real
all too real...
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Properties
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{
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float4 vertex : SV_POSITION;
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v2f vert(appdata_t IN)
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@ -54,7 +57,8 @@ Shader "Sprites/ChickenMirage"
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v2f OUT;
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@ -86,8 +90,12 @@ Shader "Sprites/ChickenMirage"
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|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 32, y: 32}
|
||||
m_Pivot: {x: 0, y: 0.5}
|
||||
--- !u!114 &1345846031
|
||||
|
@ -42945,9 +42945,9 @@ RectTransform:
|
|||
m_Father: {fileID: 574002313}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 80, y: -21}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 32, y: 32}
|
||||
m_Pivot: {x: 0, y: 0.5}
|
||||
--- !u!114 &1783491359
|
||||
|
|
|
@ -22,13 +22,14 @@ namespace HeavenStudio.Games.Loaders
|
|||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||
instance.ChargeUp(e.beat, e.length, 4 /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"]);
|
||||
instance.ChargeUp(e.beat, e.length, 4 /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"], e["spaceHelmet"]);
|
||||
}
|
||||
ChargingChicken.CountIn(e.beat, e["cowbell"]);
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("cowbell", true, "Cue Sound", "Choose whether to play the cue sound for this charge."),
|
||||
new Param("spaceHelmet", false, "Space Helmet", "Choose whether the chicken wears its trusty space helmet while driving."),
|
||||
new Param("drumbeat", ChargingChicken.DrumLoopList.Straight, "Drum Beat", "Choose which drum beat to play while filling."),
|
||||
new Param("bubble", false, "Countdown Bubble", "Choose whether the counting bubble will spawn for this input."),
|
||||
//ending text
|
||||
|
@ -87,14 +88,17 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||
instance.MusicFade(e.beat, e.length, e["fadeIn"]);
|
||||
instance.MusicFade(e.beat, e.length, e["fadeIn"], e["instant"], e["drums"], e["reset"]);
|
||||
}
|
||||
},
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("instant", false, "Instant", "Whether the fade is instant."),
|
||||
new Param("fadeIn", false, "Fade In", "Fade the music back in."),
|
||||
new Param("drums", true, "Affect Drums", "Whether to affect the volume of the charging drums."),
|
||||
new Param("reset", true, "Reset After Blastoff", "Whether to reset the volume of the music after a charge input is over."),
|
||||
}
|
||||
},
|
||||
new GameAction("changeCarColor", "Car Appearance")
|
||||
|
@ -164,10 +168,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorFrom", ChargingChicken.defaultCloudColor, "Primary Color Start", "Set the midground's primary color at the start of the event. (Used in: Clouds, Stars, Doodles)"),
|
||||
new Param("colorTo", ChargingChicken.defaultCloudColor, "Primary Color End", "Set the midground's primary color at the start of the event. (Used in: Clouds, Stars, Doodles)"),
|
||||
new Param("colorFrom2", ChargingChicken.defaultCloudColorBottom, "Secondary Color Start", "Set the midground's secondary color at the start of the event. (Used in: Clouds)"),
|
||||
new Param("colorTo2", ChargingChicken.defaultCloudColorBottom, "Secondary Color End", "Set the midground's secondary color at the start of the event. (Used in: Clouds)"),
|
||||
new Param("colorFrom", ChargingChicken.defaultCloudColor, "Primary Color Start", "Set the midground's primary color at the start of the event. (Used in: Clouds, Doodles)"),
|
||||
new Param("colorTo", ChargingChicken.defaultCloudColor, "Primary Color End", "Set the midground's primary color at the start of the event. (Used in: Clouds, Doodles)"),
|
||||
new Param("colorFrom2", ChargingChicken.defaultCloudColorBottom, "Secondary Color Start", "Set the midground's secondary color at the start of the event. (Used in: Clouds, Doodles)"),
|
||||
new Param("colorTo2", ChargingChicken.defaultCloudColorBottom, "Secondary Color End", "Set the midground's secondary color at the start of the event. (Used in: Clouds, Doodles)"),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() {
|
||||
new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorFrom", "colorFrom2" }),
|
||||
}),
|
||||
|
@ -274,10 +278,13 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] TMP_Text endingText;
|
||||
[SerializeField] TMP_Text bubbleText;
|
||||
[SerializeField] GameObject countBubble;
|
||||
[SerializeField] GameObject Helmet;
|
||||
[SerializeField] GameObject FallingHelmet;
|
||||
[SerializeField] Island IslandBase;
|
||||
[SerializeField] Material chickenColors;
|
||||
[SerializeField] Material chickenColorsCar;
|
||||
[SerializeField] Material chickenColorsCloud;
|
||||
[SerializeField] Material chickenColorsDoodles;
|
||||
[SerializeField] Material chickenColorsWater;
|
||||
[SerializeField] SpriteRenderer headlightColor;
|
||||
|
||||
|
@ -385,9 +392,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
float drumVolume = 1;
|
||||
float drumTempVolume = 1;
|
||||
double drumFadeStart = 0;
|
||||
double drumFadeLength = 0;
|
||||
bool drumFadeIn = true;
|
||||
bool drumReset = true;
|
||||
bool drumLoud = false;
|
||||
Sound whirring;
|
||||
bool isWhirringPlaying = false;
|
||||
|
||||
|
@ -763,14 +773,17 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
//drum volume
|
||||
double valueFade = Conductor.instance.GetPositionFromBeat(drumFadeStart, drumFadeLength);
|
||||
drumVolume = Mathf.Lerp(drumFadeIn ? 0 : 1, drumFadeIn ? 1 : 0, (float)valueFade);
|
||||
Conductor.instance.SetMinigameVolume(drumFadeIn ? (float)valueFade : 1 - (float)valueFade);
|
||||
if (Conductor.instance.songPositionInBeatsAsDouble <= drumFadeStart + drumFadeLength + 0.5)
|
||||
{
|
||||
double valueFade = Conductor.instance.GetPositionFromBeat(drumFadeStart, drumFadeLength);
|
||||
drumVolume = Mathf.Lerp(drumFadeIn ? 0 : 1, drumFadeIn ? 1 : 0, (float)valueFade);
|
||||
}
|
||||
|
||||
//various sound loops and shizz
|
||||
if (isInputting)
|
||||
{
|
||||
chickenColorsCar.SetFloat("_Progress", Conductor.instance.GetPositionFromBeat(nextInputReady - (yardsTextLength * 2), yardsTextLength));
|
||||
drumTempVolume = 0;
|
||||
|
||||
if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; }
|
||||
}
|
||||
|
@ -779,11 +792,15 @@ namespace HeavenStudio.Games
|
|||
chickenColorsCar.SetFloat("_Progress", 0);
|
||||
|
||||
Conductor.instance.FadeMinigameVolume(0, 0, 1);
|
||||
drumVolume = 1;
|
||||
drumTempVolume = 1;
|
||||
|
||||
if (isWhirringPlaying) { whirring.Stop(); isWhirringPlaying = false; }
|
||||
}
|
||||
|
||||
//make sure music volume resetting can be remembered between blastoffs
|
||||
float drumActualVolume = (drumVolume > drumTempVolume) ? drumVolume : drumTempVolume;
|
||||
Conductor.instance.SetMinigameVolume(drumActualVolume);
|
||||
|
||||
//chicken fall off the right of the platform
|
||||
if (checkFallingDistance && nextIsland.transform.localPosition.x < -2f)
|
||||
{
|
||||
|
@ -826,7 +843,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
var e = entity;
|
||||
double lateness = entity.beat - beat;
|
||||
ChargeUp(e.beat, e.length, lateness /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"]);
|
||||
ChargeUp(e.beat, e.length, lateness /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"], e["spaceHelmet"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -885,7 +902,7 @@ namespace HeavenStudio.Games
|
|||
}, forcePlay: true);
|
||||
}
|
||||
|
||||
public void ChargeUp(double beat, double actualLength, double lateness, int whichDrum, bool bubble = false, int endText = 0, int textLength = 4, string successText = "", string failText = "", int destination = 1, string customDestination = "You arrived in The Backrooms!")
|
||||
public void ChargeUp(double beat, double actualLength, double lateness, int whichDrum, bool bubble = false, int endText = 0, int textLength = 4, string successText = "", string failText = "", int destination = 1, string customDestination = "You arrived in The Backrooms!", bool helmet = false)
|
||||
{
|
||||
//convert length to an integer, which is at least 4
|
||||
double length = Math.Ceiling(actualLength);
|
||||
|
@ -974,7 +991,7 @@ namespace HeavenStudio.Games
|
|||
SpawnStones(journeyBeat, yardsTextLength - 1, lateness < 2);
|
||||
}));
|
||||
|
||||
//chicken ducks into the car window, and the bubble text is set up, and the platform noise plays, and next island spawns
|
||||
//chicken ducks into the car window, and the bubble text is set up, and the platform noise plays, music volume is reset if needed, and next island spawns
|
||||
actions.Add(new(beat - 1, delegate {
|
||||
if (lateness >= 1) ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
|
||||
if (lateness > 0 && lateness < 1) ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||
|
@ -982,6 +999,7 @@ namespace HeavenStudio.Games
|
|||
if (lateness >= 2) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_SET");
|
||||
if (lateness >= 1) SpawnJourney(journeyBeat, yardsTextLength - 1);
|
||||
canPressWhiff = true;
|
||||
if (drumReset) drumVolume = 1;
|
||||
}));
|
||||
|
||||
//spawns the countdown bubble, allows stones to fall, resets the success anim killer
|
||||
|
@ -993,6 +1011,10 @@ namespace HeavenStudio.Games
|
|||
stone.isBeingSet = false;
|
||||
}
|
||||
successAnimationKillOnBeat = double.MaxValue;
|
||||
Helmet.SetActive(helmet);
|
||||
FallingHelmet.SetActive(helmet);
|
||||
currentIsland.Helmet.SetActive(helmet);
|
||||
nextIsland.Helmet.SetActive(helmet);
|
||||
}));
|
||||
|
||||
length += 1;
|
||||
|
@ -1144,7 +1166,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void PlayDrum(string whichDrum, float drumVolumeThis, double lateness)
|
||||
{
|
||||
if (isInputting && (lateness * 48 == Math.Floor(Conductor.instance.songPositionInBeatsAsDouble * 48))) SoundByte.PlayOneShotGame(whichDrum, volume: drumVolumeThis * drumVolume);
|
||||
float drumActualVolume = (drumVolume > drumTempVolume) ? drumVolumeThis * drumVolume : drumVolumeThis * drumTempVolume;
|
||||
if (isInputting && (lateness * 4 == Math.Floor(Conductor.instance.songPositionInBeatsAsDouble * 4))) SoundByte.PlayOneShotGame(whichDrum, volume: drumLoud ? drumVolumeThis : drumActualVolume);
|
||||
}
|
||||
|
||||
public void PumpBeat()
|
||||
|
@ -1599,11 +1622,13 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void MusicFade(double beat, double length, bool fadeIn)
|
||||
public void MusicFade(double beat, double length, bool fadeIn, bool instant, bool drums, bool reset)
|
||||
{
|
||||
drumFadeStart = beat;
|
||||
drumFadeLength = length;
|
||||
drumFadeLength = instant ? 0 : length;
|
||||
drumFadeIn = fadeIn;
|
||||
drumReset = reset;
|
||||
drumLoud = !drums;
|
||||
}
|
||||
|
||||
public void ParallaxObjects(double beat, double length, bool instant, bool stars, bool clouds, bool earth, bool mars, bool doodles, bool birds)
|
||||
|
@ -1875,11 +1900,13 @@ namespace HeavenStudio.Games
|
|||
newColorG = func(cloudColorFrom.g, cloudColorTo.g, normalizedBeatBG);
|
||||
newColorB = func(cloudColorFrom.b, cloudColorTo.b, normalizedBeatBG);
|
||||
chickenColorsCloud.SetColor("_Color", new Color(newColorR, newColorG, newColorB));
|
||||
chickenColorsDoodles.SetColor("_Color1", new Color(newColorR, newColorG, newColorB));
|
||||
|
||||
newColorR = func(cloudColorFrom2.r, cloudColorTo2.r, normalizedBeatBG);
|
||||
newColorG = func(cloudColorFrom2.g, cloudColorTo2.g, normalizedBeatBG);
|
||||
newColorB = func(cloudColorFrom2.b, cloudColorTo2.b, normalizedBeatBG);
|
||||
chickenColorsCloud.SetColor("_OutlineColor", new Color(newColorR, newColorG, newColorB));
|
||||
chickenColorsDoodles.SetColor("_Color", new Color(newColorR, newColorG, newColorB));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -24,6 +24,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
[SerializeField] public GameObject Platform1;
|
||||
[SerializeField] public GameObject Platform2;
|
||||
[SerializeField] public GameObject Platform3;
|
||||
[SerializeField] public GameObject Helmet;
|
||||
[SerializeField] public ParticleSystem IslandCollapse;
|
||||
[SerializeField] public ParticleSystem IslandCollapseNg;
|
||||
[SerializeField] public ParticleSystem StoneSplashEffect;
|
||||
|
|
Loading…
Reference in a new issue