almost done

except for the new game breaking bug still. that'll probably take a while
This commit is contained in:
ThePurpleAnon 2024-03-05 14:37:33 -06:00
parent 67d1b6f24b
commit 725f158dac
12 changed files with 1150 additions and 9 deletions

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@ -212,6 +212,7 @@ namespace HeavenStudio.Games
}
bool isInputting = false;
bool canPressWhiff = false;
bool canBlastOff = false;
bool playerSucceeded = false;
bool fellTooFar = false;
@ -515,10 +516,15 @@ namespace HeavenStudio.Games
//update counting bubble
bubbleText.text = ($"{Math.Clamp(Math.Ceiling(bubbleEndCount - Conductor.instance.songPositionInBeatsAsDouble - 1), 0, bubbleEndCount)}");
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && canPressWhiff)
//player whiffs (press)
{
isInputting = false; //stops the drums (just in case)
currentIsland.ChargerAnim.DoScaledAnimationAsync("Bounce", 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/somen_catch", volume: 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/somen_catch_old", volume: 0.3f);
SoundByte.PlayOneShot("miss");
ScoreMiss(0.5f);
}
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
@ -764,6 +770,7 @@ namespace HeavenStudio.Games
bubbleEndCount = beat + length;
if (lateness >= 2) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_SET");
if (lateness >= 1) SpawnJourney(journeyBeat, yardsTextLength - 1);
canPressWhiff = true;
}));
//spawns the countdown bubble, allows stones to fall, resets the success anim killer
@ -1004,6 +1011,8 @@ namespace HeavenStudio.Games
public void BlastOff(float state = 0, bool missed = true)
{
canPressWhiff = false;
//sound
isInputting = false; //ends the drums
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_START", volume: 0.7f);
@ -1042,6 +1051,8 @@ namespace HeavenStudio.Games
if(missed)
{
ScoreMiss();
fellTooFar = false;
checkFallingDistance = true;
@ -1053,10 +1064,10 @@ namespace HeavenStudio.Games
int stoneAdder = 0;
//make sure the chicken can't land on the island
if (nextIsland.journeyEnd <= 4 && nextIsland.journeyEnd > 2) { nextIsland.journeyEnd += 2; currentIsland.journeyEnd += 2; stoneAdder = 2; Debug.Log("oops 2"); }
if (nextIsland.journeyEnd <= 2 && nextIsland.journeyEnd > 0) { nextIsland.journeyEnd += 4; currentIsland.journeyEnd += 4; stoneAdder = 4; Debug.Log("oops 4"); }
if (nextIsland.journeyEnd <= 0 && nextIsland.journeyEnd > -2) { nextIsland.journeyEnd -= 4; currentIsland.journeyEnd -= 4; stoneAdder = -4; Debug.Log("oops -4"); }
if (nextIsland.journeyEnd <= -2 && nextIsland.journeyEnd > 4) { nextIsland.journeyEnd -= 2; currentIsland.journeyEnd -= 2; stoneAdder = -2; Debug.Log("oops -2"); }
if (nextIsland.journeyEnd <= 4 && nextIsland.journeyEnd > 2) { nextIsland.journeyEnd += 2; currentIsland.journeyEnd += 2; stoneAdder = 2; }
if (nextIsland.journeyEnd <= 2 && nextIsland.journeyEnd > 0) { nextIsland.journeyEnd += 4; currentIsland.journeyEnd += 4; stoneAdder = 4; }
if (nextIsland.journeyEnd <= 0 && nextIsland.journeyEnd > -2) { nextIsland.journeyEnd -= 4; currentIsland.journeyEnd -= 4; stoneAdder = -4; }
if (nextIsland.journeyEnd <= -2 && nextIsland.journeyEnd > 4) { nextIsland.journeyEnd -= 2; currentIsland.journeyEnd -= 2; stoneAdder = -2; }
foreach (var a in stonePlatformJourney)
{
@ -1115,6 +1126,8 @@ namespace HeavenStudio.Games
public void Uncharge()
{
canPressWhiff = false;
ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
@ -1135,6 +1148,8 @@ namespace HeavenStudio.Games
{
if (isInputting) return;
canPressWhiff = false;
currentIsland.PositionIsland(0);
currentIsland.transform.localPosition = new Vector3(0, 0, 0);
@ -1176,7 +1191,7 @@ namespace HeavenStudio.Games
}
//boom
SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false));
//erase text
yardsTextIsEditable = false;
@ -1195,11 +1210,13 @@ namespace HeavenStudio.Games
{
if (currentIsland == null) currentIsland = nextIsland;
canPressWhiff = false;
//just in case
isInputting = false;
//boom
SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false));
//erase text
yardsTextIsEditable = false;