Space Soccer Text Update
This commit is contained in:
parent
b29c8988cd
commit
71fb663a1a
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@ -17,8 +17,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2f,
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defaultLength = 2f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("toggle", false, "Disable Sound", "Disables the dispense sound"),
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new Param("toggle", false, "Disable Sound", "Toggle if the dispense sound should be disabled."),
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new Param("down", false, "Down Sound", "Will the Down sound be played?")
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new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played.")
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},
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},
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inactiveFunction = delegate
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inactiveFunction = delegate
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{
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{
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@ -30,43 +30,42 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3f,
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defaultLength = 3f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing")
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new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "Set the amount of swing for the cue. MINENICE REMOVE THIS >:((((((")
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}
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}
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},
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},
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new GameAction("npc kickers enter or exit", "NPC Kickers Enter or Exit")
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new GameAction("npc kickers enter or exit", "NPC Kickers")
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{
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{
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function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.NPCKickersEnterOrExit(e.beat, e.length, e["choice"], e["ease"], e["amount"], e["x"], e["y"], e["z"], e["override"], e["preset"]); },
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function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.NPCKickersEnterOrExit(e.beat, e.length, e["choice"], e["ease"], e["amount"], e["x"], e["y"], e["z"], true, e["preset"]); },
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defaultLength = 4f,
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defaultLength = 4f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("preset", SpaceSoccer.EnterExitPresets.FiveKickers, "Preset", "Which preset should be used?", new List<Param.CollapseParam>()
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new Param("preset", SpaceSoccer.EnterExitPresets.FiveKickers, "Preset", "Choose a preset for the NPCs.", new List<Param.CollapseParam>()
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{
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{
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new Param.CollapseParam((x, _) => (int)x == (int)SpaceSoccer.EnterExitPresets.Custom, new string[] { "amount", "x", "y", "z" })
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new Param.CollapseParam((x, _) => (int)x == (int)SpaceSoccer.EnterExitPresets.Custom, new string[] { "amount", "x", "y", "z" })
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}),
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}),
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new Param("amount", new EntityTypes.Integer(2, 30, 5), "Amount", "Amount of Space Kickers."),
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new Param("amount", new EntityTypes.Integer(2, 30, 5), "Amount", "Set the amount of space kickers."),
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new Param("x", new EntityTypes.Float(-30, 30, 2f), "X Distance", "How much distance should there be between the space kickers on the x axis?"),
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new Param("x", new EntityTypes.Float(-30, 30, 2f), "X Distance", "Set how much distance there should be between the space kickers on the x axis."),
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new Param("y", new EntityTypes.Float(-30, 30, -0.5f), "Y Distance", "How much distance should there be between the space kickers on the y axis?"),
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new Param("y", new EntityTypes.Float(-30, 30, -0.5f), "Y Distance", "Set how much distance there should be between the space kickers on the x axis."),
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new Param("z", new EntityTypes.Float(-30, 30, 1.25f), "Z Distance", "How much distance should there be between the space kickers on the z axis?"),
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new Param("z", new EntityTypes.Float(-30, 30, 1.25f), "Z Distance", "Set how much distance there should be between the space kickers on the x axis."),
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new Param("choice", SpaceSoccer.AnimationToPlay.Enter, "Enter Or Exit", "Whether the kickers should exit or enter."),
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new Param("choice", SpaceSoccer.AnimationToPlay.Enter, "Status", "Choose if the kickers should enter or exit."),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "The Ease of the entering or exiting."),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
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new Param("override", true, "Override Easing", "Should this block override the easing of the space kickers' positions?")
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},
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},
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resizable = true
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resizable = true
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},
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},
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new GameAction("easePos", "Ease NPC Space Kicker Distances")
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new GameAction("easePos", "Change NPC Distances")
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{
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{
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function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.EaseSpaceKickersPositions(e.beat, e.length, e["ease"], e["x"], e["y"], e["z"]); },
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function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.EaseSpaceKickersPositions(e.beat, e.length, e["ease"], e["x"], e["y"], e["z"]); },
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defaultLength = 4f,
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defaultLength = 4f,
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("x", new EntityTypes.Float(-30, 30, 2f), "X Distance", "How much distance should there be between the space kickers on the x axis?"),
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new Param("x", new EntityTypes.Float(-30, 30, 2f), "X Distance", "Set how much distance there should be between the space kickers on the x axis."),
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new Param("y", new EntityTypes.Float(-30, 30, -0.5f), "Y Distance", "How much distance should there be between the space kickers on the y axis?"),
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new Param("y", new EntityTypes.Float(-30, 30, -0.5f), "Y Distance", "Set how much distance there should be between the space kickers on the x axis."),
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new Param("z", new EntityTypes.Float(-30, 30, 1.25f), "Z Distance", "How much distance should there be between the space kickers on the z axis?"),
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new Param("z", new EntityTypes.Float(-30, 30, 1.25f), "Z Distance", "Set how much distance there should be between the space kickers on the x axis."),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "The Ease of the space kickers moving."),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
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}
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}
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},
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},
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new GameAction("pMove", "Move Player")
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new GameAction("pMove", "Move Player")
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@ -76,29 +75,29 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("preset", SpaceSoccer.PlayerPresets.LaunchStart, "Preset", "Which preset should be used?", new List<Param.CollapseParam>()
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new Param("preset", SpaceSoccer.PlayerPresets.LaunchStart, "Preset", "Choose a preset for the player.", new List<Param.CollapseParam>()
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{
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{
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new Param.CollapseParam((x, _) => (int)x == (int)SpaceSoccer.PlayerPresets.Custom, new string[] { "x", "y", "z", "ease", "sound" })
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new Param.CollapseParam((x, _) => (int)x == (int)SpaceSoccer.PlayerPresets.Custom, new string[] { "x", "y", "z", "ease", "sound" })
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}),
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}),
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new Param("x", new EntityTypes.Float(-30, 30, 0f), "X Pos", "Which position should the player move to on the x axis?"),
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new Param("x", new EntityTypes.Float(-30, 30, 0f), "X Position", "Set the position the player should move to on the x axis."),
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new Param("y", new EntityTypes.Float(-30, 30, 0f), "Y Pos", "Which position should the player move to on the y axis?"),
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new Param("y", new EntityTypes.Float(-30, 30, 0f), "Y Position", "Set the position the player should move to on the y axis."),
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new Param("z", new EntityTypes.Float(-30, 30, 0f), "Z Pos", "Which position should the player move to on the z axis?"),
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new Param("z", new EntityTypes.Float(-30, 30, 0f), "Z Position", "Set the position the player should move to on the z axis."),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "The Ease of the space kickers moving."),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
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new Param("sound", SpaceSoccer.LaunchSoundToPlay.None, "Sound", "Which launch sound should be played at the start of this block?")
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new Param("sound", SpaceSoccer.LaunchSoundToPlay.None, "Sound", "Set the launch sound to be played at the start of this event.")
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}
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}
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},
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},
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new GameAction("changeBG", "Change Background Color")
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new GameAction("changeBG", "Background Appearance")
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{
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{
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function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["startDots"], e["endDots"], e["ease"]); },
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function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["startDots"], e["endDots"], e["ease"]); },
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defaultLength = 1f,
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defaultLength = 1f,
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("start", SpaceSoccer.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."),
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new Param("start", SpaceSoccer.defaultBGColor, "Start Color", "Set the color at the start of the event."),
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new Param("end", SpaceSoccer.defaultBGColor, "End Color", "The end color for the fade."),
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new Param("end", SpaceSoccer.defaultBGColor, "End Color", "Set the color at the end of the event."),
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new Param("startDots", Color.white, "Start Color (Dots)", "The start color for the fade or the color that will be switched to if -instant- is ticked on."),
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new Param("startDots", Color.white, "Start Color (Dots)", "Set the color at the start of the event."),
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new Param("endDots", Color.white, "End Color (Dots)", "The end color for the fade."),
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new Param("endDots", Color.white, "End Color (Dots)", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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}
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},
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},
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new GameAction("scroll", "Scrolling Background")
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new GameAction("scroll", "Scrolling Background")
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@ -106,16 +105,16 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); },
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function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); },
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defaultLength = 1f,
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defaultLength = 1f,
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parameters = new List<Param>() {
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parameters = new List<Param>() {
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new Param("x", new EntityTypes.Float(-10f, 10, 0.1f), "Horizontal", "How fast does the background move horizontally?"),
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new Param("x", new EntityTypes.Float(-10f, 10, 0.1f), "Horizontal Speed", "Set how fast the background will scroll horizontally."),
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new Param("y", new EntityTypes.Float(-10, 10f, 0.3f), "Vertical", "How fast does the background move vertically?"),
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new Param("y", new EntityTypes.Float(-10, 10f, 0.3f), "Vertical Speed", "Set how fast the background will scroll vertically."),
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}
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}
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},
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},
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new GameAction("stopBall", "Stop Ball")
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new GameAction("stopBall", "Remove Ball")
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{
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{
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function = delegate { SpaceSoccer.instance.StopBall(eventCaller.currentEntity["toggle"]); },
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function = delegate { SpaceSoccer.instance.StopBall(eventCaller.currentEntity["toggle"]); },
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("toggle", true, "Stop ball?", "Should the ball be stopped? If ticked off the kickers will regain their ability to use the ball.")
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new Param("toggle", true, "Remove", "Toggle if the ball should be removed and the kickers shouldn't be able to kick. To re-enable kicks, place this event again and disable this property.")
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}
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}
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},
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},
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// This is still here for "backwards-compatibility" but is hidden in the editor (it does absolutely nothing however)
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// This is still here for "backwards-compatibility" but is hidden in the editor (it does absolutely nothing however)
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