using mouse on title screen selects keyboard instead
default to keyboard for invalid controllers
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parent
207c2ace3f
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@ -141,14 +141,26 @@ namespace HeavenStudio
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pressAnyKeyAnim.Play("PressKeyFadeOut", 0, 0);
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pressAnyKeyAnim.Play("PressKeyFadeOut", 0, 0);
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SoundByte.PlayOneShot("ui/UIEnter");
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SoundByte.PlayOneShot("ui/UIEnter");
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var nextController = newController;
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if (newController is InputMouse)
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{
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Debug.Log("Mouse used, selecting keyboard instead");
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nextController = controllers[0];
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}
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Debug.Log("Assigning controller: " + newController.GetDeviceName());
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Debug.Log("Assigning controller: " + newController.GetDeviceName());
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var lastController = PlayerInput.GetInputController(1);
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var lastController = PlayerInput.GetInputController(1);
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if (lastController != newController)
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if (lastController != nextController)
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{
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{
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if (nextController == null)
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{
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Debug.Log("invalid controller, using keyboard");
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nextController = controllers[0];
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}
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lastController.SetPlayer(null);
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lastController.SetPlayer(null);
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newController.SetPlayer(1);
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nextController.SetPlayer(1);
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PlayerInput.CurrentControlStyle = newController.GetDefaultStyle();
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PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle();
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usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
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usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
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selectedDisplayIcon.SetActive(!usingMouse);
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selectedDisplayIcon.SetActive(!usingMouse);
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@ -157,10 +169,10 @@ namespace HeavenStudio
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(lastController as InputJoyshock)?.UnAssignOtherHalf();
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(lastController as InputJoyshock)?.UnAssignOtherHalf();
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}
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}
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if ((newController as InputJoyshock) != null)
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if ((nextController as InputJoyshock) != null)
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{
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{
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newController.OnSelected();
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nextController.OnSelected();
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(newController as InputJoyshock)?.UnAssignOtherHalf();
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(nextController as InputJoyshock)?.UnAssignOtherHalf();
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}
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}
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}
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}
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}
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}
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