removed fish sound
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parent
d0d431fe13
commit
817188595d
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@ -61,12 +61,7 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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new GameAction("fish", "Electric Fish")
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new GameAction("fish", "Electric Fish")
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{
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{
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preFunction = delegate { if (!eventCaller.currentEntity["mute"]) AgbNightWalk.FishSound(eventCaller.currentEntity.beat); },
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parameters = new List<Param>()
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{
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new Param("mute", false, "Mute Cue")
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},
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preFunctionLength = 1
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},
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},
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new GameAction("end", "End")
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new GameAction("end", "End")
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{
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{
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@ -314,7 +309,7 @@ namespace HeavenStudio.Games
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}
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}
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}
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}
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public static void FishSound(double beat)
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/*public static void FishSound(double beat)
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{
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{
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if (GameManager.instance.currentGame == "nightWalkAgb" && instance.platformHandler.PlatformsStopped()) return;
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if (GameManager.instance.currentGame == "nightWalkAgb" && instance.platformHandler.PlatformsStopped()) return;
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MultiSound.Play(new MultiSound.Sound[]
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MultiSound.Play(new MultiSound.Sound[]
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@ -323,7 +318,7 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("nightWalkAgb/fish2", beat - 0.75),
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new MultiSound.Sound("nightWalkAgb/fish2", beat - 0.75),
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new MultiSound.Sound("nightWalkAgb/fish3", beat - 0.5),
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new MultiSound.Sound("nightWalkAgb/fish3", beat - 0.5),
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}, forcePlay: true);
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}, forcePlay: true);
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}
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}*/
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public static void WalkingCountIn(double beat, float length)
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public static void WalkingCountIn(double beat, float length)
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{
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{
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