refactoring
This commit is contained in:
parent
f061ebcfeb
commit
80c7c5ab4e
|
@ -409,7 +409,7 @@ Transform:
|
||||||
- {fileID: 7119416205577292686}
|
- {fileID: 7119416205577292686}
|
||||||
- {fileID: 821380393148258481}
|
- {fileID: 821380393148258481}
|
||||||
m_Father: {fileID: 5681901217470064799}
|
m_Father: {fileID: 5681901217470064799}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!95 &6733705841755800000
|
--- !u!95 &6733705841755800000
|
||||||
Animator:
|
Animator:
|
||||||
|
@ -907,90 +907,6 @@ SpriteRenderer:
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 1
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &5753021240781299655
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 5118038246686077097}
|
|
||||||
- component: {fileID: 4722927507178925978}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: ref
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 0
|
|
||||||
--- !u!4 &5118038246686077097
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5753021240781299655}
|
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1.395, y: 1.395, z: 1.395}
|
|
||||||
m_ConstrainProportionsScale: 1
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 5681901217470064799}
|
|
||||||
m_RootOrder: 1
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!212 &4722927507178925978
|
|
||||||
SpriteRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5753021240781299655}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 0
|
|
||||||
m_ReceiveShadows: 0
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 0
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 0
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 3
|
|
||||||
m_Sprite: {fileID: 21300000, guid: 0f6862a559f12a84488f618e606bec2e, type: 3}
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 0.41960785}
|
|
||||||
m_FlipX: 0
|
|
||||||
m_FlipY: 0
|
|
||||||
m_DrawMode: 0
|
|
||||||
m_Size: {x: 6.4, y: 3.6}
|
|
||||||
m_AdaptiveModeThreshold: 0.5
|
|
||||||
m_SpriteTileMode: 0
|
|
||||||
m_WasSpriteAssigned: 1
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_SpriteSortPoint: 0
|
|
||||||
--- !u!1 &6012583447299209878
|
--- !u!1 &6012583447299209878
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1189,7 +1105,6 @@ Transform:
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1588626132168789274}
|
- {fileID: 1588626132168789274}
|
||||||
- {fileID: 5118038246686077097}
|
|
||||||
- {fileID: 1945548446059564651}
|
- {fileID: 1945548446059564651}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 267 KiB |
|
@ -1,123 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: e2107d00b7f359746b7b1acd361a36a1
|
|
||||||
TextureImporter:
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 12
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 0
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
vTOnly: 0
|
|
||||||
ignoreMasterTextureLimit: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
cookieLightType: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Standalone
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Server
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
nameFileIdTable: {}
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Binary file not shown.
Before Width: | Height: | Size: 274 KiB |
|
@ -1,123 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 0f6862a559f12a84488f618e606bec2e
|
|
||||||
TextureImporter:
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 12
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 0
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
vTOnly: 0
|
|
||||||
ignoreMasterTextureLimit: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
cookieLightType: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Standalone
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Server
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
nameFileIdTable: {}
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -378,13 +378,13 @@ namespace HeavenStudio.Games
|
||||||
}));
|
}));
|
||||||
actions.Add(new BeatAction.Action(beat, delegate
|
actions.Add(new BeatAction.Action(beat, delegate
|
||||||
{
|
{
|
||||||
if (conveyerStartBeat != -1) conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1);
|
if (conveyerStartBeat != -1) conveyerNormalizedOffset = (conveyerNormalizedOffset + Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1)) % 1;
|
||||||
conveyerStartBeat = -2;
|
conveyerStartBeat = -2;
|
||||||
}));
|
}));
|
||||||
} else {
|
} else {
|
||||||
actions.Add(new BeatAction.Action(beat - 0.5, delegate
|
actions.Add(new BeatAction.Action(beat - 0.5, delegate
|
||||||
{
|
{
|
||||||
if (conveyerStartBeat != -1) conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1);
|
if (conveyerStartBeat != -1) conveyerNormalizedOffset = (conveyerNormalizedOffset + Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1)) % 1;
|
||||||
conveyerStartBeat = -2;
|
conveyerStartBeat = -2;
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
@ -488,27 +488,6 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateBackgroundColor();
|
UpdateBackgroundColor();
|
||||||
|
|
||||||
// this.bg.color = BG;
|
|
||||||
// foreach (var renderer in otherRenderer)
|
|
||||||
// {
|
|
||||||
// renderer.color = BG;
|
|
||||||
// }
|
|
||||||
// if (separate)
|
|
||||||
// {
|
|
||||||
// var colors = new Color[] {meter1, meter2, meter3, meter4, meter5, meter6};
|
|
||||||
// for (int i = 0; i < metersFuel.Length; i++)
|
|
||||||
// {
|
|
||||||
// metersFuel[i].color = colors[i];
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// for (int i = 0; i < metersFuel.Length; i++)
|
|
||||||
// {
|
|
||||||
// metersFuel[i].color = meters;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
public void ObjectColorSet(Color fuelColor, Color lampColorOff, Color lampColorOn, Color impact, Color filler, Color conveyer)
|
public void ObjectColorSet(Color fuelColor, Color lampColorOff, Color lampColorOn, Color impact, Color filler, Color conveyer)
|
||||||
{
|
{
|
||||||
|
|
|
@ -213,124 +213,16 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
{
|
{
|
||||||
if (startBeat != -1)
|
if (startBeat != -1)
|
||||||
{
|
{
|
||||||
if (!legsHaveFallen)
|
if (!legsHaveFallen) UpdateLimbPosition(cond, startBeat, legsTrans, legsPosY);
|
||||||
{
|
if (!bodyHasFallen) UpdateLimbPosition(cond, startBeat + 1, bodyTrans, bodyPosY);
|
||||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25, 0.25);
|
if (!headHasFallen) UpdateLimbPosition(cond, startBeat + 2, headTrans, headPosY);
|
||||||
float lerpedY = Mathf.Lerp(legsPosY + limbFallHeight, legsPosY, normalizedBeat);
|
if (isStack) HandleStacking(cond);
|
||||||
legsTrans.position = new Vector3(legsTrans.position.x, Mathf.Clamp(lerpedY, legsPosY, legsPosY + limbFallHeight));
|
if (headHasFallen && bodyHasFallen && legsHaveFallen) HandleConveyer(cond);
|
||||||
}
|
|
||||||
if (!bodyHasFallen)
|
|
||||||
{
|
|
||||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25 + 1, 0.25);
|
|
||||||
float lerpedY = Mathf.Lerp(bodyPosY + limbFallHeight, bodyPosY, normalizedBeat);
|
|
||||||
bodyTrans.position = new Vector3(bodyTrans.position.x, Mathf.Clamp(lerpedY, bodyPosY, bodyPosY + limbFallHeight));
|
|
||||||
}
|
|
||||||
if (!headHasFallen)
|
|
||||||
{
|
|
||||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25 + 2, 0.25);
|
|
||||||
float lerpedY = Mathf.Lerp(headPosY + limbFallHeight, headPosY, normalizedBeat);
|
|
||||||
headTrans.position = new Vector3(headTrans.position.x, Mathf.Clamp(lerpedY, headPosY, headPosY + limbFallHeight));
|
|
||||||
}
|
|
||||||
if (isStack)
|
|
||||||
{
|
|
||||||
float normalizedBeat = cond.GetPositionFromBeat(stackBeat, stackLength);
|
|
||||||
if (normalizedBeat >= 0 && normalizedBeat < 1)
|
|
||||||
{
|
|
||||||
MoveConveyer(normalizedBeat, lerpDistance*stackDistanceRate);
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 1)
|
|
||||||
{
|
|
||||||
MoveConveyer(1, lerpDistance*stackDistanceRate);
|
|
||||||
StopConveyer();
|
|
||||||
isStack = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (headHasFallen && bodyHasFallen && legsHaveFallen)
|
|
||||||
{
|
|
||||||
if (this.conveyerStartBeat >= 0)
|
|
||||||
{
|
|
||||||
float normalizedBeat = cond.GetPositionFromBeat(this.conveyerStartBeat, conveyerLength);
|
|
||||||
if (normalizedBeat >= 0)
|
|
||||||
{
|
|
||||||
if (_botState is BotState.Ace) MoveConveyer(normalizedBeat, lerpDistance, flyDistance);
|
|
||||||
else if (_botState is BotState.Idle) MoveConveyer(normalizedBeat, lerpIdleDistance);
|
|
||||||
else MoveConveyer(normalizedBeat, lerpDistance);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
StopConveyer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_botState is BotState.Holding)
|
if (_botState is BotState.Holding)
|
||||||
{
|
{
|
||||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength);
|
HandleHolding(cond);
|
||||||
float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25);
|
|
||||||
|
|
||||||
if (!isExplode && beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
|
|
||||||
{
|
|
||||||
if (beepEvent.lastReportedBeat < beepEvent.startBeat + beepEvent.length)
|
|
||||||
{
|
|
||||||
SoundByte.PlayOneShotGame("fillbots/beep");
|
|
||||||
}
|
|
||||||
fullBody.DoScaledAnimationAsync("HoldBeat", 1f);
|
|
||||||
|
|
||||||
string sizeSuffix = game.fillerPosition switch
|
|
||||||
{
|
|
||||||
BotSize.Small => "Small",
|
|
||||||
BotSize.Medium => "Medium",
|
|
||||||
BotSize.Large => "Large",
|
|
||||||
_ => throw new System.NotImplementedException()
|
|
||||||
};
|
|
||||||
game.filler.DoScaledAnimationAsync("HoldBeat" + sizeSuffix, 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1));
|
|
||||||
if (!isExplode && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease) && normalizedExplodeBeat >= 1f)
|
|
||||||
{
|
|
||||||
isExplode = true;
|
|
||||||
fullBody.Play("Beyond", 0, 0);
|
|
||||||
BeatAction.New(game, new List<BeatAction.Action>()
|
|
||||||
{
|
|
||||||
new BeatAction.Action(startBeat + holdLength + 5.5, delegate {
|
|
||||||
game.fillerHolding = false;
|
|
||||||
SoundByte.PlayOneShotGame("fillbots/explosion");
|
|
||||||
game.currentBots.Remove(this);
|
|
||||||
Destroy(gameObject);
|
|
||||||
}),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
else if (PlayerInput.GetIsAction(Fillbots.InputAction_BasicRelease) && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease))
|
|
||||||
{
|
|
||||||
if (normalizedBeat < 1)
|
|
||||||
{
|
|
||||||
fullBody.Play("Dead", 0, 0);
|
|
||||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
|
||||||
}
|
|
||||||
else if (!isExplode)
|
|
||||||
{
|
|
||||||
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
|
|
||||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
|
||||||
}
|
|
||||||
fillSound.KillLoop(0);
|
|
||||||
beepEvent.enabled = false;
|
|
||||||
_botState = BotState.Ng;
|
|
||||||
game.fillerHolding = false;
|
|
||||||
normalizedFill = normalizedBeat;
|
|
||||||
if (conveyerRestartLength >= 0)
|
|
||||||
{
|
|
||||||
this.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
|
||||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = this.conveyerStartBeat;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
this.conveyerStartBeat = -1;
|
|
||||||
game.conveyerStartBeat = -1;
|
|
||||||
}
|
|
||||||
releaseEvent.Disable();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -339,6 +231,125 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void UpdateLimbPosition(Conductor cond, double targetBeat, Transform limbTrans, float limbPosY)
|
||||||
|
{
|
||||||
|
float normalizedBeat = cond.GetPositionFromBeat(targetBeat - 0.25, 0.25);
|
||||||
|
float lerpedY = Mathf.Lerp(limbPosY + limbFallHeight, limbPosY, normalizedBeat);
|
||||||
|
limbTrans.position = new Vector3(limbTrans.position.x, Mathf.Clamp(lerpedY, limbPosY, limbPosY + limbFallHeight));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleStacking(Conductor cond)
|
||||||
|
{
|
||||||
|
float normalizedBeat = cond.GetPositionFromBeat(stackBeat, stackLength);
|
||||||
|
if (normalizedBeat >= 0 && normalizedBeat < 1)
|
||||||
|
{
|
||||||
|
MoveConveyer(normalizedBeat, lerpDistance * stackDistanceRate);
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 1)
|
||||||
|
{
|
||||||
|
MoveConveyer(1, lerpDistance * stackDistanceRate);
|
||||||
|
StopConveyer();
|
||||||
|
isStack = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleConveyer(Conductor cond)
|
||||||
|
{
|
||||||
|
if (this.conveyerStartBeat >= 0)
|
||||||
|
{
|
||||||
|
float normalizedBeat = cond.GetPositionFromBeat(this.conveyerStartBeat, conveyerLength);
|
||||||
|
if (normalizedBeat >= 0)
|
||||||
|
{
|
||||||
|
if (_botState is BotState.Ace) MoveConveyer(normalizedBeat, lerpDistance, flyDistance);
|
||||||
|
else if (_botState is BotState.Idle) MoveConveyer(normalizedBeat, lerpIdleDistance);
|
||||||
|
else MoveConveyer(normalizedBeat, lerpDistance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
StopConveyer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleHolding(Conductor cond)
|
||||||
|
{
|
||||||
|
float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength);
|
||||||
|
float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25);
|
||||||
|
|
||||||
|
if (!isExplode && beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
|
||||||
|
{
|
||||||
|
if (beepEvent.lastReportedBeat < beepEvent.startBeat + beepEvent.length)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("fillbots/beep");
|
||||||
|
}
|
||||||
|
fullBody.DoScaledAnimationAsync("HoldBeat", 1f);
|
||||||
|
string sizeSuffix = game.fillerPosition switch
|
||||||
|
{
|
||||||
|
BotSize.Small => "Small",
|
||||||
|
BotSize.Medium => "Medium",
|
||||||
|
BotSize.Large => "Large",
|
||||||
|
_ => throw new System.NotImplementedException()
|
||||||
|
};
|
||||||
|
game.filler.DoScaledAnimationAsync("HoldBeat" + sizeSuffix, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1));
|
||||||
|
|
||||||
|
if (!isExplode && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease) && normalizedExplodeBeat >= 1f)
|
||||||
|
{
|
||||||
|
HandleExplosion(cond);
|
||||||
|
}
|
||||||
|
else if (PlayerInput.GetIsAction(Fillbots.InputAction_BasicRelease) && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease))
|
||||||
|
{
|
||||||
|
HandleRelease(cond, normalizedBeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleExplosion(Conductor cond)
|
||||||
|
{
|
||||||
|
isExplode = true;
|
||||||
|
fullBody.Play("Beyond", 0, 0);
|
||||||
|
BeatAction.New(game, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(startBeat + holdLength + 5.5, delegate {
|
||||||
|
game.fillerHolding = false;
|
||||||
|
SoundByte.PlayOneShotGame("fillbots/explosion");
|
||||||
|
game.currentBots.Remove(this);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleRelease(Conductor cond, float normalizedBeat)
|
||||||
|
{
|
||||||
|
if (normalizedBeat < 1)
|
||||||
|
{
|
||||||
|
fullBody.Play("Dead", 0, 0);
|
||||||
|
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||||
|
}
|
||||||
|
else if (!isExplode)
|
||||||
|
{
|
||||||
|
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
|
||||||
|
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||||
|
}
|
||||||
|
fillSound.KillLoop(0);
|
||||||
|
beepEvent.enabled = false;
|
||||||
|
_botState = BotState.Ng;
|
||||||
|
game.fillerHolding = false;
|
||||||
|
normalizedFill = normalizedBeat;
|
||||||
|
if (conveyerRestartLength >= 0)
|
||||||
|
{
|
||||||
|
this.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||||
|
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = this.conveyerStartBeat;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.conveyerStartBeat = -1;
|
||||||
|
game.conveyerStartBeat = -1;
|
||||||
|
}
|
||||||
|
releaseEvent.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
private void JustHold(PlayerActionEvent caller, float state)
|
private void JustHold(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
string sizeSuffix = game.fillerPosition switch
|
string sizeSuffix = game.fillerPosition switch
|
||||||
|
@ -356,9 +367,10 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
fullBody.Play("HoldBarely", 0, 0);
|
fullBody.Play("HoldBarely", 0, 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (game.conveyerStartBeat != -1) game.conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(game.conveyerStartBeat, 1);
|
if (game.conveyerStartBeat != -1) game.conveyerNormalizedOffset = (game.conveyerNormalizedOffset + Conductor.instance.GetPositionFromBeat(game.conveyerStartBeat, 1)) % 1;
|
||||||
game.conveyerStartBeat = -1;
|
game.conveyerStartBeat = -1;
|
||||||
conveyerLength = 1;
|
conveyerLength = 1;
|
||||||
|
|
||||||
transform.position = new Vector3(0, transform.position.y, 0);
|
transform.position = new Vector3(0, transform.position.y, 0);
|
||||||
_botState = BotState.Holding;
|
_botState = BotState.Holding;
|
||||||
game.fillerHolding = true;
|
game.fillerHolding = true;
|
||||||
|
@ -416,7 +428,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((endAnim is EndAnim.Both && state == 0) || endAnim is EndAnim.Ace)
|
if ( ((endAnim is EndAnim.Both && state == 0) || endAnim is EndAnim.Ace) && conveyerRestartLength >= 0 )
|
||||||
{
|
{
|
||||||
_botState = BotState.Ace;
|
_botState = BotState.Ace;
|
||||||
BeatAction.New(game, new List<BeatAction.Action>()
|
BeatAction.New(game, new List<BeatAction.Action>()
|
||||||
|
@ -449,6 +461,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
game.fillerHolding = false;
|
game.fillerHolding = false;
|
||||||
game.filler.DoScaledAnimationAsync("Release" + sizeSuffix, 0.5f);
|
game.filler.DoScaledAnimationAsync("Release" + sizeSuffix, 0.5f);
|
||||||
SoundByte.PlayOneShotGame("fillbots/armRetraction");
|
SoundByte.PlayOneShotGame("fillbots/armRetraction");
|
||||||
|
@ -475,7 +488,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ReportBeat(ref double lastReportedBeat)
|
private bool ReportBeat(ref double lastReportedBeat)
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
bool result = cond.songPositionInBeats >= (lastReportedBeat) + 1f;
|
bool result = cond.songPositionInBeats >= (lastReportedBeat) + 1f;
|
||||||
|
|
Loading…
Reference in a new issue