Modernize Code

Gotta update all the code that broke in the 9 months of this being dead
This commit is contained in:
RaffyTaffy14 2024-02-23 23:32:18 -05:00
parent 8261d85627
commit 9383bed324
5 changed files with 321 additions and 15 deletions

View file

@ -938,9 +938,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
SoundSequences: [] SoundSequences: []
EligibleHits: []
scheduledInputs: [] scheduledInputs: []
firstEnable: 0
Background: {fileID: 8803862954908386457} Background: {fileID: 8803862954908386457}
bg: {fileID: 8803862954908386457} bg: {fileID: 8803862954908386457}
stageLeft: {fileID: 2624870750878462004} stageLeft: {fileID: 2624870750878462004}
@ -2511,7 +2509,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!4 &7244187080185357008 --- !u!4 &7244187080185357008
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View file

@ -188,14 +188,14 @@ namespace HeavenStudio.Games
private void Update() private void Update()
{ {
if (PlayerInput.Pressed() && canClap == true && !IsExpectingInputNow(InputType.STANDARD_DOWN)) if (PlayerInput.GetIsAction(InputAction_BasicPress) && canClap == true && !IsExpectingInputNow(InputAction_BasicPress))
{ {
Jukebox.PlayOneShotGame($"clapTrap/clap"); SoundByte.PlayOneShotGame($"clapTrap/clap");
dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f); dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f);
clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }), new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }),
new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap = true; }) new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap = true; })
@ -215,7 +215,7 @@ namespace HeavenStudio.Games
} }
public void Clap(float beat, float length, int type, bool spotlightBool) public void Clap(double beat, float length, int type, bool spotlightBool)
{ {
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("clapTrap/donk", beat), new MultiSound.Sound("clapTrap/donk", beat),
@ -244,7 +244,7 @@ namespace HeavenStudio.Games
swordClone.spotlightToggle = spotlightBool; swordClone.spotlightToggle = spotlightBool;
} }
public void DollAnimations(float beat, int animate) public void DollAnimations(double beat, int animate)
{ {
if (animate == 0) if (animate == 0)
{ {
@ -253,12 +253,12 @@ namespace HeavenStudio.Games
else if (animate == 1) else if (animate == 1)
{ {
dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f); dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f);
Jukebox.PlayOneShotGame($"clapTrap/deepInhale"); SoundByte.PlayOneShotGame($"clapTrap/deepInhale");
} }
else if (animate == 2) else if (animate == 2)
{ {
dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f); dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f);
Jukebox.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}"); SoundByte.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}");
} }
else if (animate == 3) else if (animate == 3)
{ {

View file

@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_ClapTrap
void Start() void Start()
{ {
game.ScheduleInput((float)cueStart, cueLength, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Out); game.ScheduleInput((float)cueStart, cueLength, ClapTrap.InputAction_BasicPress, Hit, Miss, Out);
gameObject.SetActive(false); gameObject.SetActive(false);
} }
@ -49,17 +49,17 @@ namespace HeavenStudio.Games.Scripts_ClapTrap
{ {
if (state >= 1f || state <= -1f) if (state >= 1f || state <= -1f)
{ {
Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}"); SoundByte.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}");
dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f); dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f);
} }
else if (state >= -0.01f && state <= 0.01f) else if (state >= -0.01f && state <= 0.01f)
{ {
Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}"); SoundByte.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}");
dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); dollHead.DoScaledAnimationAsync("HeadHit", 0.5f);
} }
else else
{ {
Jukebox.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}"); SoundByte.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}");
dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); dollHead.DoScaledAnimationAsync("HeadHit", 0.5f);
} }
@ -76,7 +76,7 @@ namespace HeavenStudio.Games.Scripts_ClapTrap
private void Miss(PlayerActionEvent caller) private void Miss(PlayerActionEvent caller)
{ {
Jukebox.PlayOneShotGame($"clapTrap/miss"); SoundByte.PlayOneShotGame($"clapTrap/miss");
dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f); dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f);
dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f); dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f);

View file

@ -83,6 +83,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbClapLoader failed!"); Debug.LogWarning("Game loader AgbClapLoader failed!");
} }
game = RvlClapTrapLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader RvlClapTrapLoader failed!");
}
game = NtrCoinLoader.AddGame(eventCaller); game = NtrCoinLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {

View file

@ -18,5 +18,303 @@ MonoBehaviour:
_disableAutoReloadInBackground: 0 _disableAutoReloadInBackground: 0
ImportedScriptPaths: ImportedScriptPaths:
- Assets/Scripts/Games/Tunnel/Tunnel.cs - Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/LevelEditor/Commands/TestCommand.cs
- Assets/Scripts/Games/DoubleDate/Basketball.cs
- Assets/Scripts/Games/QuizShow/QuizShow.cs
- Assets/Scripts/Minigames.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
- Assets/Scripts/Util/BeatAction.cs
- Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
- Assets/Scripts/Games/AirRally/CloudsManager.cs
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
- Assets/Scripts/InputSystem/PlayerInput.cs
- Assets/Scripts/EventCaller.cs
- Assets/Editor/SpritesheetScaler.cs
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- Assets/Scripts/UI/Overlays/GoForAPerfect.cs
- Assets/Scripts/Games/CropStomp/Farmer.cs
- Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
- Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
- Assets/Scripts/Games/Fireworks/FireworksBomb.cs
- Assets/Scripts/Games/Global/Textbox.cs
- Assets/Scripts/OpeningManager.cs
- Assets/Scripts/Games/BlueBear/BlueBear.cs
- Assets/Scripts/Games/DoubleDate/Football.cs
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
- Assets/Scripts/Games/TapTrial/TapTrial.cs
- Assets/Scripts/Games/DJSchool/DJYellow.cs
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- Assets/Scripts/Games/Rockers/RockersRocker.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
- Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
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- Assets/Scripts/Games/TrickClass/TrickClass.cs
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- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
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- Assets/Scripts/Games/DogNinja/SpawnHalves.cs
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
- Assets/Scripts/LevelEditor/Commands/Block.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
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- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
- Assets/Scripts/Games/Global/Filter.cs
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
- Assets/Scripts/ScreenTiling.cs
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- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
- Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs
- Assets/Scripts/Games/ClapTrap/Sword.cs
- Assets/Scripts/JudgementManager.cs
- Assets/Scripts/Games/PlayerActionEvent.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
- Assets/Scripts/Games/WorkingDough/BGBall.cs
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- Assets/Scripts/UI/RightClickDropdownObject.cs
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
- Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
- Assets/Scripts/Games/Global/Flash.cs
- Assets/Scripts/LevelEditor/Commands/ICommand.cs
- Assets/Scripts/StudioDance/StudioDanceManager.cs
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
- Assets/Scripts/Games/RhythmRally/Paddlers.cs
- Assets/Scripts/Util/SavWav.cs
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- Assets/Scripts/Games/FirstContact/FirstContact.cs
- Assets/Scripts/Games/Spaceball/Spaceball.cs
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- Assets/Scripts/Games/BlueBear/Treat.cs
- Assets/Scripts/Games/Manzai/Manzai.cs
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- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
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- Assets/Scripts/Games/DJSchool/DJSchool.cs
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- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
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- Assets/Scripts/Games/QuizShow/QSTimer.cs
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- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
- Assets/Scripts/Games/Rockers/RockerBendInput.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/VolumeDialog.cs
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- Assets/Scripts/Games/Splashdown/Splashdown.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
- Assets/Scripts/LevelEditor/BeatGrid.cs
- Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
- Assets/GUIWindows/Scripts/GUIWindowUtils.cs
- Assets/Scripts/Games/Fireworks/Rocket.cs
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/DebugUI.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/Conductor.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
- Assets/Scripts/Games/FirstContact/Translator.cs
- Assets/Scripts/LevelEditor/TooltipGiver.cs
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- Assets/Editor/CreateMinigameScriptTemplate.cs
- Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiChild.cs
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelectorGame.cs
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
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- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
- Assets/Scripts/Util/GameEvent.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
- Assets/Scripts/Games/GleeClub/GleeClub.cs
- Assets/Scripts/Games/MunchyMonk/Dumpling.cs
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
- Assets/Scripts/Games/Spaceball/SpaceballBall.cs
- Assets/Scripts/Games/FanClub/FanClub.cs
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
- Assets/Editor/BuildScript.cs
- Assets/Scripts/LevelEditor/Selections.cs
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
- Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
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- Assets/Scripts/Games/RhythmTweezers/Hair.cs
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
- Assets/Scripts/Games/TossBoys/TossKid.cs
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- Assets/Scripts/Transform/ScaleByVelocity.cs
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
- Assets/Scripts/Games/CropStomp/Veggie.cs
- Assets/Scripts/Games/DJSchool/Student.cs
- Assets/Scripts/StretchCameraVFX.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
- Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
- Assets/Scripts/Games/CallAndResponseHandler.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
- Assets/Scripts/Games/ForkLifter/Pea.cs
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- Assets/Scripts/Games/CatchyTune/Fruit.cs
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- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
- Assets/Scripts/Util/Sound.cs
- Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/PersistentDataManager.cs
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
- Assets/Scripts/Games/CoinToss/CoinToss.cs
- Assets/Scripts/Games/SlotMonster/SlotButton.cs
- Assets/Scripts/Util/StringUtils.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
- Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
- Assets/Scripts/Games/AirRally/RvlBirds.cs
- Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
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- Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs
- Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
- Assets/Scripts/AppInfo.cs
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
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- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
- Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
- Assets/Scripts/Games/DogNinja/DogNinja.cs
- Assets/Scripts/Games/TotemClimb/TCDragon.cs
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
- Assets/Scripts/LevelEditor/DisableSelectOnHover.cs
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- Assets/Scripts/Games/TotemClimb/TCJumper.cs
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
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- Assets/Scripts/Games/Splashdown/NtrSynchrette.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/VolumeTimelineObj.cs
- Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
- Assets/Scripts/Games/CropStomp/CropStomp.cs
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs
- Assets/Scripts/Util/EntityTypes.cs
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- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
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- Assets/Scripts/LevelEditor/EditorTheme.cs
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- Assets/Scripts/Games/WizardsWaltz/Plant.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs
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- Assets/Scripts/Common/SoundSequence.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
- Assets/Scripts/LevelEditor/Commands/SpecialMarker.cs
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- Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
- Assets/Scripts/UI/PauseMenu.cs
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- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
- Assets/Scripts/GlobalGameManager.cs
- Assets/Scripts/Games/AirRally/Cloud.cs
- Assets/Scripts/GameManager.cs
- Assets/Scripts/InputSystem/InputController.cs
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
- Assets/Scripts/TitleManager.cs
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- Assets/Scripts/Games/Tambourine/Tambourine.cs
- Assets/Scripts/Util/MultiSound.cs
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- Assets/Editor/CreateAssetBundles.cs
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
- Assets/Scripts/StudioDance/Dancer.cs
- Assets/Scripts/Games/Lockstep/Lockstep.cs
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
- Assets/Scripts/Games/Fireworks/Fireworks.cs
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
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