fix missing references in a karate man method
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@ -945,6 +945,9 @@ namespace HeavenStudio.Games
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void UpdateFilterColour(Color bgColor, Color filterColor)
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void UpdateFilterColour(Color bgColor, Color filterColor)
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{
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{
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bgGradientRenderer = BGGradient.GetComponent<SpriteRenderer>();
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bgBloodRenderer = BGBlood.GetComponent<SpriteRenderer>();
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bgRadialRenderer = BGRadial.GetComponent<SpriteRenderer>();
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Color col;
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Color col;
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if (textureFilterType == (int) ShadowType.Tinted)
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if (textureFilterType == (int) ShadowType.Tinted)
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col = Color.LerpUnclamped(bgColor, ShadowBlendColor, 0.45f);
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col = Color.LerpUnclamped(bgColor, ShadowBlendColor, 0.45f);
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