removed fish sound

This commit is contained in:
Rapandrasmus 2023-06-25 22:37:07 +02:00
parent d0d431fe13
commit 817188595d

View file

@ -61,12 +61,7 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("fish", "Electric Fish")
{
preFunction = delegate { if (!eventCaller.currentEntity["mute"]) AgbNightWalk.FishSound(eventCaller.currentEntity.beat); },
parameters = new List<Param>()
{
new Param("mute", false, "Mute Cue")
},
preFunctionLength = 1
},
new GameAction("end", "End")
{
@ -314,7 +309,7 @@ namespace HeavenStudio.Games
}
}
public static void FishSound(double beat)
/*public static void FishSound(double beat)
{
if (GameManager.instance.currentGame == "nightWalkAgb" && instance.platformHandler.PlatformsStopped()) return;
MultiSound.Play(new MultiSound.Sound[]
@ -323,7 +318,7 @@ namespace HeavenStudio.Games
new MultiSound.Sound("nightWalkAgb/fish2", beat - 0.75),
new MultiSound.Sound("nightWalkAgb/fish3", beat - 0.5),
}, forcePlay: true);
}
}*/
public static void WalkingCountIn(double beat, float length)
{