added stretch camera vfx event
This commit is contained in:
parent
7b3e935961
commit
891af2737e
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@ -371,9 +371,9 @@ RectTransform:
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--- !u!114 &9435782
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@ -3519,9 +3519,9 @@ RectTransform:
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--- !u!114 &121871281
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@ -3664,9 +3664,9 @@ RectTransform:
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m_AnchoredPosition: {x: 72, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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--- !u!114 &129013734
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@ -3786,9 +3786,9 @@ RectTransform:
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 112, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &151246938
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@ -30195,9 +30195,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 40, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1345846031
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@ -38052,9 +38052,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 80, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1783491359
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@ -41644,6 +41644,50 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1981150263}
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m_CullTransparentMesh: 1
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serializedVersion: 6
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- component: {fileID: 1981736779}
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- component: {fileID: 1981736778}
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m_Layer: 0
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m_Name: StretchCameraVFX
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--- !u!4 &1981736779
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Transform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1981736777}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 11
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--- !u!1 &1987174610
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GameObject:
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m_ObjectHideFlags: 0
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@ -969,7 +969,9 @@ namespace HeavenStudio
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{
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_currentMinigame = minigame;
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}
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Vector3 originalScale = currentGameO.transform.localScale;
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currentGameO.transform.parent = eventCaller.GamesHolder.transform;
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currentGameO.transform.localScale = originalScale;
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currentGameO.name = game;
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SetCurrentGame(game, useMinigameColor);
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@ -818,6 +818,22 @@ namespace HeavenStudio
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new Param("axis", GameCamera.CameraAxis.All, "Axis", "The axis to move the camera on" )
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}
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),
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new("stretch camera", "Stretch Camera")
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{
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resizable = true,
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parameters = new()
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{
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new("x1", new EntityTypes.Float(0f, 50f, 1f), "Start Width"),
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new("y1", new EntityTypes.Float(0f, 50f, 1f), "Start Height"),
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new("x2", new EntityTypes.Float(0f, 50f, 1f), "End Width"),
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new("y2", new EntityTypes.Float(0f, 50f, 1f), "End Height"),
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new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new()
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{
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new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "x1", "y1" })
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}),
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new Param("axis", GameCamera.CameraAxis.All, "Axis")
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}
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},
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new GameAction("camera background color", "Camera Background Color", 1, true, new List<Param>()
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{
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new Param("color", Color.black, "Start Color"),
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52
Assets/Scripts/StretchCameraVFX.cs
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52
Assets/Scripts/StretchCameraVFX.cs
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@ -0,0 +1,52 @@
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using Jukebox;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio
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{
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public class StretchCameraVFX : MonoBehaviour
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{
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private List<RiqEntity> _events = new();
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private void Start()
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{
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GameManager.instance.onBeatChanged += OnBeatChanged;
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}
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public void OnBeatChanged(double beat)
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{
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_events = EventCaller.GetAllInGameManagerList("vfx", new string[] { "stretch camera" });
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Update();
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}
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private void Update()
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{
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float newX = 1f;
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float newY = 1f;
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foreach (var e in _events)
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{
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float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (normalized < 0f) break;
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float clampNormal = Mathf.Clamp01(normalized);
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var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]);
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switch ((StaticCamera.ViewAxis)e["axis"])
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{
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case StaticCamera.ViewAxis.All:
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newX = func(e["x1"], e["x2"], clampNormal);
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newY = func(e["y1"], e["y2"], clampNormal);
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break;
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case StaticCamera.ViewAxis.X:
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newX = func(e["x1"], e["x2"], clampNormal);
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break;
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case StaticCamera.ViewAxis.Y:
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newY = func(e["y1"], e["y2"], clampNormal);
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break;
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}
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}
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EventCaller.instance.GamesHolder.transform.localScale = new Vector3(newX, newY, 1f);
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}
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}
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}
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11
Assets/Scripts/StretchCameraVFX.cs.meta
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11
Assets/Scripts/StretchCameraVFX.cs.meta
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@ -0,0 +1,11 @@
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