almost done
except for the new game breaking bug still. that'll probably take a while
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--- !u!222 &1154875945
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--- !u!222 &1154875945
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|
|
@ -212,6 +212,7 @@ namespace HeavenStudio.Games
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}
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}
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bool isInputting = false;
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bool fellTooFar = false;
|
bool fellTooFar = false;
|
||||||
|
@ -515,10 +516,15 @@ namespace HeavenStudio.Games
|
||||||
//update counting bubble
|
//update counting bubble
|
||||||
bubbleText.text = ($"{Math.Clamp(Math.Ceiling(bubbleEndCount - Conductor.instance.songPositionInBeatsAsDouble - 1), 0, bubbleEndCount)}");
|
bubbleText.text = ($"{Math.Clamp(Math.Ceiling(bubbleEndCount - Conductor.instance.songPositionInBeatsAsDouble - 1), 0, bubbleEndCount)}");
|
||||||
|
|
||||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && canPressWhiff)
|
||||||
//player whiffs (press)
|
//player whiffs (press)
|
||||||
{
|
{
|
||||||
isInputting = false; //stops the drums (just in case)
|
isInputting = false; //stops the drums (just in case)
|
||||||
|
currentIsland.ChargerAnim.DoScaledAnimationAsync("Bounce", 0.5f);
|
||||||
|
SoundByte.PlayOneShotGame("chargingChicken/somen_catch", volume: 0.5f);
|
||||||
|
SoundByte.PlayOneShotGame("chargingChicken/somen_catch_old", volume: 0.3f);
|
||||||
|
SoundByte.PlayOneShot("miss");
|
||||||
|
ScoreMiss(0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
|
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
|
||||||
|
@ -764,6 +770,7 @@ namespace HeavenStudio.Games
|
||||||
bubbleEndCount = beat + length;
|
bubbleEndCount = beat + length;
|
||||||
if (lateness >= 2) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_SET");
|
if (lateness >= 2) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_SET");
|
||||||
if (lateness >= 1) SpawnJourney(journeyBeat, yardsTextLength - 1);
|
if (lateness >= 1) SpawnJourney(journeyBeat, yardsTextLength - 1);
|
||||||
|
canPressWhiff = true;
|
||||||
}));
|
}));
|
||||||
|
|
||||||
//spawns the countdown bubble, allows stones to fall, resets the success anim killer
|
//spawns the countdown bubble, allows stones to fall, resets the success anim killer
|
||||||
|
@ -1004,6 +1011,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void BlastOff(float state = 0, bool missed = true)
|
public void BlastOff(float state = 0, bool missed = true)
|
||||||
{
|
{
|
||||||
|
canPressWhiff = false;
|
||||||
|
|
||||||
//sound
|
//sound
|
||||||
isInputting = false; //ends the drums
|
isInputting = false; //ends the drums
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_START", volume: 0.7f);
|
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_START", volume: 0.7f);
|
||||||
|
@ -1042,6 +1051,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if(missed)
|
if(missed)
|
||||||
{
|
{
|
||||||
|
ScoreMiss();
|
||||||
|
|
||||||
fellTooFar = false;
|
fellTooFar = false;
|
||||||
checkFallingDistance = true;
|
checkFallingDistance = true;
|
||||||
|
|
||||||
|
@ -1053,10 +1064,10 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
int stoneAdder = 0;
|
int stoneAdder = 0;
|
||||||
//make sure the chicken can't land on the island
|
//make sure the chicken can't land on the island
|
||||||
if (nextIsland.journeyEnd <= 4 && nextIsland.journeyEnd > 2) { nextIsland.journeyEnd += 2; currentIsland.journeyEnd += 2; stoneAdder = 2; Debug.Log("oops 2"); }
|
if (nextIsland.journeyEnd <= 4 && nextIsland.journeyEnd > 2) { nextIsland.journeyEnd += 2; currentIsland.journeyEnd += 2; stoneAdder = 2; }
|
||||||
if (nextIsland.journeyEnd <= 2 && nextIsland.journeyEnd > 0) { nextIsland.journeyEnd += 4; currentIsland.journeyEnd += 4; stoneAdder = 4; Debug.Log("oops 4"); }
|
if (nextIsland.journeyEnd <= 2 && nextIsland.journeyEnd > 0) { nextIsland.journeyEnd += 4; currentIsland.journeyEnd += 4; stoneAdder = 4; }
|
||||||
if (nextIsland.journeyEnd <= 0 && nextIsland.journeyEnd > -2) { nextIsland.journeyEnd -= 4; currentIsland.journeyEnd -= 4; stoneAdder = -4; Debug.Log("oops -4"); }
|
if (nextIsland.journeyEnd <= 0 && nextIsland.journeyEnd > -2) { nextIsland.journeyEnd -= 4; currentIsland.journeyEnd -= 4; stoneAdder = -4; }
|
||||||
if (nextIsland.journeyEnd <= -2 && nextIsland.journeyEnd > 4) { nextIsland.journeyEnd -= 2; currentIsland.journeyEnd -= 2; stoneAdder = -2; Debug.Log("oops -2"); }
|
if (nextIsland.journeyEnd <= -2 && nextIsland.journeyEnd > 4) { nextIsland.journeyEnd -= 2; currentIsland.journeyEnd -= 2; stoneAdder = -2; }
|
||||||
|
|
||||||
foreach (var a in stonePlatformJourney)
|
foreach (var a in stonePlatformJourney)
|
||||||
{
|
{
|
||||||
|
@ -1115,6 +1126,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Uncharge()
|
public void Uncharge()
|
||||||
{
|
{
|
||||||
|
canPressWhiff = false;
|
||||||
|
|
||||||
ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||||
currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||||
|
|
||||||
|
@ -1135,6 +1148,8 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (isInputting) return;
|
if (isInputting) return;
|
||||||
|
|
||||||
|
canPressWhiff = false;
|
||||||
|
|
||||||
currentIsland.PositionIsland(0);
|
currentIsland.PositionIsland(0);
|
||||||
currentIsland.transform.localPosition = new Vector3(0, 0, 0);
|
currentIsland.transform.localPosition = new Vector3(0, 0, 0);
|
||||||
|
|
||||||
|
@ -1176,7 +1191,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
//boom
|
//boom
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
|
SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false));
|
||||||
|
|
||||||
//erase text
|
//erase text
|
||||||
yardsTextIsEditable = false;
|
yardsTextIsEditable = false;
|
||||||
|
@ -1195,11 +1210,13 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (currentIsland == null) currentIsland = nextIsland;
|
if (currentIsland == null) currentIsland = nextIsland;
|
||||||
|
|
||||||
|
canPressWhiff = false;
|
||||||
|
|
||||||
//just in case
|
//just in case
|
||||||
isInputting = false;
|
isInputting = false;
|
||||||
|
|
||||||
//boom
|
//boom
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
|
SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false));
|
||||||
|
|
||||||
//erase text
|
//erase text
|
||||||
yardsTextIsEditable = false;
|
yardsTextIsEditable = false;
|
||||||
|
|
Loading…
Reference in a new issue