAction("custom spawn", "Custom Spawn Rod")
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@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
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new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
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new Param("target", BuiltToScaleRvl.TargetBlock.First, "Target", "Set the target in which the rod will bounce."),
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new Param("target", BuiltToScaleRvl.TargetBlock.First, "Target", "Set the target in which the rod will bounce."),
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
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},
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},
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},
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},
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new GameAction("custom bounce", "Custom Bounce")
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new GameAction("custom bounce", "Custom Bounce")
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@ -63,7 +63,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("target", BuiltToScaleRvl.Target.First, "Target", "Set the target in which the rod will bounce."),
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new Param("target", BuiltToScaleRvl.Target.First, "Target", "Set the target in which the rod will bounce."),
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to bounce."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to bounce."),
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},
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},
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},
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},
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new GameAction("presence", "Toggle Blocks")
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new GameAction("presence", "Toggle Blocks")
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