Fan Club Text Update

This commit is contained in:
ThatZeoMan 2024-01-09 21:27:01 -06:00
parent 6b9c7cb6dc
commit 70f71f7c29

View file

@ -20,8 +20,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
new Param("type2", FanClub.IdolBopType.None, "Bop target (Auto)", "Who to make auto bop"),
new Param("type", FanClub.IdolBopType.Both, "Bop", "Set the character(s) to bop for the duration of this event."),
new Param("type2", FanClub.IdolBopType.None, "Bop", "Set the character(s) to automatically bop until another Bop event is reached."),
}
},
new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!")
@ -30,8 +30,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 8,
parameters = new List<Param>()
{
new Param("toggle", false, "Disable call", "Disable the idol's call"),
new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response")
new Param("toggle", false, "Mute Arisa", "Toggle if Arisa's cue should be muted."),
new Param("toggle2", false, "Mute Monkey SFX", "Toggle if the monkey's (including the player's) sound effects should be muted.")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);},
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"], e["toggle2"]); }
@ -43,9 +43,9 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
new Param("toggle", false, "Disable call", "Disable the idol's call"),
new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response"),
new Param("alt", false, "Alternate cue", "Use an alternate cue")
new Param("toggle", false, "Mute Arisa", "Toggle if Arisa's cue should be muted."),
new Param("toggle2", false, "Mute Monkey SFX", "Toggle if the monkey's (including the player's) sound effects should be muted."),
new Param("alt", false, "Alternate cue", "Toggle if Arisa should use the \"Wonderful\" (iina) cue.")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);},
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); }
@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4,
parameters = new List<Param>()
{
new Param("toggle", false, "Disable call", "Disable the call")
new Param("toggle", false, "Disable Call", "Toggle if the monkey's \"Ooh!\" cue should play.")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); },
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); }
@ -67,28 +67,28 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play"),
new Param("who", FanClub.IdolType.All, "Target Idol", "Target to play the animation on")
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Set the animation to play."),
new Param("who", FanClub.IdolType.All, "Target Idol", "Set the character to perform the above animation.")
}
},
new GameAction("play stage animation", "Stage Coreography")
new GameAction("play stage animation", "Stage Effects")
{
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e["type"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
new Param("type", FanClub.StageAnimations.Flash, "Effect", "Set the effect to play.")
}
},
new GameAction("friend walk", "Backup Dancers Entrance")
new GameAction("friend walk", "Backup Dancers")
{
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.DancerTravel(e.beat, e.length, e["exit"], e["instant"]); },
defaultLength = 16f,
resizable = true,
parameters = new List<Param>()
{
new Param("exit", false, "Exit", "Backup dancers exit instead"),
new Param("instant", false, "Instant Travel", "Backup dancers instantly finish their travel"),
new Param("exit", false, "Exit", "Toggle if the backup dancers should enter or exit the scene."),
new Param("instant", false, "Instant", "Toggle if the backup dancers should instantly finish their enter/exit."),
}
},
new GameAction("set performance type", "Coreography Type")
@ -98,7 +98,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use")
new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set the type animations for Arisa to use.")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]); }
},