This commit is contained in:
Braedon Lewis 2023-01-26 21:11:49 -05:00
parent 1d4b023e82
commit 96406de43e

View file

@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Global
private List<Texture2D> amplifyTextures = new List<Texture2D>(); // All available camera filters in texture format
// Because of how HS serializes enums, we have to number these manually to make sure a level doesn't break if we add more.
// Backwards compatability is preserved as long as new elements are appended to the end of this enum. (!DO NOT TRY TO SORT THESE!)
public enum FilterType
{
accent = 0,