Fixed side clap, started replacing backgrounds

This commit is contained in:
wookywok 2024-03-08 11:57:01 -06:00
parent ff3b3adbd0
commit 98dfeb1f33
24 changed files with 2330 additions and 1221 deletions

File diff suppressed because it is too large Load diff

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@ -85,7 +85,7 @@ Material:
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m_BuildTextureStacks: []

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@ -85,7 +85,7 @@ Material:
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []

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@ -85,7 +85,7 @@ Material:
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m_BuildTextureStacks: []

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@ -85,7 +85,7 @@ Material:
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m_BuildTextureStacks: []

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@ -85,7 +85,7 @@ Material:
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@ -2078,6 +2078,27 @@ TextureImporter:
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weights: []
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@ -24623,8 +24623,8 @@ MonoBehaviour:
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@ -30367,7 +30367,7 @@ RectTransform:
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View file

@ -371,14 +371,14 @@ namespace HeavenStudio.Games
clapTypeString = "ClapFront";
}
Player.Play(clapTypeString);
Player.DoScaledAnimationAsync(clapTypeString, 0.5f);
if (!goBopDonpans)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
new BeatAction.Action(beatUniversal + 1d, delegate { Player.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU1.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU2.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU3.DoScaledAnimationAsync("NeutralClapped", 0.5f);}),
});
}
@ -485,10 +485,10 @@ namespace HeavenStudio.Games
clapTypeString = "ClapFront";
}
Player.Play(clapTypeString);
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
Player.DoScaledAnimationAsync(clapTypeString, 0.5f);
CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f);
CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f);
CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f);
if (!goBopDonpans)
{
@ -503,9 +503,9 @@ namespace HeavenStudio.Games
public void Miss(PlayerActionEvent caller)
{
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f);
CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f);
CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f);
SoundByte.PlayOneShot("miss");
BeatAction.New(instance, new List<BeatAction.Action>()
{
@ -527,10 +527,10 @@ namespace HeavenStudio.Games
clapTypeString = "ClapFront";
}
Player.Play(clapTypeString);
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
Player.DoScaledAnimationAsync(clapTypeString, 0.5f);
CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f);
CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f);
CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f);
if (!goBopDonpans)
{
@ -773,11 +773,11 @@ namespace HeavenStudio.Games
{
new BeatAction.Action(beat + i, delegate
{
Player.Play("Bop");
CPU1.Play("Bop");
CPU2.Play("Bop");
CPU3.Play("Bop");
Judge.Play("Bop");
Player.DoScaledAnimationAsync("Bop", 0.5f);
CPU1.DoScaledAnimationAsync("Bop", 0.5f);
CPU2.DoScaledAnimationAsync("Bop", 0.5f);
CPU3.DoScaledAnimationAsync("Bop", 0.5f);
Judge.DoScaledAnimationAsync("Bop", 0.5f);
}),
new BeatAction.Action(beat + length, delegate
@ -830,15 +830,15 @@ namespace HeavenStudio.Games
{
if (goBopDonpans)
{
Player.Play("Bop");
CPU1.Play("Bop");
CPU2.Play("Bop");
CPU3.Play("Bop");
Player.DoScaledAnimationAsync("Bop", 0.5f);
CPU1.DoScaledAnimationAsync("Bop", 0.5f);
CPU2.DoScaledAnimationAsync("Bop", 0.5f);
CPU3.DoScaledAnimationAsync("Bop", 0.5f);
}
if (goBopJudge)
{
Judge.Play("Bop");
Judge.DoScaledAnimationAsync("Bop", 0.5f);
}
}
public void DarkBG(double beat, bool toggle, float length)

View file

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_disableAutoReloadInBackground: 0
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- Assets/Scripts/Games/Cannery/Cannery.cs
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- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
- Assets/Scripts/Games/Rockers/Rockers.cs
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
- Assets/Scripts/Games/BonOdori/BonOdori.cs
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
- Assets/Scripts/Games/Cannery/Can.cs
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
- Assets/Scripts/Util/MultiSound.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Scripts/Games/Tambourine/Tambourine.cs
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
- Assets/Scripts/Games/NailCarpenter/Nail.cs
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
- Assets/Scripts/Games/CoinToss/CoinToss.cs
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/Games/Kitties/Kitties.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
- Assets/Scripts/Games/ClapTrap/Sword.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
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PathsToIgnoreOverwriteSettingOnAttribute: []