Fix Tram and Pauline file locations (#113)

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huantian 2022-06-23 17:05:19 -07:00 committed by GitHub
parent 6e5f1ef5cd
commit 9d6b2d25ee
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37 changed files with 125 additions and 3628 deletions

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@ -1,85 +0,0 @@
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbTramLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
{
new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"),
}),
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_TramAndPauline;
public class TramAndPauline : Minigame
{
public enum CurtainState
{
Raised_Curtains,
Lower_Curtains
}
public enum SoundEffects
{
henge, //Shapeshift
henshin, //Transform
jump,
seino //One Two Three Go
}
public static TramAndPauline instance;
[Header("Animators")]
public Animator RaiseCurtains;
public Animator LowerCurtains;
private void Awake()
{
instance = this;
}
public void Curtains(float beat)
{
}
public void SFX(float beat, bool playSound)
{
playSound = false;
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f),
new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f)
};
}
}
}

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@ -3,20 +3,72 @@ using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbTramLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
{
new Param("type", TramAndPauline.SoundEffects.Henge, "calls", "the sound effects to choose from"),
}),
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_TramAndPauline;
public class TramAndPauline : Minigame
{
// Start is called before the first frame update
void Start()
{
public enum CurtainState
{
Raised,
Lower
}
}
public enum SoundEffects
{
Henge, //Shapeshift
Henshin, //Transform
Jump,
Seino //One Two Three Go
// Update is called once per frame
void Update()
{
}
public static TramAndPauline instance;
[Header("Animators")]
public Animator RaiseCurtains;
public Animator LowerCurtains;
private void Awake()
{
instance = this;
}
public void Curtains(float beat)
{
}
public void SFX(float beat, bool playSound)
{
playSound = false;
var sound = new[]
{
new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
new MultiSound.Sound("tram&Pauline/trampoline_unused_jump", beat + 2f),
new MultiSound.Sound("tram&Pauline/trampoline_unused_senio", beat + 3f)
};
}
}
}
}

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