Space Dance Text Update

This commit is contained in:
ThatZeoMan 2024-01-14 09:20:39 -06:00
parent ce7432df37
commit b29c8988cd

View file

@ -13,6 +13,19 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceDance", "Space Dance", "0014d6", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.EpicBop(e.beat, e.length, e["auto"], e["bop"], e["grampsAuto"], e["gramps"]); },
parameters = new List<Param>()
{
new Param("bop", true, "Dancers Bop", "Toggle if the dancers should bop for the duration of this event."),
new Param("auto", false, "Dancers Bop (Auto)", "Toggle if the dancers should automatically bop until another Bop event is reached."),
new Param("gramps", false, "Gramps Bop", "Toggle if Space Gramps should bop for the duration of this event."),
new Param("grampsAuto", false, "Gramps Bop (Auto)", "Toggle if Space Gramps should automatically bop until another Bop event is reached.")
},
resizable = true,
defaultLength = 4f
},
new GameAction("turn right", "Turn Right")
{
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["gramps"]); },
@ -20,8 +33,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2.0f,
parameters = new List<Param>()
{
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Speaker", "Choose who will say the voice line."),
new Param("gramps", false, "Space Gramps Animations", "Toggle if Space Gramps will turn right with the dancers.")
}
},
new GameAction("sit down", "Sit Down")
@ -31,8 +44,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2.0f,
parameters = new List<Param>()
{
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Speaker", "Choose who will say the voice line."),
new Param("gramps", false, "Space Gramps Animations", "Toggle if Space Gramps will sit down with the dancers.")
}
},
new GameAction("punch", "Punch")
@ -42,8 +55,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2.0f,
parameters = new List<Param>()
{
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Speaker", "Choose who will say the voice line."),
new Param("gramps", false, "Space Gramps Animations", "Toggle if Space Gramps will punch with the dancers.")
}
},
new GameAction("shootingStar", "Shooting Star")
@ -53,7 +66,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the shooting of the stars use?")
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("changeBG", "Change Background Color")
@ -63,32 +76,19 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("start", SpaceDance.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."),
new Param("end", SpaceDance.defaultBGColor, "End Color", "The end color for the fade."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
new Param("start", SpaceDance.defaultBGColor, "Start Color", "Set the color at the start of the event."),
new Param("end", SpaceDance.defaultBGColor, "End Color", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.EpicBop(e.beat, e.length, e["auto"], e["bop"], e["grampsAuto"], e["gramps"]); },
parameters = new List<Param>()
{
new Param("bop", true, "Dancers Bop", "Should the dancers bop?"),
new Param("auto", false, "Dancers Bop (Auto)", "Should the dancers auto bop?"),
new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?"),
new Param("grampsAuto", false, "Gramps Bop (Auto)", "Should Space Gramps auto bop with the dancers?")
},
resizable = true,
defaultLength = 4f
},
new GameAction("grampsAnims", "Space Gramps Animations")
{
function = delegate {var e = eventCaller.currentEntity; SpaceDance.instance.GrampsAnimations(e.beat, e["type"], e["toggle"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Looping", "Should the animation loop?"),
new Param("type", SpaceDance.GrampsAnimationType.Talk, "Which animation?", "Which animation should space gramps do?")
new Param("toggle", true, "Loop", "Toggle if the animation should loop."),
new Param("type", SpaceDance.GrampsAnimationType.Talk, "Animation", "Set the animation for Space Gramps to perform.")
}
},
new GameAction("scroll", "Scrolling Background")
@ -96,8 +96,8 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateScrollSpeed(e["x"], e["y"]); },
defaultLength = 1f,
parameters = new List<Param>() {
new Param("x", new EntityTypes.Float(-10f, 10f, 0), "Horizontal", "How fast does the background move horizontally?"),
new Param("y", new EntityTypes.Float(-10f, 10f, 0), "Vertical", "How fast does the background move vertically?"),
new Param("x", new EntityTypes.Float(-10f, 10f, 0), "Horizontal Speed", "Set how fast the background will scroll horizontally."),
new Param("y", new EntityTypes.Float(-10f, 10f, 0), "Vertical Speed", "Set how fast the background will scroll vertically."),
}
},
},