Sneaky Spirits Text Update

This commit is contained in:
ThatZeoMan 2024-01-13 16:02:37 -06:00
parent b6665f935e
commit 89e76a11b1

View file

@ -29,21 +29,16 @@ namespace HeavenStudio.Games.Loaders
},
parameters = new List<Param>()
{
new Param("slowDown", true, "Slowdown Effect", "Should there be a slowdown effect when the ghost is hit?"),
new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "What height and what volume should this move be at?"),
new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "What height and what volume should this move be at?"),
new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "What height and what volume should this move be at?"),
new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "What height and what volume should this move be at?"),
new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "What height and what volume should this move be at?"),
new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "What height and what volume should this move be at?"),
new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "What height and what volume should this move be at?"),
new Param("slowDown", true, "Slowdown Effect", "Toggle if there should be a slowdown effect when the ghost is hit."),
new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "Set the height and volume the ghost should have at this position."),
new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "Set the height and volume the ghost should have at this position."),
new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "Set the height and volume the ghost should have at this position."),
new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "Set the height and volume the ghost should have at this position."),
new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "Set the height and volume the ghost should have at this position."),
new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "Set the height and volume the ghost should have at this position."),
new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "Set the height and volume the ghost should have at this position."),
}
},
new GameAction("forceReload", "Bow Force Reload")
{
function = delegate { SneakySpirits.instance.ForceReload(); },
defaultLength = 1f,
},
new GameAction("movebow", "Bow Enter or Exit")
{
function = delegate {var e = eventCaller.currentEntity; SneakySpirits.instance.MoveBow(e.beat, e.length, e["exit"], e["ease"]); },
@ -51,10 +46,15 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("exit", true, "Enter?", "Should the bow exit or enter?"),
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?")
new Param("exit", true, "Enter", "Toggle if the bow should enter or exit the scene."),
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("forceReload", "Bow Force Reload")
{
function = delegate { SneakySpirits.instance.ForceReload(); },
defaultLength = 1f,
},
},
new List<string>() {"agb", "aim"},
"agbghost", "en",