Dynamic event manager

This commit is contained in:
Starpelly 2021-12-22 19:08:35 -05:00
parent a4609989e6
commit a0e2636ecd
10 changed files with 503 additions and 290 deletions

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View file

@ -1,18 +1,25 @@
using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
public class Beatmap : MonoBehaviour
namespace RhythmHeavenMania
{
// Start is called before the first frame update
void Start()
[Serializable]
public class Beatmap
{
public double bpm;
public List<Entity> entities;
}
// Update is called once per frame
void Update()
{
[Serializable]
public class Entity : ICloneable
{
public float beat;
public int track;
public string datamodel;
public object Clone()
{
return this.MemberwiseClone();
}
}
}
}

View file

@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using RhythmHeavenMania.Games.ForkLifter;
using RhythmHeavenMania.Games.ClappyTrio;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania
{
public class EventCaller : MonoBehaviour
{
public Transform GamesHolder;
private float currentBeat;
public delegate void EventCallback();
public List<MiniGame> minigames = new List<MiniGame>()
{
};
[Serializable]
public class MiniGame
{
public string name;
public GameObject holder;
public List<GameAction> actions = new List<GameAction>();
public MiniGame(string name, List<GameAction> actions)
{
this.name = name;
this.actions = actions;
}
}
public class GameAction
{
public string actionName;
public EventCallback function;
public GameAction(string actionName, EventCallback function)
{
this.actionName = actionName;
this.function = function;
}
}
public void Init()
{
minigames = new List<MiniGame>()
{
new MiniGame("forkLifter", new List<GameAction>()
{
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); } ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); } ),
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); } ),
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); } ),
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }),
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
})
};
for (int i = 0; i < minigames.Count; i++)
{
minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject;
}
}
private void Update()
{
if (GameManager.instance.currentEvent > 0 && GameManager.instance.currentEvent < GameManager.instance.Beatmap.entities.Count)
currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat;
}
public void CallEvent(string event_, float beat)
{
string[] details = event_.Split('/');
MiniGame game = minigames.Find(c => c.name == details[0]);
try
{
GameAction action = game.actions.Find(c => c.actionName == details[1]);
action.function.Invoke();
}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.");
}
}
}
}

View file

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View file

@ -12,8 +12,9 @@ namespace RhythmHeavenMania
public class GameManager : MonoBehaviour
{
public static GameManager instance;
private EventCaller eventCaller;
public List<Event> Events = new List<Event>();
public Beatmap Beatmap;
public int currentEvent;
@ -21,17 +22,6 @@ namespace RhythmHeavenMania
public float startOffset;
[Serializable]
public class Event : ICloneable
{
public float spawnTime;
public string eventName;
public object Clone()
{
return this.MemberwiseClone();
}
}
private void Awake()
{
@ -43,13 +33,16 @@ namespace RhythmHeavenMania
SortEventsList();
string json = txt.text;
Events = JsonConvert.DeserializeObject<List<Event>>(json);
Beatmap.entities = JsonConvert.DeserializeObject<List<Beatmap.Entity>>(json);
SortEventsList();
StartCoroutine(Begin());
GlobalGameManager.Init();
eventCaller = GetComponent<EventCaller>();
eventCaller.Init();
}
private IEnumerator Begin()
@ -60,15 +53,17 @@ namespace RhythmHeavenMania
private void Update()
{
if (Events.Count < 1)
if (Beatmap.entities.Count < 1)
return;
List<float> floats = Events.Select(c => c.spawnTime).ToList();
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
if (currentEvent < Events.Count && currentEvent >= 0)
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
{
if (Conductor.instance.songPositionInBeats >= floats[currentEvent])
if (Conductor.instance.songPositionInBeats >= entities[currentEvent])
{
eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel, Beatmap.entities[currentEvent].beat);
currentEvent++;
}
}
@ -76,15 +71,15 @@ namespace RhythmHeavenMania
public void SortEventsList()
{
Events.Sort((x, y) => x.spawnTime.CompareTo(y.spawnTime));
Beatmap.entities.Sort((x, y) => x.beat.CompareTo(y.beat));
}
public void SetCurrentEventToClosest()
{
if (Events.Count > 0)
if (Beatmap.entities.Count > 0)
{
List<float> floats = Events.Select(c => c.spawnTime).ToList();
currentEvent = floats.IndexOf(Mathp.GetClosestInList(floats, Conductor.instance.songPositionInBeats));
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, Conductor.instance.songPositionInBeats));
}
}

View file

@ -4,15 +4,18 @@ using UnityEngine;
using RhythmHeavenMania.Util;
using DG.Tweening;
namespace RhythmHeavenMania.Games.ForkLifter
{
public class ForkLifter : MonoBehaviour
{
public static ForkLifter instance;
GameManager GameManager;
[Header("References")]
public ForkLifterHand ForkLifterHand;
private GameManager GameManager;
public List<GameManager.Event> allPlayerActions = new List<GameManager.Event>();
[Header("Objects")]
public Animator handAnim;
@ -22,6 +25,9 @@ namespace RhythmHeavenMania.Games.ForkLifter
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
private List<Beatmap.Entity> allPlayerActions = new List<Beatmap.Entity>();
private void Awake()
{
instance = this;
@ -30,7 +36,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
private void Start()
{
GameManager = GameManager.instance;
allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
// allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
/*List<Event> temp = new List<Event>();
for (int i = 0; i < allPlayerActions.Count; i++)

View file

@ -13,18 +13,11 @@ namespace RhythmHeavenMania.Games.ForkLifter
public Sprite[] fastSprites;
List<GameManager.Event> allPlayerActions;
public static ForkLifterHand instance { get; set; }
private void Awake()
{
instance = this;
}
// List<GameManager.Event> allPlayerActions;
public void CheckNextFlick()
{
allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
// allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
/*if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
{

View file

@ -10,6 +10,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
{
public class ForkLifterPlayer : MonoBehaviour
{
public static ForkLifterPlayer instance { get; set; }
[Header("Objects")]
public GameObject fork;
public Sprite peaSprite;
@ -27,7 +29,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
public List<Eligible> EligibleHits = new List<Eligible>();
private int currentHitInList = 0;
public static ForkLifterPlayer instance { get; set; }
public float timescale = 1;
@ -204,7 +205,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
RemovePea();
GoForAPerfect.instance.Hit();
GameProfiler.instance.IncreaseScore();
}
else if (EligibleHits[currentHitInList].early)
@ -235,8 +235,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
currentEarlyPeasOnFork++;
RemovePea();
GoForAPerfect.instance.Miss();
}
else if (EligibleHits[currentHitInList].late)
{
@ -266,8 +264,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
currentLatePeasOnFork++;
RemovePea();
GoForAPerfect.instance.Miss();
}
}
else

View file

@ -74,7 +74,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
{
endstate++;
Jukebox.PlayOneShot("disappointed");
GoForAPerfect.instance.Miss();
}
if (normalizedBeat > 1.35f)

View file

@ -1,432 +1,432 @@
[
{
"spawnTime": 9,
"eventName": "pea"
"beat": 9,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 13,
"eventName": "pea"
"beat": 13,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 18,
"eventName": "pea"
"beat": 18,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 21,
"eventName": "pea"
"beat": 21,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 25,
"eventName": "pea"
"beat": 25,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 29,
"eventName": "pea"
"beat": 29,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 34,
"eventName": "pea"
"beat": 34,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 37,
"eventName": "pea"
"beat": 37,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 41,
"eventName": "pea"
"beat": 41,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 42,
"eventName": "pea"
"beat": 42,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 45,
"eventName": "pea"
"beat": 45,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 45.5,
"eventName": "pea"
"beat": 45.5,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 49,
"eventName": "pea"
"beat": 49,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 50,
"eventName": "pea"
"beat": 50,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 53,
"eventName": "pea"
"beat": 53,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 53.5,
"eventName": "pea"
"beat": 53.5,
"datamodel": "forkLifter/pea"
},
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"eventName": "pea"
"beat": 57,
"datamodel": "forkLifter/pea"
},
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"eventName": "pea"
"beat": 58,
"datamodel": "forkLifter/pea"
},
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"beat": 62,
"datamodel": "forkLifter/pea"
},
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"eventName": "pea"
"beat": 65,
"datamodel": "forkLifter/pea"
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"eventName": "pea"
"beat": 66,
"datamodel": "forkLifter/pea"
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"beat": 69,
"datamodel": "forkLifter/pea"
},
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"eventName": "pea"
"beat": 69.5,
"datamodel": "forkLifter/pea"
},
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"beat": 73,
"datamodel": "forkLifter/pea"
},
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"spawnTime": 74,
"eventName": "pea"
"beat": 74,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 77,
"eventName": "pea"
"beat": 77,
"datamodel": "forkLifter/pea"
},
{
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"eventName": "pea"
"beat": 81,
"datamodel": "forkLifter/pea"
},
{
"spawnTime": 82,
"eventName": "pea"
"beat": 82,
"datamodel": "forkLifter/pea"
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"spawnTime": 85.5,
"eventName": "pea"
"beat": 85.5,
"datamodel": "forkLifter/pea"
},
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"eventName": "pea"
"beat": 86,
"datamodel": "forkLifter/pea"
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