Clappy Trio, Space Dance
Clappy Trio, make sign instant movment versions (hides and shows sign for now) Space Dance, add asset bundles
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|
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|
normalize: 1
|
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|
preloadAudioData: 1
|
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|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
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|
assetBundleName: agbspacedance/locale
|
||||||
|
assetBundleVariant: en
|
BIN
Assets/Resources/Sfx/games/spaceDance/en/otherRight.ogg
Normal file
BIN
Assets/Resources/Sfx/games/spaceDance/en/otherRight.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/spaceDance/en/otherRight.ogg.meta
Normal file
22
Assets/Resources/Sfx/games/spaceDance/en/otherRight.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
|
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|
fileFormatVersion: 2
|
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|
guid: b7aa4df0b0870374aafc2d42fbf919fd
|
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|
AudioImporter:
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|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
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|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
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|
sampleRateOverride: 44100
|
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|
compressionFormat: 1
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|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
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|
assetBundleName: agbspacedance/locale
|
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|
assetBundleVariant: en
|
BIN
Assets/Resources/Sfx/games/spaceDance/en/otherSit.ogg
Normal file
BIN
Assets/Resources/Sfx/games/spaceDance/en/otherSit.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/spaceDance/en/otherSit.ogg.meta
Normal file
22
Assets/Resources/Sfx/games/spaceDance/en/otherSit.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 28910bed7ec22c94e867a67c933a3c72
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|
AudioImporter:
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|
externalObjects: {}
|
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|
serializedVersion: 6
|
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|
defaultSettings:
|
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|
loadType: 0
|
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|
sampleRateSetting: 0
|
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|
sampleRateOverride: 44100
|
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|
compressionFormat: 1
|
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|
quality: 1
|
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|
conversionMode: 0
|
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|
platformSettingOverrides: {}
|
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|
forceToMono: 0
|
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|
normalize: 1
|
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|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
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|
assetBundleName: agbspacedance/locale
|
||||||
|
assetBundleVariant: en
|
BIN
Assets/Resources/Sfx/games/spaceDance/en/otherTurn.ogg
Normal file
BIN
Assets/Resources/Sfx/games/spaceDance/en/otherTurn.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/spaceDance/en/otherTurn.ogg.meta
Normal file
22
Assets/Resources/Sfx/games/spaceDance/en/otherTurn.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 1da5d7f253e25934ca5b110dcbb436eb
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|
AudioImporter:
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|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName: agbspacedance/locale
|
||||||
|
assetBundleVariant: en
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
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assetBundleName: agbspacedance/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
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assetBundleName: agbspacedance/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
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assetBundleName: agbspacedance/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
8
Assets/Resources/Sfx/games/spaceDance/jp.meta
Normal file
8
Assets/Resources/Sfx/games/spaceDance/jp.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3cc7e4da72cb5c94b80d35a016b41041
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: jp
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbspacedance/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -84,6 +84,6 @@ Material:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
|
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
|
||||||
- _ColorDelta: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorDelta: {r: 0.81, g: 0.81, b: 0.81, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
@ -46,33 +46,36 @@ namespace HeavenStudio.Games
|
||||||
// c c c c
|
// c c c c
|
||||||
// c c c c
|
// c c c c
|
||||||
// c c c P
|
// c c c P
|
||||||
|
// char poses
|
||||||
chars = new RvlCharacter[4, 3];
|
chars = new RvlCharacter[4, 3];
|
||||||
float RADIUS = 2.75f;
|
float RADIUS = 2.75f;
|
||||||
float scale = 1.0f;
|
float scale = 1.0f;
|
||||||
int sorting = 10;
|
int sorting = 10;
|
||||||
|
//set our start position (at Mako + 2*radius to the right)
|
||||||
Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0);
|
Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0);
|
||||||
for (int y = 0; y < 3; y++)
|
for (int y = 0; y < 3; y++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < 4; x++)
|
for (int x = 0; x < 4; x++)
|
||||||
{
|
{
|
||||||
//on x-axis we go left to right
|
//on x-axis we go left to right
|
||||||
spawnPos += new Vector3(RADIUS * scale, 0);
|
spawnPos += new Vector3(2.75f * scale, 0);
|
||||||
if (!(y == 0 && x == 2)) //don't spawn at the player's position
|
if (!(y == 0 && x == 3)) //don't spawn at the player's position
|
||||||
{
|
{
|
||||||
GameObject mobj = Instantiate(PepSquadMember, SpawnRoot.parent);
|
GameObject mobj = Instantiate(PepSquadMember, SpawnRoot.parent);
|
||||||
RvlCharacter character = mobj.GetComponent<RvlCharacter>();
|
RvlCharacter member = mobj.GetComponent<RvlCharacter>();
|
||||||
mobj.GetComponent<SortingGroup>().sortingOrder = sorting;
|
mobj.GetComponent<SortingGroup>().sortingOrder = sorting;
|
||||||
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
|
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
|
||||||
mobj.transform.localScale = new Vector3(scale, scale);
|
mobj.transform.localScale = new Vector3(scale, scale);
|
||||||
character.row = y;
|
member.row = y;
|
||||||
character.col = x;
|
member.col = x;
|
||||||
chars[x, y] = character;
|
chars[x, y] = member;
|
||||||
}
|
}
|
||||||
scale -= 0.1f;
|
}
|
||||||
spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 3.75f * (y + 1), -RADIUS / 5f * (y + 1));
|
// on the y-axis we go front to back (player to the rear)
|
||||||
|
//scale -= 0.1f;
|
||||||
|
spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 1.75f * (y + 1), -RADIUS / 5f * (y + 1));
|
||||||
sorting--;
|
sorting--;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
|
|
|
@ -14,11 +14,12 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
new GameAction("sign", "Sign Animation")
|
new GameAction("sign", "Sign Animation")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.SignAnime(e.beat, e["type"]); },
|
function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.SignAnime(e.beat, e["type"], e["toggle"]); },
|
||||||
defaultLength = 1f,
|
defaultLength = 1f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", ClappyTrio.SignType.FallDown, "Sign Anime", "The animation the sign will have")
|
new Param("type", ClappyTrio.SignType.FallDown, "Sign Anime", "The animation the sign will have"),
|
||||||
|
new Param("toggle", false, "Instant", "Skip the animation and instantly put the sign in a state"),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
new GameAction("clap", "Clap")
|
new GameAction("clap", "Clap")
|
||||||
|
@ -83,7 +84,8 @@ namespace HeavenStudio.Games
|
||||||
public int missBopCount;
|
public int missBopCount;
|
||||||
|
|
||||||
private ClappyTrioPlayer ClappyTrioPlayer;
|
private ClappyTrioPlayer ClappyTrioPlayer;
|
||||||
public Animator Sign;
|
public Animator SignAnimator;
|
||||||
|
public GameObject Sign;
|
||||||
|
|
||||||
public bool playerHitLast = false;
|
public bool playerHitLast = false;
|
||||||
|
|
||||||
|
@ -109,17 +111,30 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SignAnime(float beat, int type)
|
public void SignAnime(float beat, int type, bool toggle)
|
||||||
{
|
{
|
||||||
switch(type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case (int) SignType.RaiseUp:
|
case (int) SignType.RaiseUp:
|
||||||
Sign.DoScaledAnimationAsync("RaiseUp", 0.5f);
|
if (toggle)
|
||||||
|
Sign.SetActive(false);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Sign.SetActive(true);
|
||||||
|
SignAnimator.DoScaledAnimationAsync("RaiseUp", 0.5f);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Sign.DoScaledAnimationAsync("FallDown", 0.5f);
|
if (toggle)
|
||||||
|
Sign.SetActive(true);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Sign.SetActive(true);
|
||||||
|
SignAnimator.DoScaledAnimationAsync("FallDown", 0.5f);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if (!toggle)
|
||||||
Jukebox.PlayOneShotGame("clappyTrio/sign");
|
Jukebox.PlayOneShotGame("clappyTrio/sign");
|
||||||
}
|
}
|
||||||
private void InitLions()
|
private void InitLions()
|
||||||
|
|
|
@ -30,7 +30,10 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
function = delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); },
|
function = delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); },
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
|
new List<string>() { "agb", "normal" },
|
||||||
|
"agbspacedance", "jp",
|
||||||
|
new List<string>() { "en", "jp" });
|
||||||
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||||||
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8
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47
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47
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|
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ManifestFileVersion: 0
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7
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7
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externalObjects: {}
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30
Assets/StreamingAssets/agbspacedance/locale.en.manifest
Normal file
30
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Normal file
|
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|
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|
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30
Assets/StreamingAssets/agbspacedance/locale.jp.manifest
Normal file
30
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Normal file
|
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Normal file
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File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue