Rhythm Rally Text Update

This commit is contained in:
ThatZeoMan 2024-01-13 14:14:17 -06:00
parent 56dc5bf368
commit 9755c53c32

View file

@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("bop", true, "Bop", "Will the paddlers bop?"),
new Param("bopAuto", false, "Bop (Auto)", "Will the paddlers auto bop?")
new Param("bop", true, "Bop", "Toggle if the paddlers should bop for the duration of this event."),
new Param("bopAuto", false, "Bop (Auto)", "Toggle if the paddlers should automatically bop until another Bop event is reached.")
}
},
new GameAction("whistle", "Whistle")
@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 6f,
parameters = new List<Param>()
{
new Param("muteAudio", false, "Mute Cowbell", "Whether the cowbell sound should play or not.")
new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.")
}
},
new GameAction("superfast rally", "Superfast Rally")
@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 12f,
parameters = new List<Param>()
{
new Param("muteAudio", false, "Mute Cowbell", "Whether the cowbell sound should play or not.")
new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.")
}
},
new GameAction("tonktinktonk", "Tonk-Tink-Tonk (Stretchable)")
@ -95,10 +95,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4,
resizable = true,
parameters = new List<Param>() {
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"),
new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"),
new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"),
new Param("additive", true, "Additive Rotation", "Add to current angle instead of setting target angle")
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Rotation", "Set the rotation of the camera around the center of the table."),
new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "Set the camera's level of zoom."),
new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.")
}
},
// todo: background recolouring