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@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Global
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private List<Texture2D> amplifyTextures = new List<Texture2D>(); // All available camera filters in texture format
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// Because of how HS serializes enums, we have to number these manually to make sure a level doesn't break if we add more.
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// Backwards compatability is preserved as long as new elements are appended to the end of this enum. (!DO NOT TRY TO SORT THESE!)
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public enum FilterType
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{
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accent = 0,
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