Ball Redispense text
This commit is contained in:
parent
db8c930242
commit
86ea848402
|
|
@ -19,11 +19,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
new Param("toggle", false, "Disable Sound", "Toggle if the dispense sound should be disabled."),
|
new Param("toggle", false, "Disable Sound", "Toggle if the dispense sound should be disabled."),
|
||||||
new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played."),
|
new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played."),
|
||||||
new Param("auto", true, "Auto Redispense", "", new()
|
new Param("auto", true, "Auto Redispense", "Toggle if a ball should automatically be redispensed if the player lets it fall.", new()
|
||||||
{
|
{
|
||||||
new((x, _) => (bool)x, new string[] { "interval" })
|
new((x, _) => (bool)x, new string[] { "interval" })
|
||||||
}),
|
}),
|
||||||
new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval")
|
new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval", "Set how many beats it should take for a ball to be redispensed.")
|
||||||
},
|
},
|
||||||
inactiveFunction = delegate
|
inactiveFunction = delegate
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -35,13 +35,13 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."),
|
new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."),
|
||||||
new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name."),
|
new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name."),
|
||||||
//auto dispense stuff
|
//auto dispense stuff
|
||||||
new Param("auto", true, "Auto Redispense", "", new()
|
new Param("auto", true, "Auto Redispense", "Toggle if a ball should automatically be redispensed if the player lets it pop prematurely.", new()
|
||||||
{
|
{
|
||||||
new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" })
|
new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" })
|
||||||
}),
|
}),
|
||||||
new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Based on passes and not beats"),
|
new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Set how many passes it should take for a ball to be redispensed."),
|
||||||
new Param("ignore", true, "Ignore Special Passes"),
|
new Param("ignore", true, "Ignore Special Passes", "Toggle if the redispense interval should ignore special passes."),
|
||||||
new Param("callAuto", false, "Name Call On Redispense")
|
new Param("callAuto", false, "Name Call On Redispense", "Toggle if the recieving kid's name should be called out when a ball is redispensed.")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("pass", "Normal Toss")
|
new GameAction("pass", "Normal Toss")
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue