Modernize Code
Gotta update all the code that broke in the 9 months of this being dead
This commit is contained in:
parent
8261d85627
commit
9383bed324
|
|
@ -938,9 +938,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
SoundSequences: []
|
||||
EligibleHits: []
|
||||
scheduledInputs: []
|
||||
firstEnable: 0
|
||||
Background: {fileID: 8803862954908386457}
|
||||
bg: {fileID: 8803862954908386457}
|
||||
stageLeft: {fileID: 2624870750878462004}
|
||||
|
|
@ -2511,7 +2509,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!4 &7244187080185357008
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -188,14 +188,14 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (PlayerInput.Pressed() && canClap == true && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && canClap == true && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
Jukebox.PlayOneShotGame($"clapTrap/clap");
|
||||
SoundByte.PlayOneShotGame($"clapTrap/clap");
|
||||
|
||||
dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f);
|
||||
clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f);
|
||||
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }),
|
||||
new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap = true; })
|
||||
|
|
@ -215,7 +215,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
|
||||
public void Clap(float beat, float length, int type, bool spotlightBool)
|
||||
public void Clap(double beat, float length, int type, bool spotlightBool)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("clapTrap/donk", beat),
|
||||
|
|
@ -244,7 +244,7 @@ namespace HeavenStudio.Games
|
|||
swordClone.spotlightToggle = spotlightBool;
|
||||
}
|
||||
|
||||
public void DollAnimations(float beat, int animate)
|
||||
public void DollAnimations(double beat, int animate)
|
||||
{
|
||||
if (animate == 0)
|
||||
{
|
||||
|
|
@ -253,12 +253,12 @@ namespace HeavenStudio.Games
|
|||
else if (animate == 1)
|
||||
{
|
||||
dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f);
|
||||
Jukebox.PlayOneShotGame($"clapTrap/deepInhale");
|
||||
SoundByte.PlayOneShotGame($"clapTrap/deepInhale");
|
||||
}
|
||||
else if (animate == 2)
|
||||
{
|
||||
dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f);
|
||||
Jukebox.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}");
|
||||
SoundByte.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}");
|
||||
}
|
||||
else if (animate == 3)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_ClapTrap
|
|||
|
||||
void Start()
|
||||
{
|
||||
game.ScheduleInput((float)cueStart, cueLength, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Out);
|
||||
game.ScheduleInput((float)cueStart, cueLength, ClapTrap.InputAction_BasicPress, Hit, Miss, Out);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
|
@ -49,17 +49,17 @@ namespace HeavenStudio.Games.Scripts_ClapTrap
|
|||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}");
|
||||
SoundByte.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}");
|
||||
dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f);
|
||||
}
|
||||
else if (state >= -0.01f && state <= 0.01f)
|
||||
{
|
||||
Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}");
|
||||
SoundByte.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}");
|
||||
dollHead.DoScaledAnimationAsync("HeadHit", 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}");
|
||||
SoundByte.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}");
|
||||
dollHead.DoScaledAnimationAsync("HeadHit", 0.5f);
|
||||
}
|
||||
|
||||
|
|
@ -76,7 +76,7 @@ namespace HeavenStudio.Games.Scripts_ClapTrap
|
|||
|
||||
private void Miss(PlayerActionEvent caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame($"clapTrap/miss");
|
||||
SoundByte.PlayOneShotGame($"clapTrap/miss");
|
||||
dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f);
|
||||
dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f);
|
||||
|
||||
|
|
|
|||
|
|
@ -83,6 +83,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbClapLoader failed!");
|
||||
}
|
||||
|
||||
game = RvlClapTrapLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader RvlClapTrapLoader failed!");
|
||||
}
|
||||
|
||||
game = NtrCoinLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -18,5 +18,303 @@ MonoBehaviour:
|
|||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/TestCommand.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
||||
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
|
||||
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
||||
- Assets/Scripts/Games/AirRally/CloudsManager.cs
|
||||
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Editor/SpritesheetScaler.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
||||
- Assets/Scripts/UI/Overlays/GoForAPerfect.cs
|
||||
- Assets/Scripts/Games/CropStomp/Farmer.cs
|
||||
- Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
|
||||
- Assets/Scripts/Games/Fireworks/FireworksBomb.cs
|
||||
- Assets/Scripts/Games/Global/Textbox.cs
|
||||
- Assets/Scripts/OpeningManager.cs
|
||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Football.cs
|
||||
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
||||
- Assets/Scripts/Games/DJSchool/DJYellow.cs
|
||||
- Assets/Scripts/Games/AirRally/RvlIsland.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCTotem.cs
|
||||
- Assets/Scripts/Transform/SuperCurveObject.cs
|
||||
- Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
|
||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
||||
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
|
||||
- Assets/Scripts/Games/DogNinja/SpawnHalves.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
||||
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
||||
- Assets/Plugins/Color picker/ColorPreview.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
||||
- Assets/Scripts/LevelEditor/Editor.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
|
||||
- Assets/Scripts/Games/Global/Filter.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
||||
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
||||
- Assets/Scripts/ScreenTiling.cs
|
||||
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs
|
||||
- Assets/Scripts/Games/ClapTrap/Sword.cs
|
||||
- Assets/Scripts/JudgementManager.cs
|
||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/WorkingDough/BGBall.cs
|
||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoysBall.cs
|
||||
- Assets/Scripts/LevelEditor/BPMText.cs
|
||||
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
||||
- Assets/Scripts/GameInitializer.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/Scripts/LevelEditor/Theme.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
||||
- Assets/Scripts/Common/CanvasScroll.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
|
||||
- Assets/Scripts/UI/RightClickDropdownObject.cs
|
||||
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
|
||||
- Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Global/Flash.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/ICommand.cs
|
||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
||||
- Assets/Scripts/Games/RhythmRally/Paddlers.cs
|
||||
- Assets/Scripts/Util/SavWav.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
||||
- Assets/Scripts/Games/BlueBear/Treat.cs
|
||||
- Assets/Scripts/Games/Manzai/Manzai.cs
|
||||
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
|
||||
- Assets/Scripts/Games/TrickClass/MobTrickObj.cs
|
||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/Meat.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
||||
- Assets/Scripts/Games/QuizShow/QSTimer.cs
|
||||
- Assets/Scripts/CircleCursor.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SpecialTimelineObj.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
|
||||
- Assets/Scripts/Games/Rockers/RockerBendInput.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/VolumeDialog.cs
|
||||
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
|
||||
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
|
||||
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
||||
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindowUtils.cs
|
||||
- Assets/Scripts/Games/Fireworks/Rocket.cs
|
||||
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/DebugUI.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
||||
- Assets/Scripts/LevelEditor/TooltipGiver.cs
|
||||
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
|
||||
- Assets/Editor/CreateMinigameScriptTemplate.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiChild.cs
|
||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelectorGame.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
|
||||
- Assets/Scripts/Games/Spaceball/Alien.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||
- Assets/Scripts/Util/GameEvent.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
|
||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/Dumpling.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
|
||||
- Assets/Scripts/Games/Spaceball/SpaceballBall.cs
|
||||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
|
||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||
- Assets/Editor/BuildScript.cs
|
||||
- Assets/Scripts/LevelEditor/Selections.cs
|
||||
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||
- Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Hair.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossKid.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/Scripts/Transform/ScaleByVelocity.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
|
||||
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
- Assets/Scripts/StretchCameraVFX.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
|
||||
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
|
||||
- Assets/Scripts/Games/ForkLifter/Pea.cs
|
||||
- Assets/Scripts/LevelEditor/WaveformVisual.cs
|
||||
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
|
||||
- Assets/Scripts/Util/Sound.cs
|
||||
- Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
|
||||
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
||||
- Assets/Scripts/Games/SlotMonster/SlotButton.cs
|
||||
- Assets/Scripts/Util/StringUtils.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
|
||||
- Assets/Scripts/Games/AirRally/RvlBirds.cs
|
||||
- Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Splashdown/NtrSplash.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
|
||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCDragon.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
||||
- Assets/Scripts/LevelEditor/DisableSelectOnHover.cs
|
||||
- Assets/Scripts/GameCamera.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCJumper.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
||||
- Assets/Scripts/StaticCamera.cs
|
||||
- Assets/Scripts/Util/SoundByte.cs
|
||||
- Assets/Scripts/Games/Splashdown/NtrSynchrette.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/VolumeTimelineObj.cs
|
||||
- Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs
|
||||
- Assets/Scripts/Util/EntityTypes.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
||||
- Assets/Scripts/Common/MemRenderer.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
|
||||
- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCGroundManager.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/Scripts/Games/SoundEffects.cs
|
||||
- Assets/Scripts/PostProcessingVFX.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
||||
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/Octopus.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Plant.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs
|
||||
- Assets/Scripts/Common/SoundSequence.cs
|
||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/SpecialMarker.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
||||
- Assets/Scripts/UI/Overlays/ChartSectionDisplay.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindowHandle.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
|
||||
- Assets/Scripts/UI/PauseMenu.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
||||
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/Scripts/Games/AirRally/Cloud.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Scripts/InputSystem/InputController.cs
|
||||
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/Scripts/Util/MultiSound.cs
|
||||
- Assets/Scripts/Util/MathUtils.cs
|
||||
- Assets/Editor/CreateAssetBundles.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
|
||||
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
||||
- Assets/Scripts/StudioDance/Dancer.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
||||
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
|
||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
|
|||
Loading…
Reference in a new issue