Inu Sensei Tweeting

Inu Sensei now does his animation during the duration of the End Pose cue.
This commit is contained in:
RaffyTaffy14 2023-02-01 21:56:44 -05:00
parent a1b14e47a1
commit 93ecc2b280
9 changed files with 3872 additions and 37 deletions

View file

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m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &6605198258138613942
AnimatorState:
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m_ObjectHideFlags: 1
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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View file

@ -43,7 +43,7 @@ TextureImporter:
second: inuCollar
- first:
213: -3432944208663641432
second: inuLolIdk
second: inuMouth
externalObjects: {}
serializedVersion: 11
mipmaps:
@ -406,7 +406,7 @@ TextureImporter:
edges: []
weights: []
- serializedVersion: 2
name: inuLolIdk
name: inuMouth
rect:
serializedVersion: 2
x: 890

View file

@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders
new GameAction("endPose", "End Pose")
{
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.Pose(e.beat); },
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Pose(e.beat); },
defaultLength = 5f
}
@ -94,15 +94,15 @@ namespace HeavenStudio.Games
}
}
public static void Pose(float beat)
public void Pose(float beat)
{
var cond = Conductor.instance;
var cueLength = 60 / cond.songBpm * 3;
var loopAmount = Math.Ceiling((cueLength - 0.208) / 0.395);
var cueLength = 3 * cond.secPerBeat;
print(cond.pitchedSecPerBeat);
var loopAmount = Math.Round((cueLength - 0.208) / 0.395);
var beatsPerSecond = cond.songBpm / 60;
var soundBeatLength = beatsPerSecond * 0.395;
print(cueLength + " and " + loopAmount);
List<MultiSound.Sound> sound = new List<MultiSound.Sound>();
sound.Add(new MultiSound.Sound("sumoBrothers/posesignalBegin", beat));
@ -111,9 +111,17 @@ namespace HeavenStudio.Games
{
sound.Add(new MultiSound.Sound("sumoBrothers/posesignalLoop", i * (float)soundBeatLength + beat - (float)soundBeatLength + ((float)beatsPerSecond * 0.208f)));
}
print(sound.ToArray());
MultiSound.Play(sound.ToArray());
var tweetLength = (float)loopAmount * (float)soundBeatLength - (float)soundBeatLength + ((float)beatsPerSecond * 0.208f);
print(tweetLength);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate { if (GameManager.instance.currentGame == "sumoBrothers") inuSensei.DoScaledAnimationAsync("InuTweet", 0.5f); }),
new BeatAction.Action(beat + tweetLength + 1, delegate { if (GameManager.instance.currentGame == "sumoBrothers") inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); })
});
}