some notes
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@ -96,6 +96,7 @@ namespace HeavenStudio
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{
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{
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get
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get
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{
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{
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//TODO: do this checking and conversion on load instead of at runtime
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Minigames.Minigame game = EventCaller.instance.GetMinigame(datamodel.Split(0));
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Minigames.Minigame game = EventCaller.instance.GetMinigame(datamodel.Split(0));
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Minigames.GameAction action = EventCaller.instance.GetGameAction(game, datamodel.Split(1));
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Minigames.GameAction action = EventCaller.instance.GetGameAction(game, datamodel.Split(1));
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Minigames.Param param = EventCaller.instance.GetGameParam(game, datamodel.Split(1), propertyName);
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Minigames.Param param = EventCaller.instance.GetGameParam(game, datamodel.Split(1), propertyName);
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@ -215,6 +216,7 @@ namespace HeavenStudio
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length = entity.length,
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length = entity.length,
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swing = entity.swing,
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swing = entity.swing,
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datamodel = entity.datamodel,
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datamodel = entity.datamodel,
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//TODO: only convert properties that actually exist in each GameAction
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DynamicData = new Dictionary<string, dynamic>()
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DynamicData = new Dictionary<string, dynamic>()
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{
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{
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{ "valA", entity.valA },
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{ "valA", entity.valA },
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