This commit is contained in:
fu-majime 2024-04-14 22:18:15 +09:00
parent 9cefbe2dd9
commit a2039a0191
4 changed files with 431 additions and 20 deletions

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@ -92,7 +92,7 @@ namespace HeavenStudio.Games
public Animator chameleonAnim; public Animator chameleonAnim;
[SerializeField] Transform chameleonEye; [SerializeField] Transform chameleonEye;
[SerializeField] GameObject Crown; [SerializeField] GameObject Crown;
public Fly currentFly; [System.NonSerialized] public Fly currentFly;
[SerializeField] SpriteRenderer gradient; [SerializeField] SpriteRenderer gradient;
[SerializeField] SpriteRenderer bgHigh; [SerializeField] SpriteRenderer bgHigh;
@ -211,8 +211,10 @@ namespace HeavenStudio.Games
{ {
Vector3 relative = currentFly.gameObject.transform.InverseTransformPoint(chameleonEye.transform.position); Vector3 relative = currentFly.gameObject.transform.InverseTransformPoint(chameleonEye.transform.position);
float currentAngle = chameleonEye.eulerAngles.z; float currentAngle = chameleonEye.eulerAngles.z;
currentAngle = currentAngle > 180 ? currentAngle - 360 : currentAngle;
float nextAngle = 165 + Mathf.Atan2(relative.y, relative.x) * Mathf.Rad2Deg; float nextAngle = 165 + Mathf.Atan2(relative.y, relative.x) * Mathf.Rad2Deg;
float angle = Mathf.LerpAngle(currentAngle, nextAngle, 0.05f); nextAngle = nextAngle > 180 ? nextAngle - 360 : nextAngle;
float angle = Mathf.Lerp(currentAngle, nextAngle, 0.05f);
chameleonEye.eulerAngles = new Vector3(0, 0, angle); chameleonEye.eulerAngles = new Vector3(0, 0, angle);
} }
} }