testing stuff
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205
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205
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Normal file
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Normal file
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Binary file not shown.
BIN
Assets/Resources/Sfx/games/airboarder/ready.wav
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BIN
Assets/Resources/Sfx/games/airboarder/ready.wav
Normal file
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22
Assets/Resources/Sfx/games/airboarder/ready.wav.meta
Normal file
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Assets/Resources/Sfx/games/airboarder/ready.wav.meta
Normal file
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sampleRateOverride: 44100
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@ -8091,9 +8091,9 @@ RectTransform:
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &285739500
|
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@ -8906,7 +8906,7 @@ MonoBehaviour:
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--- !u!114 &689781278
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@ -43455,8 +43455,8 @@ MonoBehaviour:
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m_AnchorMin: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &2125404437
|
--- !u!114 &2125404437
|
||||||
|
|
|
||||||
|
|
@ -58,14 +58,14 @@ namespace HeavenStudio.Games.Loaders
|
||||||
|
|
||||||
new GameAction("crouch", "Charged Duck")
|
new GameAction("crouch", "Charged Duck")
|
||||||
{
|
{
|
||||||
function = delegate {Airboarder.instance.CueCrouch(eventCaller.currentEntity.beat);},
|
|
||||||
defaultLength = 4f,
|
defaultLength = 4f,
|
||||||
resizable = false
|
resizable = false,
|
||||||
|
priority = 1
|
||||||
},
|
},
|
||||||
|
|
||||||
new GameAction("jump", "Jump")
|
new GameAction("jump", "Jump")
|
||||||
{
|
{
|
||||||
function = delegate {Airboarder.instance.CueJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);},
|
function = delegate {Airboarder.instance.PrepareJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);},
|
||||||
defaultLength = 4f,
|
defaultLength = 4f,
|
||||||
resizable = false,
|
resizable = false,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
|
|
@ -112,15 +112,11 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public static Airboarder instance;
|
public static Airboarder instance;
|
||||||
|
|
||||||
public struct Requesters
|
public bool wantsCrouch;
|
||||||
{
|
|
||||||
public bool wantsArch;
|
|
||||||
public bool wantsArchCrouch;
|
|
||||||
public bool wantsWall;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
[SerializeField] Arch archBasic;
|
[SerializeField] Arch archBasic;
|
||||||
|
[SerializeField] Wall wallBasic;
|
||||||
|
|
||||||
[Header("Animators")]
|
[Header("Animators")]
|
||||||
[SerializeField] public Animator CPU1;
|
[SerializeField] public Animator CPU1;
|
||||||
|
|
@ -161,21 +157,55 @@ namespace HeavenStudio.Games
|
||||||
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/airboarder");
|
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/airboarder");
|
||||||
double nextGameSwitchBeat = double.MaxValue;
|
double nextGameSwitchBeat = double.MaxValue;
|
||||||
|
|
||||||
List<RiqEntity> relevantArches = GetAllArches(beat, nextGameSwitchBeat);
|
|
||||||
|
|
||||||
|
|
||||||
|
List<RiqEntity> relevantArches = GetAllArches(beat, nextGameSwitchBeat);
|
||||||
|
|
||||||
//spawns an arch for each arch event
|
|
||||||
foreach (var archReg in relevantArches)
|
foreach (var archReg in relevantArches)
|
||||||
{
|
{
|
||||||
RequestArch(archReg.beat-25);
|
RequestArch(archReg.beat-25);
|
||||||
archBasic.CueDuck(archReg.beat);
|
archBasic.CueDuck(archReg.beat);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
SetupCrouches(beat, nextGameSwitchBeat);
|
||||||
|
SetupWalls(beat, nextGameSwitchBeat);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetupArches (double beat, double nextSwitch)
|
||||||
|
{
|
||||||
|
List<RiqEntity> relevantArches = GetAllArches(beat, nextSwitch);
|
||||||
|
|
||||||
|
foreach (var archReg in relevantArches)
|
||||||
|
{
|
||||||
|
RequestArch(archReg.beat-25);
|
||||||
|
archBasic.CueDuck(archReg.beat);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetupCrouches (double beat, double nextSwitch)
|
||||||
|
{
|
||||||
|
List<RiqEntity> relevantCrouches = GetAllCrouches(beat, nextSwitch);
|
||||||
|
foreach (var archCro in relevantCrouches)
|
||||||
|
{
|
||||||
|
RequestArch(archCro.beat-25);
|
||||||
|
archBasic.CueCrouch(archCro.beat);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetupWalls (double beat, double nextSwitch)
|
||||||
|
{
|
||||||
|
List<RiqEntity> relevantWalls = GeteAllWalls(beat, nextSwitch);
|
||||||
|
foreach (var wallReg in relevantWalls)
|
||||||
|
{
|
||||||
|
RequestWall(wallReg.beat-25);
|
||||||
|
wallBasic.CueJump(wallReg.beat);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public override void OnPlay(double beat)
|
public override void OnPlay(double beat)
|
||||||
|
|
@ -189,29 +219,51 @@ namespace HeavenStudio.Games
|
||||||
return EventCaller.GetAllInGameManagerList("airboarder", new string[] { "duck"}).FindAll(x => x.beat >= beat && x.beat < endBeat);
|
return EventCaller.GetAllInGameManagerList("airboarder", new string[] { "duck"}).FindAll(x => x.beat >= beat && x.beat < endBeat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private List<RiqEntity> GetAllCrouches(double beat, double endBeat)
|
||||||
|
{
|
||||||
|
//lists arch and wall events
|
||||||
|
return EventCaller.GetAllInGameManagerList("airboarder", new string[] { "crouch"}).FindAll(x => x.beat >= beat && x.beat < endBeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<RiqEntity> GeteAllWalls(double beat, double endBeat)
|
||||||
|
{
|
||||||
|
//lists arch and wall events
|
||||||
|
return EventCaller.GetAllInGameManagerList("airboarder", new string[] { "jump"}).FindAll(y => y.beat >= beat && y.beat < endBeat);
|
||||||
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
var currentBeat = cond.songPositionInBeatsAsDouble;
|
var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 5f);
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 5f);
|
||||||
|
|
||||||
Floor.Play("moving", 0, normalizedBeat);
|
Floor.Play("moving", 0, normalizedBeat);
|
||||||
Floor.speed = 0;
|
Floor.speed = 0;
|
||||||
Dog.Play("run", 0, normalizedBeat*5);
|
Dog.Play("run", 0, normalizedBeat*5);
|
||||||
Dog.speed = 0;
|
|
||||||
Tail.Play("wag",0,normalizedBeat*5);
|
Tail.Play("wag",0,normalizedBeat*5);
|
||||||
Tail.speed = 0;
|
CPU1.Play("hover",0,normalizedBeat);
|
||||||
|
CPU2.Play("hover",0,normalizedBeat);
|
||||||
|
Player.Play("hover",0,normalizedBeat);
|
||||||
|
|
||||||
|
|
||||||
if (cond.isPlaying && !cond.isPaused){
|
if (cond.isPlaying && !cond.isPaused){
|
||||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("duck",1f);}
|
if (wantsCrouch)
|
||||||
|
{
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("charge",1f, 0, 1);
|
||||||
|
playerCantBop = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("duck",1f, 0, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)){
|
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)){
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f);
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f, 0, 1);
|
||||||
playerCantBop = false;}
|
playerCantBop = false;}
|
||||||
if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)){
|
if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)){
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f);
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f, 0, 1);
|
||||||
playerCantBop = false;}
|
playerCantBop = false;}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -225,6 +277,15 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void PrepareJump(double beat, bool readySound)
|
||||||
|
{
|
||||||
|
if (readySound)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/ready");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public void BopToggle(double beat, float length, bool shouldBop, bool autoBop)
|
public void BopToggle(double beat, float length, bool shouldBop, bool autoBop)
|
||||||
{
|
{
|
||||||
goBop = autoBop;
|
goBop = autoBop;
|
||||||
|
|
@ -246,13 +307,13 @@ namespace HeavenStudio.Games
|
||||||
public void Bop()
|
public void Bop()
|
||||||
{
|
{
|
||||||
if (!playerCantBop){
|
if (!playerCantBop){
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f);
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f, 0, 1);
|
||||||
}
|
}
|
||||||
if (!cpu1CantBop){
|
if (!cpu1CantBop){
|
||||||
CPU1.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f);
|
CPU1.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f, 0, 1);
|
||||||
}
|
}
|
||||||
if (!cpu2CantBop){
|
if (!cpu2CantBop){
|
||||||
CPU2.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f);
|
CPU2.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f, 0, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -266,9 +327,9 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>(){
|
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||||
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
new BeatAction.Action(beat, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
new BeatAction.Action(beat, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
new BeatAction.Action(beat, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);})
|
new BeatAction.Action(beat, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);})
|
||||||
}
|
}
|
||||||
|
|
||||||
);
|
);
|
||||||
|
|
@ -281,119 +342,19 @@ namespace HeavenStudio.Games
|
||||||
newArch.gameObject.SetActive(true);
|
newArch.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CueDuck(double beat)
|
public void RequestWall(double beat)
|
||||||
{
|
{
|
||||||
ScheduleInput(beat, 3f, InputAction_BasicPress, archBasic.DuckSuccess, archBasic.DuckMiss, archBasic.DuckEmpty);
|
Wall newWall = Instantiate(wallBasic, transform);
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
newWall.appearBeat = beat;
|
||||||
|
newWall.gameObject.SetActive(true);
|
||||||
new BeatAction.Action(beat, delegate {cpu1CantBop = true;} ),
|
|
||||||
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
|
||||||
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
|
||||||
new BeatAction.Action(beat + 1, delegate {cpu2CantBop = true;} ),
|
|
||||||
new BeatAction.Action(beat+1, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
|
|
||||||
new BeatAction.Action(beat+1, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
|
||||||
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
|
||||||
new BeatAction.Action(beat+2, delegate {playerCantBop = true;} ),
|
|
||||||
new BeatAction.Action(beat+2, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
|
|
||||||
new BeatAction.Action(beat+2, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
|
||||||
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
|
||||||
new BeatAction.Action(beat+2.5, delegate {cpu1CantBop = false;} ),
|
|
||||||
new BeatAction.Action(beat+3.5, delegate {cpu2CantBop = false;} ),
|
|
||||||
new BeatAction.Action(beat+4.5, delegate {playerCantBop = false;} ),
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CueCrouch(double beat)
|
|
||||||
{
|
|
||||||
|
|
||||||
ScheduleInput(beat, 3f, InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
|
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
|
||||||
new BeatAction.Action(beat, delegate {cpu1CantBop = true;}),
|
|
||||||
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
|
||||||
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
|
||||||
|
|
||||||
new BeatAction.Action(beat+1, delegate {cpu2CantBop = true;} ),
|
|
||||||
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");}),
|
|
||||||
new BeatAction.Action(beat+1, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f);}),
|
|
||||||
new BeatAction.Action(beat+1, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
|
||||||
|
|
||||||
new BeatAction.Action(beat+2, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f);}),
|
|
||||||
new BeatAction.Action(beat+2, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
|
||||||
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");})
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CueJump(double beat, bool readySound)
|
|
||||||
{
|
|
||||||
ScheduleInput(beat, 3f, InputAction_FlickRelease, JumpSuccess, JumphMiss, JumpEmpty);
|
|
||||||
if (readySound)
|
|
||||||
{
|
|
||||||
SoundByte.PlayOneShotGame("airboarder/ready");
|
|
||||||
}
|
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
|
||||||
|
|
||||||
|
|
||||||
new BeatAction.Action(beat+1, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f);}),
|
|
||||||
new BeatAction.Action(beat+1, delegate {cpu1CantBop = false;} ),
|
|
||||||
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
|
||||||
new BeatAction.Action(beat+2, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f);}),
|
|
||||||
new BeatAction.Action(beat+2, delegate {cpu2CantBop = false;} ),
|
|
||||||
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// public void DuckSuccess(PlayerActionEvent caller, float state)
|
|
||||||
// {
|
|
||||||
// Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);
|
|
||||||
// SoundByte.PlayOneShotGame("airboarder/crouch");
|
|
||||||
// }
|
|
||||||
|
|
||||||
// public void DuckMiss(PlayerActionEvent caller){
|
|
||||||
// Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// public void DuckEmpty(PlayerActionEvent caller){
|
|
||||||
// Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
|
||||||
// }
|
|
||||||
|
|
||||||
public void CrouchSuccess(PlayerActionEvent caller, float state)
|
|
||||||
{
|
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f);
|
|
||||||
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
|
|
||||||
playerCantBop = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CrouchMiss(PlayerActionEvent caller){
|
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CrouchEmpty(PlayerActionEvent caller){
|
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void JumpSuccess(PlayerActionEvent caller, float state)
|
|
||||||
{
|
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f);
|
|
||||||
SoundByte.PlayOneShotGame("airboarder/jump");
|
|
||||||
playerCantBop = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void JumphMiss(PlayerActionEvent caller){
|
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
|
||||||
playerCantBop = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void JumpEmpty(PlayerActionEvent caller){
|
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
|
||||||
playerCantBop = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -16,6 +16,8 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
|
|
||||||
public float normalizedStart;
|
public float normalizedStart;
|
||||||
|
|
||||||
|
public float cueStart;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -40,22 +42,48 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
BeatAction.New(game, new List<BeatAction.Action>() {
|
BeatAction.New(game, new List<BeatAction.Action>() {
|
||||||
|
|
||||||
new BeatAction.Action(duckBeat, delegate {game.cpu1CantBop = true;} ),
|
new BeatAction.Action(duckBeat, delegate {game.cpu1CantBop = true;} ),
|
||||||
new BeatAction.Action(duckBeat, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
new BeatAction.Action(duckBeat, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
new BeatAction.Action(duckBeat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
new BeatAction.Action(duckBeat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
||||||
new BeatAction.Action(duckBeat+ 1, delegate {game.cpu2CantBop = true;} ),
|
new BeatAction.Action(duckBeat+ 1, delegate {game.cpu2CantBop = true;} ),
|
||||||
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
|
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f, 0, 1);}),
|
||||||
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
new BeatAction.Action(duckBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
new BeatAction.Action(duckBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
||||||
|
new BeatAction.Action(duckBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");}),
|
||||||
new BeatAction.Action(duckBeat+ 2, delegate {game.playerCantBop = true;} ),
|
new BeatAction.Action(duckBeat+ 2, delegate {game.playerCantBop = true;} ),
|
||||||
new BeatAction.Action(duckBeat+ 2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
|
new BeatAction.Action(duckBeat+ 2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f, 0, 1);}),
|
||||||
new BeatAction.Action(duckBeat+ 2, delegate {game.Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
new BeatAction.Action(duckBeat+ 2, delegate {game.Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
new BeatAction.Action(duckBeat+ 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
new BeatAction.Action(duckBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
||||||
|
new BeatAction.Action(duckBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");}),
|
||||||
new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ),
|
new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ),
|
||||||
new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ),
|
new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ),
|
||||||
new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;})
|
new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;})
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CueCrouch(double crouchBeat)
|
||||||
|
{
|
||||||
|
game.wantsCrouch = true;
|
||||||
|
game.ScheduleInput(crouchBeat, 3f, Airboarder.InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
|
||||||
|
|
||||||
|
|
||||||
|
BeatAction.New(game, new List<BeatAction.Action>() {
|
||||||
|
new BeatAction.Action(crouchBeat, delegate {game.cpu1CantBop = true;}),
|
||||||
|
new BeatAction.Action(crouchBeat, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
|
new BeatAction.Action(crouchBeat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
||||||
|
|
||||||
|
new BeatAction.Action(crouchBeat+1, delegate {game.cpu2CantBop = true;} ),
|
||||||
|
new BeatAction.Action(crouchBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");}),
|
||||||
|
new BeatAction.Action(crouchBeat+1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f, 0, 1);}),
|
||||||
|
new BeatAction.Action(crouchBeat+1, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
|
|
||||||
|
new BeatAction.Action(crouchBeat+2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f, 0, 1);}),
|
||||||
|
new BeatAction.Action(crouchBeat+2, delegate {game.Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
|
new BeatAction.Action(crouchBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");})
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -67,32 +95,59 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
var currentBeat = cond.songPositionInBeatsAsDouble;
|
var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||||
float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
|
float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
|
||||||
float horizArch = (5*normalizedStart) - 140;
|
float horizArch = (5*normalizedStart) - 140;
|
||||||
anim.Play("move", 0, normalizedStart);
|
anim.GetComponent<Animator>().DoNormalizedAnimation("move", normalizedStart, 0);
|
||||||
// gameObject.transform.position = new Vector3(horizArch, -1f, 0.8f);
|
if (normalizedStart > 1) Destroy(gameObject);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DuckSuccess(PlayerActionEvent caller, float state)
|
public void DuckSuccess(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);
|
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f, 0, 1);
|
||||||
SoundByte.PlayOneShotGame("airboarder/crouch");
|
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouchvox");
|
||||||
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
BeatAction.New(this, new() {
|
||||||
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DuckMiss(PlayerActionEvent caller)
|
public void DuckMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f, 0, 1);
|
||||||
anim.DoScaledAnimationAsync("shake", 1f);
|
anim.DoScaledAnimationAsync("shake", 1f, 0, 1);
|
||||||
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
BeatAction.New(this, new() {
|
||||||
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DuckEmpty(PlayerActionEvent caller)
|
public void DuckEmpty(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f, 0, 1);
|
||||||
anim.DoScaledAnimationAsync("break", 1f);
|
anim.DoScaledAnimationAsync("break", 1f, 0, 1);
|
||||||
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
BeatAction.New(this, new() {
|
||||||
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CrouchSuccess(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f, 0, 1);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
|
||||||
|
game.playerCantBop = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CrouchMiss(PlayerActionEvent caller){
|
||||||
|
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f, 0, 1);
|
||||||
|
anim.DoScaledAnimationAsync("shake", 1f, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CrouchEmpty(PlayerActionEvent caller){
|
||||||
|
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f, 0, 1);
|
||||||
|
anim.DoScaledAnimationAsync("break", 1f, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
106
Assets/Scripts/Games/Airboarder/Wall.cs
Normal file
106
Assets/Scripts/Games/Airboarder/Wall.cs
Normal file
|
|
@ -0,0 +1,106 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.InputSystem;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Wall : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Airboarder game;
|
||||||
|
|
||||||
|
public double targetBeat;
|
||||||
|
public double appearBeat;
|
||||||
|
|
||||||
|
public float normalizedWall;
|
||||||
|
|
||||||
|
public float cueStart;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
|
||||||
|
public Animator wallAnim;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private bool isCrouch;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
game = Airboarder.instance;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void CueJump(double jumpBeat)
|
||||||
|
{
|
||||||
|
game.ScheduleInput(jumpBeat, 3f, Airboarder.InputAction_FlickRelease, JumpSuccess, JumphMiss, JumpEmpty);
|
||||||
|
|
||||||
|
BeatAction.New(game, new List<BeatAction.Action>() {
|
||||||
|
|
||||||
|
|
||||||
|
new BeatAction.Action(jumpBeat+1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f, 0, 1);}),
|
||||||
|
new BeatAction.Action(jumpBeat+1, delegate {game.cpu1CantBop = false;} ),
|
||||||
|
new BeatAction.Action(jumpBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
||||||
|
new BeatAction.Action(jumpBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/jumpvox");}),
|
||||||
|
new BeatAction.Action(jumpBeat+2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f, 0, 1);}),
|
||||||
|
new BeatAction.Action(jumpBeat+2, delegate {game.cpu2CantBop = false;} ),
|
||||||
|
new BeatAction.Action(jumpBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
||||||
|
new BeatAction.Action(jumpBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/jumpvox");}),
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||||
|
float normalizedWall = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
|
||||||
|
wallAnim.GetComponent<Animator>().DoNormalizedAnimation("move", normalizedWall, 0);
|
||||||
|
if (normalizedWall > 1) Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpSuccess(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f, 0, 1);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/jump");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/jumpvox");
|
||||||
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
BeatAction.New(this, new() {
|
||||||
|
new(beat+1f, ()=>game.playerCantBop = false)});
|
||||||
|
game.wantsCrouch = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumphMiss(PlayerActionEvent caller){
|
||||||
|
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f, 0, 1);
|
||||||
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
BeatAction.New(this, new() {
|
||||||
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||||||
|
game.wantsCrouch = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpEmpty(PlayerActionEvent caller){
|
||||||
|
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f, 0, 1);
|
||||||
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
BeatAction.New(this, new() {
|
||||||
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||||||
|
game.wantsCrouch = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Scripts/Games/Airboarder/Wall.cs.meta
Normal file
11
Assets/Scripts/Games/Airboarder/Wall.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 880c2da5c9a9de040b78025a28c90867
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
18
Assets/Wall.cs
Normal file
18
Assets/Wall.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Wall : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Wall.cs.meta
Normal file
11
Assets/Wall.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 14ce7d02c21a31847b1e247a9aa4c13d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -17,8 +17,8 @@ MonoBehaviour:
|
||||||
DenseViewWidthThreshold: 512
|
DenseViewWidthThreshold: 512
|
||||||
_disableAutoReloadInBackground: 0
|
_disableAutoReloadInBackground: 0
|
||||||
ImportedScriptPaths:
|
ImportedScriptPaths:
|
||||||
- Assets/Scripts/Games/Airboarder/Arch.cs
|
- Assets/Scripts/Games/Airboarder/Wall.cs
|
||||||
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
||||||
- Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs
|
- Assets/Scripts/Games/Airboarder/Arch.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue