Dog Ninja Text Update

This commit is contained in:
ThatZeoMan 2024-01-08 21:50:40 -06:00
parent 5a26febb52
commit 764281dea1

View file

@ -21,8 +21,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Enable Bopping", "Whether to bop to the beat or not"),
new Param("auto", false, "Enable Bopping (Auto)", "Whether to bop to the beat or not automatically"),
new Param("toggle", true, "Bop", "Toggle if Dog Ninja should bop for the duration of this event."),
new Param("auto", false, "Bop (Auto)", "Toggle if Dog Ninja should automatically bop until another Bop event is reached."),
}
},
new GameAction("Prepare", "Prepare")
@ -37,21 +37,21 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2,
parameters = new List<Param>()
{
new Param("direction", DogNinja.ObjectDirection.Left, "Which Side", "Whether the object should come from the left, right, or both sides"),
new Param("typeL", DogNinja.ObjectType.Random, "Left \nObject", "The object to be thrown from the left"),
new Param("typeR", DogNinja.ObjectType.Random, "Right Object", "The object to be thrown from the right"),
new Param("shouldPrepare", true, "Prepare?", "Should the dog prepare?"),
new Param("muteThrow", false, "Mute", "Mute the throw? (ONLY WHEN INACTIVE)"),
new Param("direction", DogNinja.ObjectDirection.Left, "Which Side", "Choose the side(s) the object(s) should be thrown from."),
new Param("typeL", DogNinja.ObjectType.Random, "Left Object", "Choose the object to be thrown from the left."),
new Param("typeR", DogNinja.ObjectType.Random, "Right Object", "Choose the object to be thrown from the right."),
new Param("shouldPrepare", true, "Prepare", "Toggle if Dog Ninja should automatically prepare for this cue."),
new Param("muteThrow", false, "Mute", "Toggle if the cue should be muted. This only applies when the cue is started from another game."),
},
},
new GameAction("CutEverything", "Cut Everything!")
new GameAction("CutEverything", "Mister Eagle's Sign")
{
function = delegate { var e = eventCaller.currentEntity; DogNinja.instance.CutEverything(e.beat, e["toggle"], e["text"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Play Sound", "Whether to play the 'FlyIn' SFX or not"),
new Param("text", "Cut everything!", "Custom Text", "What text should the sign display?")
new Param("toggle", true, "Play Sound", "Toggle if the sound effect should play for flying in and out."),
new Param("text", "Cut everything!", "Sign Text", "Set the text to be displayed on the sign.")
}
},
new GameAction("HereWeGo", "Here We Go!")