This commit is contained in:
Rapandrasmus 2023-01-19 18:08:34 +01:00
parent 133d30efa8
commit 91734ae61f
10 changed files with 5440 additions and 111 deletions

File diff suppressed because one or more lines are too long

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View file

@ -200,6 +200,7 @@ namespace HeavenStudio.Games
public void SetIntervalStart(float beat, float interval)
{
Debug.Log("Start Interval");
if (!intervalStarted)
{
intervalStarted = true;
@ -294,9 +295,7 @@ namespace HeavenStudio.Games
ballComponent.enterUpCurve = npcEnterUpCurve;
ballComponent.exitDownCurve = npcExitDownCurve;
ballComponent.enterDownCurve = npcEnterDownCurve;
ballComponent.currentFlyingStage = (FlyingStage)(2 - Mathf.Abs(offSet * 2));
spawnedBall.SetActive(true);
ballComponent.currentFlyingStage = (FlyingStage)(2 - Mathf.Abs(offSet));
if (isBig && !bigMode)
{
@ -305,6 +304,7 @@ namespace HeavenStudio.Games
BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
{
new BeatAction.Action(beat - offSet, delegate { spawnedBall.SetActive(true); }),
new BeatAction.Action(beat, delegate { doughDudesNPC.GetComponent<Animator>().Play(isBig ? "BigDoughJump" : "SmallDoughJump", 0, 0); } ),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall"); } ),
new BeatAction.Action(beat, delegate { npcImpact.SetActive(true); } ),
@ -424,8 +424,8 @@ namespace HeavenStudio.Games
{
queuedIntervals.Add(new QueuedInterval()
{
beat = beat,
interval = interval - 1,
beat = beat + 1f,
interval = interval,
});
}
}
@ -443,6 +443,9 @@ namespace HeavenStudio.Games
{
ballTriggerSetInterval = false;
beatInterval = interval.interval;
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(interval.beat, delegate { SetIntervalStart(interval.beat, interval.interval); }),
@ -451,6 +454,31 @@ namespace HeavenStudio.Games
}
queuedIntervals.Clear();
}
if (queuedBalls.Count > 0)
{
foreach (var ball in queuedBalls)
{
float offSet = ball.beat - cond.songPositionInBeats;
float spawnOffset = offSet > 1f ? offSet - 1 : 0;
if (ball.isBig) NPCBallTransporters.GetComponent<Animator>().Play("BigMode", 0, 0);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate {
if (!intervalStarted && ballTriggerSetInterval)
{
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0);
SetIntervalStart(ball.beat, beatInterval);
}
}),
new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate { InstantExitBall(ball.beat, ball.isBig, offSet); }),
new BeatAction.Action(ball.beat + beatInterval - 1, delegate { SpawnPlayerBall(ball.beat + beatInterval - 1, ball.isBig); }),
});
}
queuedBalls.Clear();
}
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
@ -462,27 +490,6 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame("workingDough/PlayerBigJump");
}
}
void LateUpdate()
{
Conductor cond = Conductor.instance;
if (!cond.isPlaying || cond.isPaused) return;
if (queuedBalls.Count > 0)
{
foreach (var ball in queuedBalls)
{
if (ball.isBig) NPCBallTransporters.GetComponent<Animator>().Play("BigMode", 0, 0);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(ball.beat - 1f, delegate { if (!intervalStarted && ballTriggerSetInterval) SetIntervalStart(ball.beat, beatInterval - 1f); }),
new BeatAction.Action(ball.beat - 1f, delegate { InstantExitBall(ball.beat, ball.isBig, ball.beat - intervalStartBeat); }),
new BeatAction.Action(ball.beat - 1f + beatInterval, delegate { SpawnPlayerBall(ball.beat + beatInterval, ball.isBig); }),
});
}
queuedBalls.Clear();
}
}
void WrongInputBig(PlayerActionEvent caller, float state)
{