idk
random cleanup after I finally got HS to not be in shambles
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351f9a9a5b
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 3
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m_Width: 2238
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m_Height: 1259
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m_Width: 1057
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m_Height: 595
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthFormat: 2
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 3
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m_Width: 3357
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m_Height: 1888
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m_Width: 1585
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m_Height: 892
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthFormat: 2
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BIN
Assets/Resources/Sprites/Games/SumoBrothers/YaseiNoIkiG3M4.png
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BIN
Assets/Resources/Sprites/Games/SumoBrothers/YaseiNoIkiG3M4.png
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Binary file not shown.
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After Width: | Height: | Size: 255 KiB |
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@ -65,22 +65,10 @@ TextureImporter:
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 4096
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 4096
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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@ -253,7 +253,7 @@ namespace HeavenStudio.Games
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#endregion
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//SumoBrothers.instance.EndPoseCheck(beat);
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SumoBrothers.instance.EndPoseCheck(beat);
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var tweet = Jukebox.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true);
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tweet.SetLoopParams(beat + 3, 0.05f);
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@ -268,28 +268,29 @@ namespace HeavenStudio.Games
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}
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void EndPoseCheck(float beat)
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public void EndPoseCheck(float beat)
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{
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//ScheduleInput(beat, 5f, InputType.STANDARD_ALT_DOWN, SuccessEndPose, MissEndPose, Nothing);
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//ScheduleInput(beat, 5f, InputType.STANDARD_ALT_DOWN, SuccessEndPose, MissEndPose, Nothing);
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}
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void SuccessEndPose(PlayerActionEvent caller)
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public void SuccessEndPose(PlayerActionEvent caller)
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{
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}
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void MissEndPose(PlayerActionEvent caller)
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public void MissEndPose(PlayerActionEvent caller)
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{
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}
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void Nothing(PlayerActionEvent caller) { }
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public void Nothing(PlayerActionEvent caller) { }
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}
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}
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