Spaceball Text Update

This commit is contained in:
ThatZeoMan 2024-01-14 09:00:40 -06:00
parent 89e76a11b1
commit ce7432df37

View file

@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2,
parameters = new List<Param>()
{
new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.")
}
},
new GameAction("shootHigh", "Pitch High Ball")
@ -32,23 +32,23 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3,
parameters = new List<Param>()
{
new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.")
}
},
new GameAction("costume", "Change Batter Costume")
new GameAction("costume", "Batter Costume")
{
function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); },
parameters = new List<Param>()
{
new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
new Param("type", Spaceball.CostumeType.Standard, "Type", "Set the costume for the batter to wear.")
}
},
new GameAction("alien", "Show Alien")
new GameAction("alien", "Space Umpire Animation")
{
function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat, eventCaller.currentEntity["hide"]); },
parameters = new List<Param>()
{
new Param("hide", false, "Hide", "Should the alien be hidden?")
new Param("hide", false, "Hide", "Toggle if Space Umpire should be hidden from the scene.")
}
},
new GameAction("camera", "Zoom Camera")
@ -57,8 +57,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming")
new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "Set the level to zoom to."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("prepare dispenser", "Dispenser Prepare")