DONE
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: Infinity
|
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outSlope: 0
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tangentMode: 7
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
|
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.y
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path: MrGameAndWatchHead
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -6.829
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inSlope: Infinity
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outSlope: 0
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tangentMode: 7
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.z
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path: MrGameAndWatchHead
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
|
||||
weightedMode: 0
|
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inWeight: 0
|
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outWeight: 0
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m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
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attribute: m_FlipX
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path: MrGameAndWatchBody
|
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classID: 212
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
|
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_FlipX
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path: MrGameAndWatchHead
|
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classID: 212
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script: {fileID: 0}
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m_EulerEditorCurves:
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- curve:
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serializedVersion: 2
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m_Curve: []
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: MrGameAndWatchHand
|
||||
classID: 4
|
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script: {fileID: 0}
|
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- curve:
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||||
serializedVersion: 2
|
||||
m_Curve: []
|
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m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: MrGameAndWatchHand
|
||||
classID: 4
|
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script: {fileID: 0}
|
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- curve:
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||||
serializedVersion: 2
|
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m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: MrGameAndWatchHand
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
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||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: MrGameAndWatchHead
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: MrGameAndWatchHead
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: MrGameAndWatchHead
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
m_HasGenericRootTransform: 0
|
||||
m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
||||
|
|
|
@ -25485,7 +25485,7 @@ MonoBehaviour:
|
|||
m_TargetGraphic: {fileID: 1589389272}
|
||||
m_HandleRect: {fileID: 1589389271}
|
||||
m_Direction: 2
|
||||
m_Value: 1
|
||||
m_Value: 0
|
||||
m_Size: 1
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
|
@ -32510,7 +32510,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 1, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 124.46795}
|
||||
m_AnchoredPosition: {x: 0, y: 124.46796}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &1154875944
|
||||
|
@ -45880,7 +45880,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 111.50012, y: -29.533966}
|
||||
m_AnchoredPosition: {x: 111.50012, y: -29.533936}
|
||||
m_SizeDelta: {x: 223, y: -108.27}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1671351976
|
||||
|
@ -49361,7 +49361,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 12.300995}
|
||||
m_AnchoredPosition: {x: 0, y: 12.301025}
|
||||
m_SizeDelta: {x: 1, y: -24.602}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &1861169745
|
||||
|
@ -52661,7 +52661,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -29.529938}
|
||||
m_AnchoredPosition: {x: 0, y: -29.529907}
|
||||
m_SizeDelta: {x: 0, y: -108.26}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1980243267
|
||||
|
|
|
@ -200,6 +200,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void SetIntervalStart(float beat, float interval)
|
||||
{
|
||||
Debug.Log("Start Interval");
|
||||
if (!intervalStarted)
|
||||
{
|
||||
intervalStarted = true;
|
||||
|
@ -294,9 +295,7 @@ namespace HeavenStudio.Games
|
|||
ballComponent.enterUpCurve = npcEnterUpCurve;
|
||||
ballComponent.exitDownCurve = npcExitDownCurve;
|
||||
ballComponent.enterDownCurve = npcEnterDownCurve;
|
||||
ballComponent.currentFlyingStage = (FlyingStage)(2 - Mathf.Abs(offSet * 2));
|
||||
|
||||
spawnedBall.SetActive(true);
|
||||
ballComponent.currentFlyingStage = (FlyingStage)(2 - Mathf.Abs(offSet));
|
||||
|
||||
if (isBig && !bigMode)
|
||||
{
|
||||
|
@ -305,6 +304,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat - offSet, delegate { spawnedBall.SetActive(true); }),
|
||||
new BeatAction.Action(beat, delegate { doughDudesNPC.GetComponent<Animator>().Play(isBig ? "BigDoughJump" : "SmallDoughJump", 0, 0); } ),
|
||||
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall"); } ),
|
||||
new BeatAction.Action(beat, delegate { npcImpact.SetActive(true); } ),
|
||||
|
@ -424,8 +424,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
queuedIntervals.Add(new QueuedInterval()
|
||||
{
|
||||
beat = beat,
|
||||
interval = interval - 1,
|
||||
beat = beat + 1f,
|
||||
interval = interval,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -443,6 +443,9 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
ballTriggerSetInterval = false;
|
||||
beatInterval = interval.interval;
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
|
||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
|
||||
if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(interval.beat, delegate { SetIntervalStart(interval.beat, interval.interval); }),
|
||||
|
@ -451,6 +454,31 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
queuedIntervals.Clear();
|
||||
}
|
||||
if (queuedBalls.Count > 0)
|
||||
{
|
||||
foreach (var ball in queuedBalls)
|
||||
{
|
||||
float offSet = ball.beat - cond.songPositionInBeats;
|
||||
float spawnOffset = offSet > 1f ? offSet - 1 : 0;
|
||||
if (ball.isBig) NPCBallTransporters.GetComponent<Animator>().Play("BigMode", 0, 0);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate {
|
||||
if (!intervalStarted && ballTriggerSetInterval)
|
||||
{
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
|
||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
|
||||
if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
SetIntervalStart(ball.beat, beatInterval);
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(ball.beat - offSet + spawnOffset, delegate { InstantExitBall(ball.beat, ball.isBig, offSet); }),
|
||||
new BeatAction.Action(ball.beat + beatInterval - 1, delegate { SpawnPlayerBall(ball.beat + beatInterval - 1, ball.isBig); }),
|
||||
});
|
||||
|
||||
}
|
||||
queuedBalls.Clear();
|
||||
}
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
{
|
||||
doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
|
||||
|
@ -462,27 +490,6 @@ namespace HeavenStudio.Games
|
|||
Jukebox.PlayOneShotGame("workingDough/PlayerBigJump");
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
Conductor cond = Conductor.instance;
|
||||
if (!cond.isPlaying || cond.isPaused) return;
|
||||
if (queuedBalls.Count > 0)
|
||||
{
|
||||
foreach (var ball in queuedBalls)
|
||||
{
|
||||
if (ball.isBig) NPCBallTransporters.GetComponent<Animator>().Play("BigMode", 0, 0);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(ball.beat - 1f, delegate { if (!intervalStarted && ballTriggerSetInterval) SetIntervalStart(ball.beat, beatInterval - 1f); }),
|
||||
new BeatAction.Action(ball.beat - 1f, delegate { InstantExitBall(ball.beat, ball.isBig, ball.beat - intervalStartBeat); }),
|
||||
new BeatAction.Action(ball.beat - 1f + beatInterval, delegate { SpawnPlayerBall(ball.beat + beatInterval, ball.isBig); }),
|
||||
});
|
||||
|
||||
}
|
||||
queuedBalls.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
void WrongInputBig(PlayerActionEvent caller, float state)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue