Spaceball Text Update
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@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2,
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parameters = new List<Param>()
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{
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new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
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new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.")
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}
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},
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new GameAction("shootHigh", "Pitch High Ball")
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@ -32,23 +32,23 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3,
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parameters = new List<Param>()
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{
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new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
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new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.")
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}
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},
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new GameAction("costume", "Change Batter Costume")
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new GameAction("costume", "Batter Costume")
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{
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function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); },
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parameters = new List<Param>()
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{
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new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
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new Param("type", Spaceball.CostumeType.Standard, "Type", "Set the costume for the batter to wear.")
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}
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},
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new GameAction("alien", "Show Alien")
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new GameAction("alien", "Space Umpire Animation")
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{
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function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat, eventCaller.currentEntity["hide"]); },
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parameters = new List<Param>()
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{
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new Param("hide", false, "Hide", "Should the alien be hidden?")
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new Param("hide", false, "Hide", "Toggle if Space Umpire should be hidden from the scene.")
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}
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},
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new GameAction("camera", "Zoom Camera")
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@ -57,8 +57,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming")
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new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "Set the level to zoom to."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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},
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new GameAction("prepare dispenser", "Dispenser Prepare")
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