Fix Tram and Pauline file locations (#113)
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@ -161,7 +161,7 @@ SpriteRenderer:
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@ -243,7 +243,7 @@ SpriteRenderer:
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@ -407,7 +407,7 @@ SpriteRenderer:
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@ -758,7 +758,7 @@ SpriteRenderer:
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@ -840,7 +840,7 @@ SpriteRenderer:
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@ -1119,7 +1119,7 @@ SpriteRenderer:
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@ -1318,7 +1318,7 @@ SpriteRenderer:
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@ -1400,7 +1400,7 @@ SpriteRenderer:
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@ -1482,7 +1482,7 @@ SpriteRenderer:
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@ -1564,7 +1564,7 @@ SpriteRenderer:
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@ -1728,7 +1728,7 @@ SpriteRenderer:
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@ -1810,7 +1810,7 @@ SpriteRenderer:
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@ -1892,7 +1892,7 @@ SpriteRenderer:
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@ -1974,7 +1974,7 @@ SpriteRenderer:
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@ -2056,7 +2056,7 @@ SpriteRenderer:
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@ -2138,7 +2138,7 @@ SpriteRenderer:
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@ -2220,7 +2220,7 @@ SpriteRenderer:
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@ -2466,7 +2466,7 @@ SpriteRenderer:
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@ -2548,7 +2548,7 @@ SpriteRenderer:
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@ -2729,7 +2729,7 @@ SpriteRenderer:
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@ -2811,7 +2811,7 @@ SpriteRenderer:
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@ -2929,7 +2929,7 @@ SpriteRenderer:
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@ -3011,7 +3011,7 @@ SpriteRenderer:
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@ -3207,7 +3207,7 @@ SpriteRenderer:
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@ -3289,7 +3289,7 @@ SpriteRenderer:
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@ -3371,7 +3371,7 @@ SpriteRenderer:
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@ -3453,7 +3453,7 @@ SpriteRenderer:
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@ -3649,7 +3649,7 @@ SpriteRenderer:
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@ -4313,7 +4313,7 @@ SpriteRenderer:
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@ -5271,7 +5266,7 @@ SpriteRenderer:
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using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
namespace HeavenStudio.Games.Loaders
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{
|
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using static Minigames;
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public static class AgbTramLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
|
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return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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{
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new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
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new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
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{
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new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"),
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}),
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});
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}
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}
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}
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namespace HeavenStudio.Games
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||||
{
|
||||
|
||||
using Scripts_TramAndPauline;
|
||||
|
||||
public class TramAndPauline : Minigame
|
||||
{
|
||||
public enum CurtainState
|
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{
|
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Raised_Curtains,
|
||||
Lower_Curtains
|
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}
|
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|
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public enum SoundEffects
|
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{
|
||||
henge, //Shapeshift
|
||||
henshin, //Transform
|
||||
jump,
|
||||
seino //One Two Three Go
|
||||
|
||||
}
|
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public static TramAndPauline instance;
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[Header("Animators")]
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public Animator RaiseCurtains;
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public Animator LowerCurtains;
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private void Awake()
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{
|
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instance = this;
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}
|
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|
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public void Curtains(float beat)
|
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{
|
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|
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}
|
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|
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public void SFX(float beat, bool playSound)
|
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{
|
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|
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playSound = false;
|
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|
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var sound = new MultiSound.Sound[]
|
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{
|
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new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
|
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new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
|
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new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f),
|
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new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f)
|
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};
|
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|
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|
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}
|
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|
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|
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|
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@ -3,20 +3,72 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class AgbTramLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", TramAndPauline.SoundEffects.Henge, "calls", "the sound effects to choose from"),
|
||||
}),
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_TramAndPauline;
|
||||
|
||||
public class TramAndPauline : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
public enum CurtainState
|
||||
{
|
||||
Raised,
|
||||
Lower
|
||||
}
|
||||
|
||||
}
|
||||
public enum SoundEffects
|
||||
{
|
||||
Henge, //Shapeshift
|
||||
Henshin, //Transform
|
||||
Jump,
|
||||
Seino //One Two Three Go
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
}
|
||||
public static TramAndPauline instance;
|
||||
|
||||
[Header("Animators")]
|
||||
public Animator RaiseCurtains;
|
||||
public Animator LowerCurtains;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public void Curtains(float beat)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SFX(float beat, bool playSound)
|
||||
{
|
||||
playSound = false;
|
||||
var sound = new[]
|
||||
{
|
||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
|
||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
|
||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_jump", beat + 2f),
|
||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_senio", beat + 3f)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
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|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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|
|
|
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fileFormatVersion: 2
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guid: dd4cf4b851b908449914b11be594600f
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folderAsset: yes
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externalObjects: {}
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userData:
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