Fixed drum patterns not working
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@ -189,24 +189,24 @@ namespace HeavenStudio.Games
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case FillType.Pattern1:
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("nightWalkAgb/fill1A", beat - ((1/3) * 2)),
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new MultiSound.Sound("nightWalkAgb/fill1A", beat - 0.66666),
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new MultiSound.Sound("nightWalkAgb/fill1B", beat - 0.5),
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new MultiSound.Sound("nightWalkAgb/fill1C", beat - (1/3)),
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new MultiSound.Sound("nightWalkAgb/fill1D", beat - ((1/3) * 0.5)),
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new MultiSound.Sound("nightWalkAgb/fill1C", beat - 0.33333),
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new MultiSound.Sound("nightWalkAgb/fill1D", beat - 0.16666),
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}, forcePlay: true);
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break;
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case FillType.Pattern2:
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("nightWalkAgb/fill2A", beat - ((1/3) * 2)),
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new MultiSound.Sound("nightWalkAgb/fill2A", beat - 0.66666),
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new MultiSound.Sound("nightWalkAgb/fill2B", beat - 0.5),
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new MultiSound.Sound("nightWalkAgb/fill2C", beat - ((1/3) * 0.5)),
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new MultiSound.Sound("nightWalkAgb/fill2C", beat - 0.16666),
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}, forcePlay: true);
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break;
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case FillType.Pattern3:
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("nightWalkAgb/fill3A", beat - ((1/3) * 2)),
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new MultiSound.Sound("nightWalkAgb/fill3A", beat - 0.66666),
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new MultiSound.Sound("nightWalkAgb/fill3B", beat - 0.5),
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}, forcePlay: true);
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break;
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