Animation Touch-Ups & Shadows
Touched up all the old animations to be more accurate to the originals (inaccurate framerate, missing frames, misplaced frames). Also added all the shadows that show up on the doll when the spotlight comes on.
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@ -28,7 +37,7 @@ AnimationClip:
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@ -46,7 +55,7 @@ AnimationClip:
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@ -55,7 +64,7 @@ AnimationClip:
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@ -72,6 +81,15 @@ AnimationClip:
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@ -80,7 +98,7 @@ AnimationClip:
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@ -98,7 +116,7 @@ AnimationClip:
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outSlope: {x: 0, y: 0, z: 0}
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@ -107,7 +125,7 @@ AnimationClip:
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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@ -119,12 +137,46 @@ AnimationClip:
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@ -170,7 +170,7 @@ AnimationClip:
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@ -163,12 +163,22 @@ namespace HeavenStudio.Games
|
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[Header("Animators")]
|
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public Animator dollHead;
|
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public Animator dollArms;
|
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public Animator dollBody;
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public Animator clapEffect;
|
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public Animator sword;
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[Header("Sword")]
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public GameObject swordObj;
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[Header("Shadows")]
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public GameObject shadowHead;
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public GameObject shadowLeftArm;
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public GameObject shadowLeftGloveRim;
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public GameObject shadowRightArm;
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public GameObject shadowRightGlove;
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public GameObject shadowRightGloveRim;
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[Header("Properties")]
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private bool canClap = true;
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public int currentSpotlightClaps = 0;
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|
|
@ -179,6 +189,7 @@ namespace HeavenStudio.Games
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{
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instance = this;
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spotlightMaterial.SetColor("_ColorAlpha", glowSpotlight);
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spotlightMaterial.SetColor("_ColorBravo", glowSpotlight);
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spotlightMaterial.SetColor("_ColorDelta", defaultBgColor);
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|
|
@ -202,6 +213,18 @@ namespace HeavenStudio.Games
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});
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}
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shadowHead.SetActive(spotlight.activeSelf);
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shadowLeftArm.SetActive(spotlight.activeSelf);
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shadowLeftGlove.SetActive(spotlight.activeSelf);
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shadowLeftGloveRim.SetActive(spotlight.activeSelf);
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shadowRightArm.SetActive(spotlight.activeSelf);
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shadowRightGlove.SetActive(spotlight.activeSelf);
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shadowRightGloveRim.SetActive(spotlight.activeSelf);
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if (spotlight.activeSelf) { dollBody.DoScaledAnimationAsync("BodyIdleLit", 0.5f); }
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else { dollBody.DoScaledAnimationAsync("BodyIdle", 0.5f); }
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if (spotlight.activeSelf && currentSpotlightClaps == 0 && forceSpotlight == false)
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{
|
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spotlight.SetActive(false);
|
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|
|
|
|||
Loading…
Reference in a new issue