Couple audio fixes
- sneaky spirits laugh - tram n pauline new sounds and panning
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5563bb54aa
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Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg
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Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg
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Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta
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Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta
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fileFormatVersion: 2
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guid: a6958febf3350d14d8eebd377dd4c438
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg
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Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg
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Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta
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Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta
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fileFormatVersion: 2
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guid: 84121b7baccb6cc44a05dbe309a21d6a
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg
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Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg
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Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta
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Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta
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fileFormatVersion: 2
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guid: 7bb9720921657bf49b8c6a652b1d8f17
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg
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Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg
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Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta
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Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta
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fileFormatVersion: 2
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guid: 0a55377ed38696f48b7481de72e6a20a
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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@ -375,7 +375,7 @@ namespace HeavenStudio.Games
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate {
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate {
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if (GameManager.instance.currentGame == "sneakySpirits")
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if (GameManager.instance.currentGame == "sneakySpirits")
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{
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{
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SoundByte.PlayOneShotGame("sneakySpirits/laugh", -1, 1.2f);
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SoundByte.PlayOneShotGame("sneakySpirits/laugh", -1, 1f);
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spawnedGhost.GetComponent<Animator>().DoScaledAnimationAsync("GhostLaugh", 0.25f);
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spawnedGhost.GetComponent<Animator>().DoScaledAnimationAsync("GhostLaugh", 0.25f);
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}
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}
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}),
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}),
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@ -280,14 +280,14 @@ namespace HeavenStudio.Games
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private void TramJump(double beat, bool audienceReact)
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private void TramJump(double beat, bool audienceReact)
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{
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{
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SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3));
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SoundByte.PlayOneShotGame("tramAndPauline/jumpL" + UnityEngine.Random.Range(1, 3));
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tram.Jump(beat);
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tram.Jump(beat);
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ScheduleInput(beat, 1, InputAction_Left, audienceReact ? TramJustAudience : TramJust, Empty, Empty);
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ScheduleInput(beat, 1, InputAction_Left, audienceReact ? TramJustAudience : TramJust, Empty, Empty);
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}
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}
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private void PaulineJump(double beat, bool audienceReact)
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private void PaulineJump(double beat, bool audienceReact)
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{
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{
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SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3));
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SoundByte.PlayOneShotGame("tramAndPauline/jumpR" + UnityEngine.Random.Range(1, 3));
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pauline.Jump(beat);
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pauline.Jump(beat);
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ScheduleInput(beat, 1, InputAction_Right, audienceReact ? PaulineJustAudience : PaulineJust, Empty, Empty);
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ScheduleInput(beat, 1, InputAction_Right, audienceReact ? PaulineJustAudience : PaulineJust, Empty, Empty);
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}
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}
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