Ball Redispense text

This commit is contained in:
ThatZeoMan 2024-01-14 15:50:14 -06:00
parent db8c930242
commit 86ea848402
2 changed files with 6 additions and 6 deletions

View file

@ -19,11 +19,11 @@ namespace HeavenStudio.Games.Loaders
{
new Param("toggle", false, "Disable Sound", "Toggle if the dispense sound should be disabled."),
new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played."),
new Param("auto", true, "Auto Redispense", "", new()
new Param("auto", true, "Auto Redispense", "Toggle if a ball should automatically be redispensed if the player lets it fall.", new()
{
new((x, _) => (bool)x, new string[] { "interval" })
}),
new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval")
new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval", "Set how many beats it should take for a ball to be redispensed.")
},
inactiveFunction = delegate
{

View file

@ -35,13 +35,13 @@ namespace HeavenStudio.Games.Loaders
new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."),
new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name."),
//auto dispense stuff
new Param("auto", true, "Auto Redispense", "", new()
new Param("auto", true, "Auto Redispense", "Toggle if a ball should automatically be redispensed if the player lets it pop prematurely.", new()
{
new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" })
}),
new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Based on passes and not beats"),
new Param("ignore", true, "Ignore Special Passes"),
new Param("callAuto", false, "Name Call On Redispense")
new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Set how many passes it should take for a ball to be redispensed."),
new Param("ignore", true, "Ignore Special Passes", "Toggle if the redispense interval should ignore special passes."),
new Param("callAuto", false, "Name Call On Redispense", "Toggle if the recieving kid's name should be called out when a ball is redispensed.")
}
},
new GameAction("pass", "Normal Toss")