This commit is contained in:
Rapandrasmus 2023-06-26 19:25:30 +02:00
parent 65d0158d07
commit 8a6b1b93d5
2 changed files with 18 additions and 1 deletions

View file

@ -241,7 +241,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &9016694733661613840
Transform:
m_ObjectHideFlags: 0

View file

@ -248,6 +248,23 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private void JustRollRelease(PlayerActionEvent caller, float state)
{
if (isFish)
{
game.ScoreMiss();
game.playYan.Shock();
fish.DoScaledAnimationAsync("Shock", 0.5f);
handler.StopAll();
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
{
game.playYan.Fall(caller.timer + caller.startBeat + 4);
fish.DoScaledAnimationAsync("FishIdle", 0.5f);
})
});
return;
}
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShotGame("nightWalkAgb/ng");