Sneaky Spirits Text Update
This commit is contained in:
parent
b6665f935e
commit
89e76a11b1
|
|
@ -29,21 +29,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("slowDown", true, "Slowdown Effect", "Should there be a slowdown effect when the ghost is hit?"),
|
||||
new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "What height and what volume should this move be at?"),
|
||||
new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "What height and what volume should this move be at?"),
|
||||
new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "What height and what volume should this move be at?"),
|
||||
new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "What height and what volume should this move be at?"),
|
||||
new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "What height and what volume should this move be at?"),
|
||||
new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "What height and what volume should this move be at?"),
|
||||
new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "What height and what volume should this move be at?"),
|
||||
new Param("slowDown", true, "Slowdown Effect", "Toggle if there should be a slowdown effect when the ghost is hit."),
|
||||
new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "Set the height and volume the ghost should have at this position."),
|
||||
new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "Set the height and volume the ghost should have at this position."),
|
||||
new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "Set the height and volume the ghost should have at this position."),
|
||||
new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "Set the height and volume the ghost should have at this position."),
|
||||
new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "Set the height and volume the ghost should have at this position."),
|
||||
new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "Set the height and volume the ghost should have at this position."),
|
||||
new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "Set the height and volume the ghost should have at this position."),
|
||||
}
|
||||
},
|
||||
new GameAction("forceReload", "Bow Force Reload")
|
||||
{
|
||||
function = delegate { SneakySpirits.instance.ForceReload(); },
|
||||
defaultLength = 1f,
|
||||
},
|
||||
new GameAction("movebow", "Bow Enter or Exit")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; SneakySpirits.instance.MoveBow(e.beat, e.length, e["exit"], e["ease"]); },
|
||||
|
|
@ -51,10 +46,15 @@ namespace HeavenStudio.Games.Loaders
|
|||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("exit", true, "Enter?", "Should the bow exit or enter?"),
|
||||
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?")
|
||||
new Param("exit", true, "Enter", "Toggle if the bow should enter or exit the scene."),
|
||||
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
}
|
||||
},
|
||||
new GameAction("forceReload", "Bow Force Reload")
|
||||
{
|
||||
function = delegate { SneakySpirits.instance.ForceReload(); },
|
||||
defaultLength = 1f,
|
||||
},
|
||||
},
|
||||
new List<string>() {"agb", "aim"},
|
||||
"agbghost", "en",
|
||||
|
|
|
|||
Loading…
Reference in a new issue