almost done
just needs (a lot of) finishing touches
This commit is contained in:
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commit
9bd67b460c
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|
||||||
|
|
|
@ -26851,7 +26851,7 @@ MonoBehaviour:
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
m_Size: 1
|
m_Size: 0.9979376
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -32707,7 +32707,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 101.510216}
|
m_AnchoredPosition: {x: 0, y: 101.51022}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
|
|
@ -206,6 +206,7 @@ namespace HeavenStudio.Games
|
||||||
bool playerSucceeded = false;
|
bool playerSucceeded = false;
|
||||||
bool fellTooFar = false;
|
bool fellTooFar = false;
|
||||||
bool checkFallingDistance = false;
|
bool checkFallingDistance = false;
|
||||||
|
double successAnimationKillOnBeat = double.MaxValue;
|
||||||
|
|
||||||
bool flowForward = true;
|
bool flowForward = true;
|
||||||
|
|
||||||
|
@ -634,7 +635,7 @@ namespace HeavenStudio.Games
|
||||||
}, forcePlay: true);
|
}, forcePlay: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChargeUp(double beat, double actualLength, bool forceHold, int whichDrum, bool bubble = false, int endText = 0, int textLength = 4, string successText = "", string failText = "", int destination = 1, string customDestination = "You arrived in The Backrooms!") //TO DO: make this inactive
|
public void ChargeUp(double beat, double actualLength, bool forceHold, int whichDrum, bool bubble = false, int endText = 0, int textLength = 4, string successText = "", string failText = "", int destination = 1, string customDestination = "You arrived in The Backrooms!")
|
||||||
{
|
{
|
||||||
//convert length to an integer, which is at least 2
|
//convert length to an integer, which is at least 2
|
||||||
double length = Math.Ceiling(actualLength);
|
double length = Math.Ceiling(actualLength);
|
||||||
|
@ -643,6 +644,9 @@ namespace HeavenStudio.Games
|
||||||
//hose count animation
|
//hose count animation
|
||||||
nextIsland.ChargerArmCountIn(beat);
|
nextIsland.ChargerArmCountIn(beat);
|
||||||
|
|
||||||
|
//cancel previous success animation if needed
|
||||||
|
successAnimationKillOnBeat = beat - 1;
|
||||||
|
|
||||||
//input
|
//input
|
||||||
switch(whichDrum)
|
switch(whichDrum)
|
||||||
{
|
{
|
||||||
|
@ -673,7 +677,7 @@ namespace HeavenStudio.Games
|
||||||
SpawnJourney(journeyBeat, yardsTextLength - 1);
|
SpawnJourney(journeyBeat, yardsTextLength - 1);
|
||||||
}));
|
}));
|
||||||
|
|
||||||
//spawns the countdown bubble, allows stones to fall
|
//spawns the countdown bubble, allows stones to fall, resets the success anim killer
|
||||||
actions.Add(new(beat, delegate {
|
actions.Add(new(beat, delegate {
|
||||||
countBubble.SetActive(bubble);
|
countBubble.SetActive(bubble);
|
||||||
foreach (var a in stonePlatformJourney)
|
foreach (var a in stonePlatformJourney)
|
||||||
|
@ -681,6 +685,7 @@ namespace HeavenStudio.Games
|
||||||
stone = a.thisPlatform;
|
stone = a.thisPlatform;
|
||||||
stone.isBeingSet = false;
|
stone.isBeingSet = false;
|
||||||
}
|
}
|
||||||
|
successAnimationKillOnBeat = double.MaxValue;
|
||||||
}));
|
}));
|
||||||
|
|
||||||
length += 1;
|
length += 1;
|
||||||
|
@ -718,7 +723,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
//sound
|
//sound
|
||||||
isInputting = true; //starts the drums
|
isInputting = true; //starts the drums
|
||||||
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f); //TO DO: maybe change this
|
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f);
|
||||||
|
|
||||||
//chicken animation
|
//chicken animation
|
||||||
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
|
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
|
||||||
|
@ -734,7 +739,7 @@ namespace HeavenStudio.Games
|
||||||
isInputting = true; //starts the drums
|
isInputting = true; //starts the drums
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/kick");
|
SoundByte.PlayOneShotGame("chargingChicken/kick");
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/hihat");
|
SoundByte.PlayOneShotGame("chargingChicken/hihat");
|
||||||
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f); //TO DO: maybe change this
|
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f);
|
||||||
|
|
||||||
//chicken animation
|
//chicken animation
|
||||||
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
|
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
|
||||||
|
@ -749,7 +754,7 @@ namespace HeavenStudio.Games
|
||||||
//sound
|
//sound
|
||||||
isInputting = true; //starts the drums
|
isInputting = true; //starts the drums
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/AMEN1");
|
SoundByte.PlayOneShotGame("chargingChicken/AMEN1");
|
||||||
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f); //TO DO: maybe change this
|
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f);
|
||||||
|
|
||||||
//chicken animation
|
//chicken animation
|
||||||
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
|
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
|
||||||
|
@ -764,11 +769,11 @@ namespace HeavenStudio.Games
|
||||||
//sound
|
//sound
|
||||||
isInputting = false; //ends the drums (just in case)
|
isInputting = false; //ends the drums (just in case)
|
||||||
|
|
||||||
//erase text TO DO: make this happen later (but for now it's fine here)
|
//erase text
|
||||||
yardsTextIsEditable = false;
|
yardsTextIsEditable = false;
|
||||||
yardsText.text = "";
|
yardsText.text = "";
|
||||||
|
|
||||||
//despawn the counting bubble TO DO: make this happen later (but for now it's fine here)
|
//despawn the counting bubble
|
||||||
countBubble.SetActive(false);
|
countBubble.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -779,7 +784,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void EndChargingMiss(PlayerActionEvent caller)
|
public void EndChargingMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
|
if (isInputting) ChickenAnim.DoScaledAnimationAsync("Bomb", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Nothing(PlayerActionEvent caller) { }
|
public void Nothing(PlayerActionEvent caller) { }
|
||||||
|
@ -855,7 +860,7 @@ namespace HeavenStudio.Games
|
||||||
CollapseUnderPlayer();
|
CollapseUnderPlayer();
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(beat + 1, delegate {
|
new BeatAction.Action(beat + 1, delegate {
|
||||||
Explode();
|
Explode(length);
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -906,6 +911,9 @@ namespace HeavenStudio.Games
|
||||||
currentIsland.BlastoffAnimation();
|
currentIsland.BlastoffAnimation();
|
||||||
|
|
||||||
//buncha math here
|
//buncha math here
|
||||||
|
currentIsland.PositionIsland(0);
|
||||||
|
currentIsland.transform.localPosition = new Vector3(0, 0, 0);
|
||||||
|
|
||||||
nextIsland.isMoving = true;
|
nextIsland.isMoving = true;
|
||||||
currentIsland.isMoving = true;
|
currentIsland.isMoving = true;
|
||||||
|
|
||||||
|
@ -979,6 +987,7 @@ namespace HeavenStudio.Games
|
||||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(journeyIntendedLength + (currentIsland.journeyLength * 2) + 1, delegate {
|
new BeatAction.Action(journeyIntendedLength + (currentIsland.journeyLength * 2) + 1, delegate {
|
||||||
|
SuccessAnim();
|
||||||
nextIsland.isMoving = false;
|
nextIsland.isMoving = false;
|
||||||
currentIsland.isMoving = false;
|
currentIsland.isMoving = false;
|
||||||
foreach (var a in stonePlatformJourney)
|
foreach (var a in stonePlatformJourney)
|
||||||
|
@ -991,6 +1000,22 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SuccessAnim()
|
||||||
|
{
|
||||||
|
if (Conductor.instance.songPositionInBeatsAsDouble < successAnimationKillOnBeat)
|
||||||
|
{
|
||||||
|
ChickenAnim.DoScaledAnimationAsync("Success", 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RespawnedAnim()
|
||||||
|
{
|
||||||
|
if (Conductor.instance.songPositionInBeatsAsDouble < successAnimationKillOnBeat)
|
||||||
|
{
|
||||||
|
ChickenAnim.DoScaledAnimationAsync("Back", 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Uncharge()
|
public void Uncharge()
|
||||||
{
|
{
|
||||||
ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||||
|
@ -1008,10 +1033,13 @@ namespace HeavenStudio.Games
|
||||||
countBubble.SetActive(false);
|
countBubble.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CollapseUnderPlayer() //TO DO: change this
|
public void CollapseUnderPlayer()
|
||||||
{
|
{
|
||||||
if (isInputting) return;
|
if (isInputting) return;
|
||||||
|
|
||||||
|
currentIsland.PositionIsland(0);
|
||||||
|
currentIsland.transform.localPosition = new Vector3(0, 0, 0);
|
||||||
|
|
||||||
isInputting = false;
|
isInputting = false;
|
||||||
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||||
currentIsland.journeyEnd = 0;
|
currentIsland.journeyEnd = 0;
|
||||||
|
@ -1033,10 +1061,13 @@ namespace HeavenStudio.Games
|
||||||
ChickenFall(false);
|
ChickenFall(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Explode() //TO DO: fix the hell out of this
|
public void Explode(double length)
|
||||||
{
|
{
|
||||||
if (!isInputting) return;
|
if (!isInputting) return;
|
||||||
|
|
||||||
|
currentIsland.PositionIsland(0);
|
||||||
|
currentIsland.transform.localPosition = new Vector3(0, 0, 0);
|
||||||
|
|
||||||
isInputting = false;
|
isInputting = false;
|
||||||
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
||||||
currentIsland.journeyEnd = 0;
|
currentIsland.journeyEnd = 0;
|
||||||
|
@ -1056,7 +1087,7 @@ namespace HeavenStudio.Games
|
||||||
//burn animation
|
//burn animation
|
||||||
ChickenAnim.DoScaledAnimationAsync("Gone", 0.5f);
|
ChickenAnim.DoScaledAnimationAsync("Gone", 0.5f);
|
||||||
currentIsland.FakeChickenAnim.DoScaledAnimationAsync("Burn", 0.5f);
|
currentIsland.FakeChickenAnim.DoScaledAnimationAsync("Burn", 0.5f);
|
||||||
ChickenRespawn();
|
ChickenRespawn(Math.Min(length / 2, 3));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChickenFall(bool fellTooFar)
|
public void ChickenFall(bool fellTooFar)
|
||||||
|
@ -1089,21 +1120,21 @@ namespace HeavenStudio.Games
|
||||||
ChickenRespawn();
|
ChickenRespawn();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChickenRespawn()
|
public void ChickenRespawn(double length = 0.5)
|
||||||
{
|
{
|
||||||
isInputting = false;
|
isInputting = false;
|
||||||
|
|
||||||
currentIsland.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + 0.5;
|
currentIsland.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + length;
|
||||||
currentIsland.isRespawning = true;
|
currentIsland.isRespawning = true;
|
||||||
|
|
||||||
nextIsland.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + 0.5;
|
nextIsland.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + length;
|
||||||
nextIsland.isRespawning = true;
|
nextIsland.isRespawning = true;
|
||||||
nextIsland.FakeChickenAnim.DoUnscaledAnimation("Respawn");
|
nextIsland.FakeChickenAnim.DoUnscaledAnimation("Respawn");
|
||||||
|
|
||||||
foreach (var a in stonePlatformJourney)
|
foreach (var a in stonePlatformJourney)
|
||||||
{
|
{
|
||||||
stone = a.thisPlatform;
|
stone = a.thisPlatform;
|
||||||
stone.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + 0.5;
|
stone.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + length;
|
||||||
stone.isRespawning = true;
|
stone.isRespawning = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1121,6 +1152,7 @@ namespace HeavenStudio.Games
|
||||||
stone = a.thisPlatform;
|
stone = a.thisPlatform;
|
||||||
stone.isRespawning = false;
|
stone.isRespawning = false;
|
||||||
}
|
}
|
||||||
|
RespawnedAnim();
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -70,7 +70,8 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
}
|
}
|
||||||
if (canFall && IslandPos.localPosition.x < -0.5)
|
if (canFall && IslandPos.localPosition.x < -0.5)
|
||||||
{
|
{
|
||||||
PlatformAnim.DoScaledAnimationAsync("Fall", 0.3f); // TO DO: MAKE THIS SCALE TO TEMPO PROPERLY
|
PlatformAnim.Play("Fall", -1, 0);
|
||||||
|
PlatformAnim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * 0.3f;
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_PITCH150", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
|
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_PITCH150", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
|
||||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
@ -116,7 +117,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
|
|
||||||
public void SetUpCollapse(double collapseTime)
|
public void SetUpCollapse(double collapseTime)
|
||||||
{
|
{
|
||||||
//collapse island (successful) TO DO: MAKE THIS PER-ISLAND SO IT'S NOT A FUCKING RACE CONDITION
|
//collapse island (successful)
|
||||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(collapseTime, delegate {
|
new BeatAction.Action(collapseTime, delegate {
|
||||||
|
@ -157,12 +158,13 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
|
|
||||||
public void StoneFall(int offset)
|
public void StoneFall(int offset)
|
||||||
{
|
{
|
||||||
PlatformAnim.DoScaledAnimation("Set", Conductor.instance.songPositionInBeatsAsDouble + ((double)offset / 16), timeScale: 0.5f);
|
PlatformAnim.DoScaledAnimation("Set", Conductor.instance.songPositionInBeatsAsDouble + ((double)offset / 64), 0.5f);
|
||||||
|
PlatformAnim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StoneSplash()
|
public void StoneSplash()
|
||||||
{
|
{
|
||||||
if (IslandPos.localPosition.x > -6) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_WATER_PITCH400", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-400, 401), false), volume: 0.5f);
|
if (IslandPos.localPosition.x > -8) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_WATER_PITCH400", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-400, 401), false), volume: 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
Loading…
Reference in a new issue