real
all too real...
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value: 0
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outSlope: Infinity
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tangentMode: 103
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value: 1
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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time: 0.13333334
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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m_PostInfinity: 2
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path: Helmet
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m_PPtrCurves: []
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m_SampleRate: 60
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m_WrapMode: 0
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m_WrapMode: 0
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@ -245,6 +282,13 @@ AnimationClip:
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typeID: 212
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typeID: 212
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customType: 0
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customType: 0
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isPPtrCurve: 0
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isPPtrCurve: 0
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path: 2097605520
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pptrCurveMapping: []
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m_AnimationClipSettings:
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serializedVersion: 2
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serializedVersion: 2
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@ -452,6 +496,43 @@ AnimationClip:
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path: CarBody/CarColor
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path: CarBody/CarColor
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classID: 212
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script: {fileID: 0}
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time: 0
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value: 0
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time: 0.06666667
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value: 1
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outSlope: Infinity
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tangentMode: 103
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time: 0.13333334
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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inWeight: 0
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: Helmet
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m_HasMotionFloatCurves: 0
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@ -3,7 +3,8 @@ Shader "Sprites/ChickenMirage"
|
||||||
Properties
|
Properties
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||||||
{
|
{
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||||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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||||||
_Color ("Tint", Color) = (1,1,1,1)
|
_Color1 ("Top Color", Color) = (1,1,1,1)
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||||||
|
_Color ("Bottom Color", Color) = (1,1,1,1)
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_Speed1 ("Wobble Speed", Float) = 1
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_Speed1 ("Wobble Speed", Float) = 1
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||||||
_Alpha ("Alpha", Float) = 1
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_Alpha ("Alpha", Float) = 1
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||||||
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
||||||
|
@ -44,9 +45,11 @@ Shader "Sprites/ChickenMirage"
|
||||||
{
|
{
|
||||||
float4 vertex : SV_POSITION;
|
float4 vertex : SV_POSITION;
|
||||||
fixed4 color : COLOR;
|
fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float2 texcoord : TEXCOORD0;
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float2 screenPos: TEXCOORD2;
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||||||
};
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};
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fixed4 _Color1;
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||||||
fixed4 _Color;
|
fixed4 _Color;
|
||||||
|
|
||||||
v2f vert(appdata_t IN)
|
v2f vert(appdata_t IN)
|
||||||
|
@ -54,7 +57,8 @@ Shader "Sprites/ChickenMirage"
|
||||||
v2f OUT;
|
v2f OUT;
|
||||||
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
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OUT.texcoord = IN.texcoord;
|
OUT.texcoord = IN.texcoord;
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OUT.color = IN.color * _Color;
|
OUT.color = IN.color;
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||||||
|
OUT.screenPos = ComputeScreenPos(IN.vertex);
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#ifdef PIXELSNAP_ON
|
#ifdef PIXELSNAP_ON
|
||||||
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
||||||
#endif
|
#endif
|
||||||
|
@ -86,8 +90,12 @@ Shader "Sprites/ChickenMirage"
|
||||||
fixed2 wobble = (IN.texcoord);
|
fixed2 wobble = (IN.texcoord);
|
||||||
wobble.x = ((wobble.x + (sin((_Time.y * _Speed1 * 3) + wobble.y * 100) / 1000) + 1)) % 1;
|
wobble.x = ((wobble.x + (sin((_Time.y * _Speed1 * 3) + wobble.y * 100) / 1000) + 1)) % 1;
|
||||||
fixed4 input2 = SampleSpriteTexture (wobble);
|
fixed4 input2 = SampleSpriteTexture (wobble);
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|
float screenPosAdjusted = clamp((IN.screenPos.y / 30) + 0.5, 0, 1);
|
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|
fixed4 ColorAdjusted = ((_Color) * screenPosAdjusted) + ((_Color1) * (1 - screenPosAdjusted));
|
||||||
|
input1 *= ColorAdjusted;
|
||||||
|
input2 *= ColorAdjusted;
|
||||||
fixed4 c = (input1 + input2) / 1.5;
|
fixed4 c = (input1 + input2) / 1.5;
|
||||||
c *= _Color;
|
c *= ColorAdjusted;
|
||||||
c.a *= _Alpha;
|
c.a *= _Alpha;
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
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|
@ -102,7 +102,8 @@ Material:
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@ -0,0 +1,95 @@
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%YAML 1.1
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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forceMaximumCompressionQuality_BC6H_BC7: 0
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|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
nameFileIdTable: {}
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -414,9 +414,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &9435782
|
--- !u!114 &9435782
|
||||||
|
@ -3846,9 +3846,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 32, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &121871281
|
--- !u!114 &121871281
|
||||||
|
@ -4070,9 +4070,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 72, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &129013734
|
--- !u!114 &129013734
|
||||||
|
@ -4206,9 +4206,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 112, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &151246938
|
--- !u!114 &151246938
|
||||||
|
@ -24623,8 +24623,8 @@ MonoBehaviour:
|
||||||
m_TargetGraphic: {fileID: 1589389272}
|
m_TargetGraphic: {fileID: 1589389272}
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1
|
m_Value: 0
|
||||||
m_Size: 1
|
m_Size: 0.99946696
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -30367,7 +30367,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 91.91835}
|
m_AnchoredPosition: {x: 0, y: 91.91836}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
@ -34621,9 +34621,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 40, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1345846031
|
--- !u!114 &1345846031
|
||||||
|
@ -42945,9 +42945,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 80, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1783491359
|
--- !u!114 &1783491359
|
||||||
|
|
|
@ -22,13 +22,14 @@ namespace HeavenStudio.Games.Loaders
|
||||||
preFunction = delegate {
|
preFunction = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||||
instance.ChargeUp(e.beat, e.length, 4 /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"]);
|
instance.ChargeUp(e.beat, e.length, 4 /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"], e["spaceHelmet"]);
|
||||||
}
|
}
|
||||||
ChargingChicken.CountIn(e.beat, e["cowbell"]);
|
ChargingChicken.CountIn(e.beat, e["cowbell"]);
|
||||||
},
|
},
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("cowbell", true, "Cue Sound", "Choose whether to play the cue sound for this charge."),
|
new Param("cowbell", true, "Cue Sound", "Choose whether to play the cue sound for this charge."),
|
||||||
|
new Param("spaceHelmet", false, "Space Helmet", "Choose whether the chicken wears its trusty space helmet while driving."),
|
||||||
new Param("drumbeat", ChargingChicken.DrumLoopList.Straight, "Drum Beat", "Choose which drum beat to play while filling."),
|
new Param("drumbeat", ChargingChicken.DrumLoopList.Straight, "Drum Beat", "Choose which drum beat to play while filling."),
|
||||||
new Param("bubble", false, "Countdown Bubble", "Choose whether the counting bubble will spawn for this input."),
|
new Param("bubble", false, "Countdown Bubble", "Choose whether the counting bubble will spawn for this input."),
|
||||||
//ending text
|
//ending text
|
||||||
|
@ -87,14 +88,17 @@ namespace HeavenStudio.Games.Loaders
|
||||||
function = delegate {
|
function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||||
instance.MusicFade(e.beat, e.length, e["fadeIn"]);
|
instance.MusicFade(e.beat, e.length, e["fadeIn"], e["instant"], e["drums"], e["reset"]);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
defaultLength = 4f,
|
defaultLength = 4f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
|
new Param("instant", false, "Instant", "Whether the fade is instant."),
|
||||||
new Param("fadeIn", false, "Fade In", "Fade the music back in."),
|
new Param("fadeIn", false, "Fade In", "Fade the music back in."),
|
||||||
|
new Param("drums", true, "Affect Drums", "Whether to affect the volume of the charging drums."),
|
||||||
|
new Param("reset", true, "Reset After Blastoff", "Whether to reset the volume of the music after a charge input is over."),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("changeCarColor", "Car Appearance")
|
new GameAction("changeCarColor", "Car Appearance")
|
||||||
|
@ -164,10 +168,10 @@ namespace HeavenStudio.Games.Loaders
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("colorFrom", ChargingChicken.defaultCloudColor, "Primary Color Start", "Set the midground's primary color at the start of the event. (Used in: Clouds, Stars, Doodles)"),
|
new Param("colorFrom", ChargingChicken.defaultCloudColor, "Primary Color Start", "Set the midground's primary color at the start of the event. (Used in: Clouds, Doodles)"),
|
||||||
new Param("colorTo", ChargingChicken.defaultCloudColor, "Primary Color End", "Set the midground's primary color at the start of the event. (Used in: Clouds, Stars, Doodles)"),
|
new Param("colorTo", ChargingChicken.defaultCloudColor, "Primary Color End", "Set the midground's primary color at the start of the event. (Used in: Clouds, Doodles)"),
|
||||||
new Param("colorFrom2", ChargingChicken.defaultCloudColorBottom, "Secondary Color Start", "Set the midground's secondary color at the start of the event. (Used in: Clouds)"),
|
new Param("colorFrom2", ChargingChicken.defaultCloudColorBottom, "Secondary Color Start", "Set the midground's secondary color at the start of the event. (Used in: Clouds, Doodles)"),
|
||||||
new Param("colorTo2", ChargingChicken.defaultCloudColorBottom, "Secondary Color End", "Set the midground's secondary color at the start of the event. (Used in: Clouds)"),
|
new Param("colorTo2", ChargingChicken.defaultCloudColorBottom, "Secondary Color End", "Set the midground's secondary color at the start of the event. (Used in: Clouds, Doodles)"),
|
||||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() {
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() {
|
||||||
new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorFrom", "colorFrom2" }),
|
new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorFrom", "colorFrom2" }),
|
||||||
}),
|
}),
|
||||||
|
@ -274,10 +278,13 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] TMP_Text endingText;
|
[SerializeField] TMP_Text endingText;
|
||||||
[SerializeField] TMP_Text bubbleText;
|
[SerializeField] TMP_Text bubbleText;
|
||||||
[SerializeField] GameObject countBubble;
|
[SerializeField] GameObject countBubble;
|
||||||
|
[SerializeField] GameObject Helmet;
|
||||||
|
[SerializeField] GameObject FallingHelmet;
|
||||||
[SerializeField] Island IslandBase;
|
[SerializeField] Island IslandBase;
|
||||||
[SerializeField] Material chickenColors;
|
[SerializeField] Material chickenColors;
|
||||||
[SerializeField] Material chickenColorsCar;
|
[SerializeField] Material chickenColorsCar;
|
||||||
[SerializeField] Material chickenColorsCloud;
|
[SerializeField] Material chickenColorsCloud;
|
||||||
|
[SerializeField] Material chickenColorsDoodles;
|
||||||
[SerializeField] Material chickenColorsWater;
|
[SerializeField] Material chickenColorsWater;
|
||||||
[SerializeField] SpriteRenderer headlightColor;
|
[SerializeField] SpriteRenderer headlightColor;
|
||||||
|
|
||||||
|
@ -385,9 +392,12 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
float drumVolume = 1;
|
float drumVolume = 1;
|
||||||
|
float drumTempVolume = 1;
|
||||||
double drumFadeStart = 0;
|
double drumFadeStart = 0;
|
||||||
double drumFadeLength = 0;
|
double drumFadeLength = 0;
|
||||||
bool drumFadeIn = true;
|
bool drumFadeIn = true;
|
||||||
|
bool drumReset = true;
|
||||||
|
bool drumLoud = false;
|
||||||
Sound whirring;
|
Sound whirring;
|
||||||
bool isWhirringPlaying = false;
|
bool isWhirringPlaying = false;
|
||||||
|
|
||||||
|
@ -763,14 +773,17 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
//drum volume
|
//drum volume
|
||||||
double valueFade = Conductor.instance.GetPositionFromBeat(drumFadeStart, drumFadeLength);
|
if (Conductor.instance.songPositionInBeatsAsDouble <= drumFadeStart + drumFadeLength + 0.5)
|
||||||
drumVolume = Mathf.Lerp(drumFadeIn ? 0 : 1, drumFadeIn ? 1 : 0, (float)valueFade);
|
{
|
||||||
Conductor.instance.SetMinigameVolume(drumFadeIn ? (float)valueFade : 1 - (float)valueFade);
|
double valueFade = Conductor.instance.GetPositionFromBeat(drumFadeStart, drumFadeLength);
|
||||||
|
drumVolume = Mathf.Lerp(drumFadeIn ? 0 : 1, drumFadeIn ? 1 : 0, (float)valueFade);
|
||||||
|
}
|
||||||
|
|
||||||
//various sound loops and shizz
|
//various sound loops and shizz
|
||||||
if (isInputting)
|
if (isInputting)
|
||||||
{
|
{
|
||||||
chickenColorsCar.SetFloat("_Progress", Conductor.instance.GetPositionFromBeat(nextInputReady - (yardsTextLength * 2), yardsTextLength));
|
chickenColorsCar.SetFloat("_Progress", Conductor.instance.GetPositionFromBeat(nextInputReady - (yardsTextLength * 2), yardsTextLength));
|
||||||
|
drumTempVolume = 0;
|
||||||
|
|
||||||
if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; }
|
if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; }
|
||||||
}
|
}
|
||||||
|
@ -779,11 +792,15 @@ namespace HeavenStudio.Games
|
||||||
chickenColorsCar.SetFloat("_Progress", 0);
|
chickenColorsCar.SetFloat("_Progress", 0);
|
||||||
|
|
||||||
Conductor.instance.FadeMinigameVolume(0, 0, 1);
|
Conductor.instance.FadeMinigameVolume(0, 0, 1);
|
||||||
drumVolume = 1;
|
drumTempVolume = 1;
|
||||||
|
|
||||||
if (isWhirringPlaying) { whirring.Stop(); isWhirringPlaying = false; }
|
if (isWhirringPlaying) { whirring.Stop(); isWhirringPlaying = false; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//make sure music volume resetting can be remembered between blastoffs
|
||||||
|
float drumActualVolume = (drumVolume > drumTempVolume) ? drumVolume : drumTempVolume;
|
||||||
|
Conductor.instance.SetMinigameVolume(drumActualVolume);
|
||||||
|
|
||||||
//chicken fall off the right of the platform
|
//chicken fall off the right of the platform
|
||||||
if (checkFallingDistance && nextIsland.transform.localPosition.x < -2f)
|
if (checkFallingDistance && nextIsland.transform.localPosition.x < -2f)
|
||||||
{
|
{
|
||||||
|
@ -826,7 +843,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
var e = entity;
|
var e = entity;
|
||||||
double lateness = entity.beat - beat;
|
double lateness = entity.beat - beat;
|
||||||
ChargeUp(e.beat, e.length, lateness /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"]);
|
ChargeUp(e.beat, e.length, lateness /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"], e["spaceHelmet"]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -885,7 +902,7 @@ namespace HeavenStudio.Games
|
||||||
}, forcePlay: true);
|
}, forcePlay: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChargeUp(double beat, double actualLength, double lateness, int whichDrum, bool bubble = false, int endText = 0, int textLength = 4, string successText = "", string failText = "", int destination = 1, string customDestination = "You arrived in The Backrooms!")
|
public void ChargeUp(double beat, double actualLength, double lateness, int whichDrum, bool bubble = false, int endText = 0, int textLength = 4, string successText = "", string failText = "", int destination = 1, string customDestination = "You arrived in The Backrooms!", bool helmet = false)
|
||||||
{
|
{
|
||||||
//convert length to an integer, which is at least 4
|
//convert length to an integer, which is at least 4
|
||||||
double length = Math.Ceiling(actualLength);
|
double length = Math.Ceiling(actualLength);
|
||||||
|
@ -974,7 +991,7 @@ namespace HeavenStudio.Games
|
||||||
SpawnStones(journeyBeat, yardsTextLength - 1, lateness < 2);
|
SpawnStones(journeyBeat, yardsTextLength - 1, lateness < 2);
|
||||||
}));
|
}));
|
||||||
|
|
||||||
//chicken ducks into the car window, and the bubble text is set up, and the platform noise plays, and next island spawns
|
//chicken ducks into the car window, and the bubble text is set up, and the platform noise plays, music volume is reset if needed, and next island spawns
|
||||||
actions.Add(new(beat - 1, delegate {
|
actions.Add(new(beat - 1, delegate {
|
||||||
if (lateness >= 1) ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
|
if (lateness >= 1) ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
|
||||||
if (lateness > 0 && lateness < 1) ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
if (lateness > 0 && lateness < 1) ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||||
|
@ -982,6 +999,7 @@ namespace HeavenStudio.Games
|
||||||
if (lateness >= 2) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_SET");
|
if (lateness >= 2) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_SET");
|
||||||
if (lateness >= 1) SpawnJourney(journeyBeat, yardsTextLength - 1);
|
if (lateness >= 1) SpawnJourney(journeyBeat, yardsTextLength - 1);
|
||||||
canPressWhiff = true;
|
canPressWhiff = true;
|
||||||
|
if (drumReset) drumVolume = 1;
|
||||||
}));
|
}));
|
||||||
|
|
||||||
//spawns the countdown bubble, allows stones to fall, resets the success anim killer
|
//spawns the countdown bubble, allows stones to fall, resets the success anim killer
|
||||||
|
@ -993,6 +1011,10 @@ namespace HeavenStudio.Games
|
||||||
stone.isBeingSet = false;
|
stone.isBeingSet = false;
|
||||||
}
|
}
|
||||||
successAnimationKillOnBeat = double.MaxValue;
|
successAnimationKillOnBeat = double.MaxValue;
|
||||||
|
Helmet.SetActive(helmet);
|
||||||
|
FallingHelmet.SetActive(helmet);
|
||||||
|
currentIsland.Helmet.SetActive(helmet);
|
||||||
|
nextIsland.Helmet.SetActive(helmet);
|
||||||
}));
|
}));
|
||||||
|
|
||||||
length += 1;
|
length += 1;
|
||||||
|
@ -1144,7 +1166,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void PlayDrum(string whichDrum, float drumVolumeThis, double lateness)
|
public void PlayDrum(string whichDrum, float drumVolumeThis, double lateness)
|
||||||
{
|
{
|
||||||
if (isInputting && (lateness * 48 == Math.Floor(Conductor.instance.songPositionInBeatsAsDouble * 48))) SoundByte.PlayOneShotGame(whichDrum, volume: drumVolumeThis * drumVolume);
|
float drumActualVolume = (drumVolume > drumTempVolume) ? drumVolumeThis * drumVolume : drumVolumeThis * drumTempVolume;
|
||||||
|
if (isInputting && (lateness * 4 == Math.Floor(Conductor.instance.songPositionInBeatsAsDouble * 4))) SoundByte.PlayOneShotGame(whichDrum, volume: drumLoud ? drumVolumeThis : drumActualVolume);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PumpBeat()
|
public void PumpBeat()
|
||||||
|
@ -1599,11 +1622,13 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MusicFade(double beat, double length, bool fadeIn)
|
public void MusicFade(double beat, double length, bool fadeIn, bool instant, bool drums, bool reset)
|
||||||
{
|
{
|
||||||
drumFadeStart = beat;
|
drumFadeStart = beat;
|
||||||
drumFadeLength = length;
|
drumFadeLength = instant ? 0 : length;
|
||||||
drumFadeIn = fadeIn;
|
drumFadeIn = fadeIn;
|
||||||
|
drumReset = reset;
|
||||||
|
drumLoud = !drums;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ParallaxObjects(double beat, double length, bool instant, bool stars, bool clouds, bool earth, bool mars, bool doodles, bool birds)
|
public void ParallaxObjects(double beat, double length, bool instant, bool stars, bool clouds, bool earth, bool mars, bool doodles, bool birds)
|
||||||
|
@ -1875,11 +1900,13 @@ namespace HeavenStudio.Games
|
||||||
newColorG = func(cloudColorFrom.g, cloudColorTo.g, normalizedBeatBG);
|
newColorG = func(cloudColorFrom.g, cloudColorTo.g, normalizedBeatBG);
|
||||||
newColorB = func(cloudColorFrom.b, cloudColorTo.b, normalizedBeatBG);
|
newColorB = func(cloudColorFrom.b, cloudColorTo.b, normalizedBeatBG);
|
||||||
chickenColorsCloud.SetColor("_Color", new Color(newColorR, newColorG, newColorB));
|
chickenColorsCloud.SetColor("_Color", new Color(newColorR, newColorG, newColorB));
|
||||||
|
chickenColorsDoodles.SetColor("_Color1", new Color(newColorR, newColorG, newColorB));
|
||||||
|
|
||||||
newColorR = func(cloudColorFrom2.r, cloudColorTo2.r, normalizedBeatBG);
|
newColorR = func(cloudColorFrom2.r, cloudColorTo2.r, normalizedBeatBG);
|
||||||
newColorG = func(cloudColorFrom2.g, cloudColorTo2.g, normalizedBeatBG);
|
newColorG = func(cloudColorFrom2.g, cloudColorTo2.g, normalizedBeatBG);
|
||||||
newColorB = func(cloudColorFrom2.b, cloudColorTo2.b, normalizedBeatBG);
|
newColorB = func(cloudColorFrom2.b, cloudColorTo2.b, normalizedBeatBG);
|
||||||
chickenColorsCloud.SetColor("_OutlineColor", new Color(newColorR, newColorG, newColorB));
|
chickenColorsCloud.SetColor("_OutlineColor", new Color(newColorR, newColorG, newColorB));
|
||||||
|
chickenColorsDoodles.SetColor("_Color", new Color(newColorR, newColorG, newColorB));
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -24,6 +24,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
[SerializeField] public GameObject Platform1;
|
[SerializeField] public GameObject Platform1;
|
||||||
[SerializeField] public GameObject Platform2;
|
[SerializeField] public GameObject Platform2;
|
||||||
[SerializeField] public GameObject Platform3;
|
[SerializeField] public GameObject Platform3;
|
||||||
|
[SerializeField] public GameObject Helmet;
|
||||||
[SerializeField] public ParticleSystem IslandCollapse;
|
[SerializeField] public ParticleSystem IslandCollapse;
|
||||||
[SerializeField] public ParticleSystem IslandCollapseNg;
|
[SerializeField] public ParticleSystem IslandCollapseNg;
|
||||||
[SerializeField] public ParticleSystem StoneSplashEffect;
|
[SerializeField] public ParticleSystem StoneSplashEffect;
|
||||||
|
|
Loading…
Reference in a new issue