Merge branch 'release_1' into pr/615
This commit is contained in:
commit
96608151b6
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|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
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|
||||||
guid: 375dce47d61a68447a1b4813869b10b2
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,65 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class BCCAD : IDataModel
|
|
||||||
{
|
|
||||||
|
|
||||||
public BCCAD Read(byte[] bytes)
|
|
||||||
{
|
|
||||||
sheetW = BitConverter.ToUInt16(bytes, 4);
|
|
||||||
sheetH = BitConverter.ToUInt16(bytes, 6);
|
|
||||||
|
|
||||||
|
|
||||||
// int max = (bytes[8] * 2) + 12;
|
|
||||||
int max = 64 * bytes[8] + 12;
|
|
||||||
|
|
||||||
// note this doesn't account for empty sprites, but I'll get there when i get there
|
|
||||||
for (int i = 12; i < max; i += 2) // 16 bit bytes, skip every 2nd byte
|
|
||||||
{
|
|
||||||
ISprite spriteParts_ = new ISprite();
|
|
||||||
int compare = 0;
|
|
||||||
for (int j = 0; j < bytes[i]; j++)
|
|
||||||
{
|
|
||||||
int ind = i + 4 + (64 * j);
|
|
||||||
|
|
||||||
ISpritePart part = new ISpritePart();
|
|
||||||
part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
|
|
||||||
part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
|
|
||||||
part.regionW = BitConverter.ToUInt16(bytes, ind + 4);
|
|
||||||
part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
|
|
||||||
part.posX = BitConverter.ToInt16(bytes, ind + 8);
|
|
||||||
part.posY = BitConverter.ToInt16(bytes, ind + 10);
|
|
||||||
part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
|
|
||||||
part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
|
|
||||||
part.rotation = BitConverter.ToSingle(bytes, ind + 16);
|
|
||||||
part.flipX = bytes[ind + 18] != (byte)0;
|
|
||||||
part.flipY = bytes[ind + 20] != (byte)0;
|
|
||||||
// im sure the values between 20 and 28 are important so remind me to come back to these
|
|
||||||
part.opacity = bytes[ind + 28];
|
|
||||||
|
|
||||||
Debug.Log("offset: " + ind + ", val: " + part.regionX);
|
|
||||||
|
|
||||||
spriteParts_.parts.Add(part);
|
|
||||||
|
|
||||||
compare += 64;
|
|
||||||
}
|
|
||||||
|
|
||||||
sprites.Add(spriteParts_);
|
|
||||||
|
|
||||||
i += compare;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
return new BCCAD()
|
|
||||||
{
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// sprites length bytes start = 12
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,55 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
using Starpelly;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class Bread2Unity : EditorWindow
|
|
||||||
{
|
|
||||||
public const string editorFolderName = "bread2unity";
|
|
||||||
|
|
||||||
[MenuItem("Tools/bread2unity")]
|
|
||||||
public static void ShowWindow()
|
|
||||||
{
|
|
||||||
EditorWindow.GetWindow<Bread2Unity>("bread2unity");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnGUI()
|
|
||||||
{
|
|
||||||
Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture));
|
|
||||||
GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) });
|
|
||||||
GUILayout.Space(30);
|
|
||||||
|
|
||||||
GUIStyle desc = EditorStyles.label;
|
|
||||||
desc.wordWrap = true;
|
|
||||||
desc.fontStyle = FontStyle.BoldAndItalic;
|
|
||||||
|
|
||||||
GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
|
|
||||||
"\nCreated by Starpelly.", desc);
|
|
||||||
|
|
||||||
GUILayout.Space(120);
|
|
||||||
|
|
||||||
if (GUILayout.Button("Test"))
|
|
||||||
{
|
|
||||||
string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
|
|
||||||
if (path.Length != 0)
|
|
||||||
{
|
|
||||||
var fileContent = File.ReadAllBytes(path);
|
|
||||||
new BCCAD().Read(fileContent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal();
|
|
||||||
if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
|
|
||||||
{
|
|
||||||
Application.OpenURL("https://github.com/rhmodding/bread");
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 0967d3b57ef5e5d46965e261ead79e15
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,201 +0,0 @@
|
||||||
Apache License
|
|
||||||
Version 2.0, January 2004
|
|
||||||
http://www.apache.org/licenses/
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
||||||
|
|
||||||
1. Definitions.
|
|
||||||
|
|
||||||
"License" shall mean the terms and conditions for use, reproduction,
|
|
||||||
and distribution as defined by Sections 1 through 9 of this document.
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|
||||||
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|
||||||
"Licensor" shall mean the copyright owner or entity authorized by
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|
||||||
the copyright owner that is granting the License.
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"Legal Entity" shall mean the union of the acting entity and all
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|
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|
||||||
"control" means (i) the power, direct or indirect, to cause the
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|
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|
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"You" (or "Your") shall mean an individual or Legal Entity
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"Work" shall mean the work of authorship, whether in Source or
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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See the License for the specific language governing permissions and
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|
||||||
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|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class IAnimation
|
|
||||||
{
|
|
||||||
public List<IAnimationStep> steps;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class IAnimationStep
|
|
||||||
{
|
|
||||||
public ushort spriteIndex;
|
|
||||||
public ushort delay;
|
|
||||||
|
|
||||||
public float stretchX;
|
|
||||||
public float stretchY;
|
|
||||||
|
|
||||||
public float rotation;
|
|
||||||
|
|
||||||
public byte opacity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
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|
@ -1,11 +0,0 @@
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
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|
@ -1,13 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class IDataModel
|
|
||||||
{
|
|
||||||
public List<ISprite> sprites = new List<ISprite>();
|
|
||||||
public List<IAnimation> animations = new List<IAnimation>();
|
|
||||||
public int sheetW;
|
|
||||||
public int sheetH;
|
|
||||||
}
|
|
||||||
}
|
|
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|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
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|
@ -1,31 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class ISprite
|
|
||||||
{
|
|
||||||
public List<ISpritePart> parts = new List<ISpritePart>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ISpritePart
|
|
||||||
{
|
|
||||||
public ushort regionX;
|
|
||||||
public ushort regionY;
|
|
||||||
public ushort regionW;
|
|
||||||
public ushort regionH;
|
|
||||||
|
|
||||||
public short posX;
|
|
||||||
public short posY;
|
|
||||||
|
|
||||||
public float stretchX;
|
|
||||||
public float stretchY;
|
|
||||||
|
|
||||||
public float rotation;
|
|
||||||
|
|
||||||
public bool flipX;
|
|
||||||
public bool flipY;
|
|
||||||
|
|
||||||
public byte opacity;
|
|
||||||
}
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|
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}
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@ -1,11 +0,0 @@
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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assetBundleName:
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assetBundleVariant:
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|
@ -1,2 +0,0 @@
|
||||||
# bread2unity
|
|
||||||
Rhythm Heaven animation to Unity animation converter
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 33 KiB |
Binary file not shown.
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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SoundSequences: []
|
SoundSequences: []
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EligibleHits: []
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scheduledInputs: []
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scheduledInputs: []
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firstEnable: 0
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farLeft: {fileID: 7518443851165344965}
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farRight: {fileID: 6713782291520362818}
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farRight: {fileID: 6713782291520362818}
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assistantAnim: {fileID: 1521746322850907348}
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assistantAnim: {fileID: 1521746322850907348}
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@ -1240,7 +1238,6 @@ MonoBehaviour:
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- {fileID: 6299728505360095184}
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firstSpinner: {fileID: 0}
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shakeIntensity: 0.5
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shakeIntensity: 0.5
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m_WasSpriteAssigned: 1
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serializedVersion: 6
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--- !u!212 &1761198211587892282
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m_Sprite: {fileID: 1828705492, guid: 993d3ee06decd3b4aa65852d66a3180d, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 2
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m_Size: {x: 100, y: 13.44}
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m_AdaptiveModeThreshold: 0.5
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--- !u!1 &7693505318456935900
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load diff
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@ -27,6 +27,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -4.3, y: 9.92, z: 0}
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m_LocalPosition: {x: -4.3, y: 9.92, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2083908003750235240}
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m_Father: {fileID: 2083908003750235240}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -42,6 +43,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -109,6 +111,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0.7071068, w: 0.7071068}
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m_LocalRotation: {x: -0, y: -0, z: -0.7071068, w: 0.7071068}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 3170172331476655201}
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m_Father: {fileID: 3170172331476655201}
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m_RootOrder: 0
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@ -124,6 +127,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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|
@ -191,6 +195,7 @@ Transform:
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m_Father: {fileID: 2083908003750235240}
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@ -206,6 +211,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_ReflectionProbeUsage: 1
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|
@ -273,6 +279,7 @@ Transform:
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_Children:
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- {fileID: 7476450758015735169}
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|
@ -291,6 +298,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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|
@ -358,6 +366,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 49.213802, y: 29.528282, z: 2.7341}
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m_Father: {fileID: 8906338938816874952}
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@ -373,6 +382,7 @@ SpriteRenderer:
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@ -440,6 +450,7 @@ Transform:
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@ -455,6 +466,7 @@ SpriteRenderer:
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22
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tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.033333335
|
||||||
|
value: 0
|
||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.2
|
||||||
|
value: 1
|
||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.3
|
||||||
|
value: 0
|
||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_IsActive
|
||||||
|
path: Shock2
|
||||||
|
classID: 1
|
||||||
|
script: {fileID: 0}
|
||||||
m_EulerEditorCurves:
|
m_EulerEditorCurves:
|
||||||
- curve:
|
- curve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
||||||
|
|
@ -84,8 +84,8 @@ Material:
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorAlpha: {r: 0.42745098, g: 0.6666668, b: 0.8784314, a: 1}
|
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
|
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
|
||||||
- _ColorDelta: {r: 0.72156864, g: 0.972549, b: 1, a: 1}
|
- _ColorDelta: {r: 0.8117648, g: 0.8235295, b: 0.8117648, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
||||||
|
|
@ -85,7 +85,7 @@ TextureImporter:
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 4096
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
|
|
@ -138,10 +138,10 @@ TextureImporter:
|
||||||
name: Background Elements_0
|
name: Background Elements_0
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 12
|
x: 0
|
||||||
y: 6
|
y: 0
|
||||||
width: 3374
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width: 3875
|
||||||
height: 1568
|
height: 1611
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
|
@ -248,7 +248,7 @@ TextureImporter:
|
||||||
width: 1555
|
width: 1555
|
||||||
height: 1594
|
height: 1594
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
|
@ -260,6 +260,48 @@ TextureImporter:
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Background Elements_6
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2227
|
||||||
|
y: 3857
|
||||||
|
width: 187
|
||||||
|
height: 233
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: de9cc5d0d3a97ca45b7b5616c90d8448
|
||||||
|
internalID: -695422399
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Background Elements_7
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2432
|
||||||
|
y: 3752
|
||||||
|
width: 223
|
||||||
|
height: 296
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 049567212cb2e7a48adf4d1be630af99
|
||||||
|
internalID: 519812580
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
@ -277,6 +319,8 @@ TextureImporter:
|
||||||
Background Elements_3: 2356066476548809487
|
Background Elements_3: 2356066476548809487
|
||||||
Background Elements_4: -3829839989203116485
|
Background Elements_4: -3829839989203116485
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||||||
Background Elements_5: 286201189424744302
|
Background Elements_5: 286201189424744302
|
||||||
|
Background Elements_6: -695422399
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||||||
|
Background Elements_7: 519812580
|
||||||
spritePackingTag:
|
spritePackingTag:
|
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pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue