Merge branch 'release_1' into pr/615
This commit is contained in:
commit
96608151b6
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 375dce47d61a68447a1b4813869b10b2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class BCCAD : IDataModel
|
||||
{
|
||||
|
||||
public BCCAD Read(byte[] bytes)
|
||||
{
|
||||
sheetW = BitConverter.ToUInt16(bytes, 4);
|
||||
sheetH = BitConverter.ToUInt16(bytes, 6);
|
||||
|
||||
|
||||
// int max = (bytes[8] * 2) + 12;
|
||||
int max = 64 * bytes[8] + 12;
|
||||
|
||||
// note this doesn't account for empty sprites, but I'll get there when i get there
|
||||
for (int i = 12; i < max; i += 2) // 16 bit bytes, skip every 2nd byte
|
||||
{
|
||||
ISprite spriteParts_ = new ISprite();
|
||||
int compare = 0;
|
||||
for (int j = 0; j < bytes[i]; j++)
|
||||
{
|
||||
int ind = i + 4 + (64 * j);
|
||||
|
||||
ISpritePart part = new ISpritePart();
|
||||
part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
|
||||
part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
|
||||
part.regionW = BitConverter.ToUInt16(bytes, ind + 4);
|
||||
part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
|
||||
part.posX = BitConverter.ToInt16(bytes, ind + 8);
|
||||
part.posY = BitConverter.ToInt16(bytes, ind + 10);
|
||||
part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
|
||||
part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
|
||||
part.rotation = BitConverter.ToSingle(bytes, ind + 16);
|
||||
part.flipX = bytes[ind + 18] != (byte)0;
|
||||
part.flipY = bytes[ind + 20] != (byte)0;
|
||||
// im sure the values between 20 and 28 are important so remind me to come back to these
|
||||
part.opacity = bytes[ind + 28];
|
||||
|
||||
Debug.Log("offset: " + ind + ", val: " + part.regionX);
|
||||
|
||||
spriteParts_.parts.Add(part);
|
||||
|
||||
compare += 64;
|
||||
}
|
||||
|
||||
sprites.Add(spriteParts_);
|
||||
|
||||
i += compare;
|
||||
|
||||
}
|
||||
|
||||
return new BCCAD()
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/// sprites length bytes start = 12
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
using Starpelly;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class Bread2Unity : EditorWindow
|
||||
{
|
||||
public const string editorFolderName = "bread2unity";
|
||||
|
||||
[MenuItem("Tools/bread2unity")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
EditorWindow.GetWindow<Bread2Unity>("bread2unity");
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture));
|
||||
GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) });
|
||||
GUILayout.Space(30);
|
||||
|
||||
GUIStyle desc = EditorStyles.label;
|
||||
desc.wordWrap = true;
|
||||
desc.fontStyle = FontStyle.BoldAndItalic;
|
||||
|
||||
GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
|
||||
"\nCreated by Starpelly.", desc);
|
||||
|
||||
GUILayout.Space(120);
|
||||
|
||||
if (GUILayout.Button("Test"))
|
||||
{
|
||||
string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
|
||||
if (path.Length != 0)
|
||||
{
|
||||
var fileContent = File.ReadAllBytes(path);
|
||||
new BCCAD().Read(fileContent);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
|
||||
{
|
||||
Application.OpenURL("https://github.com/rhmodding/bread");
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0967d3b57ef5e5d46965e261ead79e15
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,201 +0,0 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
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||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
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"Licensor" shall mean the copyright owner or entity authorized by
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the copyright owner that is granting the License.
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"Legal Entity" shall mean the union of the acting entity and all
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|
||||
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"control" means (i) the power, direct or indirect, to cause the
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direction or management of such entity, whether by contract or
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|
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"You" (or "Your") shall mean an individual or Legal Entity
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|
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"Work" shall mean the work of authorship, whether in Source or
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"Derivative Works" shall mean any work, whether in Source or Object
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Notwithstanding the above, nothing herein shall supersede or modify
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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||||
|
|
@ -1,24 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class IAnimation
|
||||
{
|
||||
public List<IAnimationStep> steps;
|
||||
}
|
||||
|
||||
public class IAnimationStep
|
||||
{
|
||||
public ushort spriteIndex;
|
||||
public ushort delay;
|
||||
|
||||
public float stretchX;
|
||||
public float stretchY;
|
||||
|
||||
public float rotation;
|
||||
|
||||
public byte opacity;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c33bcfd692627dd4a97ac1cd1d930420
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class IDataModel
|
||||
{
|
||||
public List<ISprite> sprites = new List<ISprite>();
|
||||
public List<IAnimation> animations = new List<IAnimation>();
|
||||
public int sheetW;
|
||||
public int sheetH;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ddf1fd563dabc6040a863537a081843a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class ISprite
|
||||
{
|
||||
public List<ISpritePart> parts = new List<ISpritePart>();
|
||||
}
|
||||
|
||||
public class ISpritePart
|
||||
{
|
||||
public ushort regionX;
|
||||
public ushort regionY;
|
||||
public ushort regionW;
|
||||
public ushort regionH;
|
||||
|
||||
public short posX;
|
||||
public short posY;
|
||||
|
||||
public float stretchX;
|
||||
public float stretchY;
|
||||
|
||||
public float rotation;
|
||||
|
||||
public bool flipX;
|
||||
public bool flipY;
|
||||
|
||||
public byte opacity;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d4aae79bea7b7234f9ce059ade5fce08
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
# bread2unity
|
||||
Rhythm Heaven animation to Unity animation converter
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 33 KiB |
Binary file not shown.
|
|
@ -1229,9 +1229,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
SoundSequences: []
|
||||
EligibleHits: []
|
||||
scheduledInputs: []
|
||||
firstEnable: 0
|
||||
farLeft: {fileID: 7518443851165344965}
|
||||
farRight: {fileID: 6713782291520362818}
|
||||
assistantAnim: {fileID: 1521746322850907348}
|
||||
|
|
@ -1240,7 +1238,6 @@ MonoBehaviour:
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|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 049567212cb2e7a48adf4d1be630af99
|
||||
internalID: 519812580
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
|
@ -277,6 +319,8 @@ TextureImporter:
|
|||
Background Elements_3: 2356066476548809487
|
||||
Background Elements_4: -3829839989203116485
|
||||
Background Elements_5: 286201189424744302
|
||||
Background Elements_6: -695422399
|
||||
Background Elements_7: 519812580
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
|||
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Reference in a new issue