Pajama Party Text Update

This commit is contained in:
ThatZeoMan 2024-01-12 22:56:20 -06:00
parent e87fcb6872
commit 7d9ce0c5fa

View file

@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("bop", true, "Keep Bopping", "Should Mako and the monkeys bop for the duration of the block?"), new Param("bop", true, "Bop", "Toggle if Mako and the monkeys should bop for the duration of this event."),
new Param("autoBop", false, "Keep Bopping (Auto)", "Should Mako and the monkeys bop indefinitely?"), new Param("autoBop", false, "Bop (Auto)", "Toggle if Mako and the monkeys should automatically bop until another Bop event is reached."),
}, },
resizable = true, resizable = true,
}, },
@ -48,8 +48,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 8f, defaultLength = 8f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."),
new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako") new Param("toggle", false, "Alternate Animation", "Toggle if Mako should sleep using an alternate \"stretching\" animation.")
}, },
inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); } inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); }
}, },
@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnThrowSequence(e.beat, e["high"]); }, inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnThrowSequence(e.beat, e["high"]); },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("high", false, "Change Costumes", "Change character costumes"), new Param("high", false, "Change Costumes", "Toggle if the character costumes should change on a successful throw."),
}, },
}, },
new GameAction("open background", "Open / Close Background") new GameAction("open background", "Open / Close Background")
@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("instant", false, "Instant", "Instantly open / close the background"), new Param("instant", false, "Instant", "Toggle if the background should be instantly opened or closed."),
}, },
}, },
new GameAction("dream boats", "Background Boats") new GameAction("dream boats", "Background Boats")
@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f, defaultLength = 0.5f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", true, "Change Costumes", "Enable / disable costumes"), new Param("toggle", true, "Change Costumes", "Toggle if the character costumes should change."),
}, },
priority = 5, priority = 5,
}, },
@ -96,7 +96,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."),
}, },
priority = 5, priority = 5,
}, },