Fix Tram and Pauline file locations (#113)
|
@ -1,8 +0,0 @@
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||||||
fileFormatVersion: 2
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|
||||||
guid: d5334cc15a6008848a27a1314dca7d3f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -79,7 +79,7 @@ SpriteRenderer:
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m_Size: {x: 0.25, y: 0.31}
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m_Size: {x: 0.25, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteSortPoint: 0
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--- !u!1 &92461916377120035
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--- !u!1 &92461916377120035
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@ -161,7 +161,7 @@ SpriteRenderer:
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m_Size: {x: 0.22, y: 0.2}
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m_Size: {x: 0.22, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &181752866015875257
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--- !u!1 &181752866015875257
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@ -243,7 +243,7 @@ SpriteRenderer:
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m_Size: {x: 0.19, y: 0.2}
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m_Size: {x: 0.19, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &189681161983723874
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--- !u!1 &189681161983723874
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@ -407,7 +407,7 @@ SpriteRenderer:
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m_Size: {x: 0.16, y: 0.13}
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m_Size: {x: 0.16, y: 0.13}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &417765293595833679
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--- !u!1 &417765293595833679
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||||||
|
@ -758,7 +758,7 @@ SpriteRenderer:
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m_Size: {x: 0.3, y: 0.31}
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m_Size: {x: 0.3, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &702001821238037242
|
--- !u!1 &702001821238037242
|
||||||
|
@ -840,7 +840,7 @@ SpriteRenderer:
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m_Size: {x: 0.3, y: 0.31}
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m_Size: {x: 0.3, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &744947968137950457
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--- !u!1 &744947968137950457
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||||||
|
@ -1119,7 +1119,7 @@ SpriteRenderer:
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m_Size: {x: 0.28, y: 0.31}
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m_Size: {x: 0.28, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1023309423399766750
|
--- !u!1 &1023309423399766750
|
||||||
|
@ -1318,7 +1318,7 @@ SpriteRenderer:
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m_Size: {x: 0.2, y: 0.2}
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m_Size: {x: 0.2, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1575052333155752257
|
--- !u!1 &1575052333155752257
|
||||||
|
@ -1400,7 +1400,7 @@ SpriteRenderer:
|
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m_Size: {x: 0.14, y: 0.13}
|
m_Size: {x: 0.14, y: 0.13}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1670126747440644835
|
--- !u!1 &1670126747440644835
|
||||||
|
@ -1482,7 +1482,7 @@ SpriteRenderer:
|
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m_Size: {x: 0.19, y: 0.2}
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m_Size: {x: 0.19, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1707737404928140981
|
--- !u!1 &1707737404928140981
|
||||||
|
@ -1564,7 +1564,7 @@ SpriteRenderer:
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m_Size: {x: 0.62, y: 0.28}
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m_Size: {x: 0.62, y: 0.28}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1734831733133472364
|
--- !u!1 &1734831733133472364
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||||||
|
@ -1728,7 +1728,7 @@ SpriteRenderer:
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m_Size: {x: 0.16, y: 0.13}
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m_Size: {x: 0.16, y: 0.13}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1946926713720103898
|
--- !u!1 &1946926713720103898
|
||||||
|
@ -1810,7 +1810,7 @@ SpriteRenderer:
|
||||||
m_Size: {x: 0.19, y: 0.2}
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m_Size: {x: 0.19, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1983003526741008924
|
--- !u!1 &1983003526741008924
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||||||
|
@ -1892,7 +1892,7 @@ SpriteRenderer:
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||||||
m_Size: {x: 0.16, y: 0.13}
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m_Size: {x: 0.16, y: 0.13}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &2053608313934705413
|
--- !u!1 &2053608313934705413
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||||||
|
@ -1974,7 +1974,7 @@ SpriteRenderer:
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m_Size: {x: 0.2, y: 0.2}
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m_Size: {x: 0.2, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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--- !u!1 &2058944710409774021
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--- !u!1 &2058944710409774021
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@ -2056,7 +2056,7 @@ SpriteRenderer:
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m_Size: {x: 0.46, y: 0.62}
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m_Size: {x: 0.46, y: 0.62}
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--- !u!1 &2214003703809050453
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--- !u!1 &2214003703809050453
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|
@ -2138,7 +2138,7 @@ SpriteRenderer:
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m_Size: {x: 0.22, y: 0.2}
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m_Size: {x: 0.22, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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--- !u!1 &2360171381183785371
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--- !u!1 &2360171381183785371
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@ -2220,7 +2220,7 @@ SpriteRenderer:
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m_Size: {x: 0.3, y: 0.31}
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m_Size: {x: 0.3, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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--- !u!1 &2434160922203097960
|
--- !u!1 &2434160922203097960
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|
@ -2466,7 +2466,7 @@ SpriteRenderer:
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m_Size: {x: 0.28, y: 0.31}
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m_Size: {x: 0.28, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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--- !u!1 &2784863484571996817
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--- !u!1 &2784863484571996817
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@ -2548,7 +2548,7 @@ SpriteRenderer:
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m_Size: {x: 0.23, y: 0.19}
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m_Size: {x: 0.23, y: 0.19}
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--- !u!1 &2911545427983702081
|
--- !u!1 &2911545427983702081
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||||||
|
@ -2729,7 +2729,7 @@ SpriteRenderer:
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m_Size: {x: 0.3, y: 0.31}
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m_Size: {x: 0.3, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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--- !u!1 &3138664022850414372
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--- !u!1 &3138664022850414372
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||||||
|
@ -2811,7 +2811,7 @@ SpriteRenderer:
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m_Size: {x: 0.2, y: 0.2}
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m_Size: {x: 0.2, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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--- !u!1 &3159076445971100425
|
--- !u!1 &3159076445971100425
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||||||
|
@ -2929,7 +2929,7 @@ SpriteRenderer:
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m_Size: {x: 0.45, y: 0.62}
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m_Size: {x: 0.45, y: 0.62}
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m_AdaptiveModeThreshold: 0.5
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--- !u!1 &3656170982733596480
|
--- !u!1 &3656170982733596480
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@ -3011,7 +3011,7 @@ SpriteRenderer:
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m_Size: {x: 0.28, y: 0.31}
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m_Size: {x: 0.28, y: 0.31}
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--- !u!1 &4050986978018941374
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--- !u!1 &4050986978018941374
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|
@ -3093,7 +3093,7 @@ SpriteRenderer:
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m_Size: {x: 0.23, y: 0.19}
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m_Size: {x: 0.23, y: 0.19}
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--- !u!1 &4206090128253976500
|
--- !u!1 &4206090128253976500
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@ -3207,7 +3207,7 @@ SpriteRenderer:
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m_Size: {x: 0.6, y: 0.6}
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m_Size: {x: 0.6, y: 0.6}
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--- !u!1 &4364625415210991742
|
--- !u!1 &4364625415210991742
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||||||
|
@ -3289,7 +3289,7 @@ SpriteRenderer:
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m_Size: {x: 0.19, y: 0.2}
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m_Size: {x: 0.19, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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--- !u!1 &4411085882783775597
|
--- !u!1 &4411085882783775597
|
||||||
|
@ -3371,7 +3371,7 @@ SpriteRenderer:
|
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m_Size: {x: 0.22, y: 0.2}
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m_Size: {x: 0.22, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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--- !u!1 &4515286498482176236
|
--- !u!1 &4515286498482176236
|
||||||
|
@ -3453,7 +3453,7 @@ SpriteRenderer:
|
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m_Size: {x: 0.2, y: 0.2}
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m_Size: {x: 0.2, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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||||||
using HeavenStudio.Util;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
|
||||||
{
|
|
||||||
using static Minigames;
|
|
||||||
public static class AgbTramLoader
|
|
||||||
{
|
|
||||||
public static Minigame AddGame(EventCaller eventCaller)
|
|
||||||
{
|
|
||||||
return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
|
||||||
{
|
|
||||||
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
|
|
||||||
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"),
|
|
||||||
}),
|
|
||||||
|
|
||||||
});
|
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}
|
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}
|
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||||||
}
|
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||||||
namespace HeavenStudio.Games
|
|
||||||
{
|
|
||||||
|
|
||||||
using Scripts_TramAndPauline;
|
|
||||||
|
|
||||||
public class TramAndPauline : Minigame
|
|
||||||
{
|
|
||||||
public enum CurtainState
|
|
||||||
{
|
|
||||||
Raised_Curtains,
|
|
||||||
Lower_Curtains
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum SoundEffects
|
|
||||||
{
|
|
||||||
henge, //Shapeshift
|
|
||||||
henshin, //Transform
|
|
||||||
jump,
|
|
||||||
seino //One Two Three Go
|
|
||||||
|
|
||||||
}
|
|
||||||
public static TramAndPauline instance;
|
|
||||||
|
|
||||||
[Header("Animators")]
|
|
||||||
public Animator RaiseCurtains;
|
|
||||||
public Animator LowerCurtains;
|
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
instance = this;
|
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||||||
}
|
|
||||||
|
|
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public void Curtains(float beat)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SFX(float beat, bool playSound)
|
|
||||||
{
|
|
||||||
|
|
||||||
playSound = false;
|
|
||||||
|
|
||||||
var sound = new MultiSound.Sound[]
|
|
||||||
{
|
|
||||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
|
|
||||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
|
|
||||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f),
|
|
||||||
new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f)
|
|
||||||
};
|
|
||||||
|
|
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|
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}
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}
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@ -3,20 +3,72 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class AgbTramLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
|
||||||
|
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", TramAndPauline.SoundEffects.Henge, "calls", "the sound effects to choose from"),
|
||||||
|
}),
|
||||||
|
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
|
using Scripts_TramAndPauline;
|
||||||
|
|
||||||
public class TramAndPauline : Minigame
|
public class TramAndPauline : Minigame
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
public enum CurtainState
|
||||||
void Start()
|
{
|
||||||
|
Raised,
|
||||||
|
Lower
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum SoundEffects
|
||||||
|
{
|
||||||
|
Henge, //Shapeshift
|
||||||
|
Henshin, //Transform
|
||||||
|
Jump,
|
||||||
|
Seino //One Two Three Go
|
||||||
|
|
||||||
|
}
|
||||||
|
public static TramAndPauline instance;
|
||||||
|
|
||||||
|
[Header("Animators")]
|
||||||
|
public Animator RaiseCurtains;
|
||||||
|
public Animator LowerCurtains;
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Curtains(float beat)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
public void SFX(float beat, bool playSound)
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
playSound = false;
|
||||||
|
var sound = new[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
|
||||||
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
|
||||||
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_jump", beat + 2f),
|
||||||
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_senio", beat + 3f)
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
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}
|
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