fixed see saw bug
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@ -157,6 +157,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
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if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0);
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hasChangedAnimMidAir = true;
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}
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transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
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break;
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case JumpState.HighInIn:
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if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
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