Fixed drum patterns not working

This commit is contained in:
Rapandrasmus 2023-06-23 12:57:16 +02:00
parent 837b52fcbd
commit 9c538208d4

View file

@ -189,24 +189,24 @@ namespace HeavenStudio.Games
case FillType.Pattern1:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("nightWalkAgb/fill1A", beat - ((1/3) * 2)),
new MultiSound.Sound("nightWalkAgb/fill1A", beat - 0.66666),
new MultiSound.Sound("nightWalkAgb/fill1B", beat - 0.5),
new MultiSound.Sound("nightWalkAgb/fill1C", beat - (1/3)),
new MultiSound.Sound("nightWalkAgb/fill1D", beat - ((1/3) * 0.5)),
new MultiSound.Sound("nightWalkAgb/fill1C", beat - 0.33333),
new MultiSound.Sound("nightWalkAgb/fill1D", beat - 0.16666),
}, forcePlay: true);
break;
case FillType.Pattern2:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("nightWalkAgb/fill2A", beat - ((1/3) * 2)),
new MultiSound.Sound("nightWalkAgb/fill2A", beat - 0.66666),
new MultiSound.Sound("nightWalkAgb/fill2B", beat - 0.5),
new MultiSound.Sound("nightWalkAgb/fill2C", beat - ((1/3) * 0.5)),
new MultiSound.Sound("nightWalkAgb/fill2C", beat - 0.16666),
}, forcePlay: true);
break;
case FillType.Pattern3:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("nightWalkAgb/fill3A", beat - ((1/3) * 2)),
new MultiSound.Sound("nightWalkAgb/fill3A", beat - 0.66666),
new MultiSound.Sound("nightWalkAgb/fill3B", beat - 0.5),
}, forcePlay: true);
break;