start values can be changed
make the old special entity bar visible when the corresponding type is selected
This commit is contained in:
parent
18897abc0d
commit
a469c4acdd
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.VolumeTimeline, Assembly-CSharp
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m_MethodName: UpdateStartingVolumeFromText
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- m_Target: {fileID: 1861169747}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.Timeline, Assembly-CSharp
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m_MethodName: UpdateStartingVolFromText
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@ -34287,8 +34724,8 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1287203021
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MonoBehaviour:
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@ -34982,10 +35419,10 @@ MonoBehaviour:
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.TempoTimeline, Assembly-CSharp
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- m_Target: {fileID: 1861169747}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.Timeline, Assembly-CSharp
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m_MethodName: UpdateStartingBPMFromText
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@ -36330,17 +36767,17 @@ MonoBehaviour:
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m_Calls:
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.TempoTimeline, Assembly-CSharp
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- m_Target: {fileID: 1861169747}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.Timeline, Assembly-CSharp
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m_MethodName: UpdateStartingBPMFromText
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@ -36789,7 +37226,7 @@ RectTransform:
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m_SizeDelta: {x: -1.05501385e-10, y: 3.9000003}
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--- !u!114 &1341826587
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MonoBehaviour:
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@ -41427,6 +41864,46 @@ MonoBehaviour:
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previewGraphic: {fileID: 1535224919}
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colorPicker: {fileID: 1489888672}
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hex: {fileID: 426555699}
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--- !u!114 &1772187928
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MonoBehaviour:
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@ -47219,11 +47696,16 @@ MonoBehaviour:
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snapInterval: 0.25
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TimelineSlider: {fileID: 770589360}
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TimelineGridSelect: {fileID: 238901181}
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TimelineEventGrid: {fileID: 1838356727}
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TimelinePlaybackBeat: {fileID: 117889364}
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TimelineContent: {fileID: 1852819573}
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TimelineSongPosLineRef: {fileID: 580861938}
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TimelineEventObjRef: {fileID: 798021449}
|
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LayersRect: {fileID: 1671351975}
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FirstBeatOffset: {fileID: 215482487}
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StartingTempoSpecialAll: {fileID: 1332021417}
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StartingTempoSpecialTempo: {fileID: 1299088428}
|
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StartingVolumeSpecialVolume: {fileID: 967717800}
|
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SpecialInfo: {fileID: 689207021}
|
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PlayBTN: {fileID: 1345846031}
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PauseBTN: {fileID: 9435782}
|
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@ -50685,7 +51167,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 3.9}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1989911454
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MonoBehaviour:
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|
|
|
@ -35,6 +35,7 @@ namespace HeavenStudio.Editor
|
|||
tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
|
||||
musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();
|
||||
sectionLayer.GetComponent<Image>().color = theme.properties.SectionLayerCol.Hex2RGB();
|
||||
Tooltip.AddTooltip(specialLayers.gameObject, $"All Special Tracks");
|
||||
Tooltip.AddTooltip(tempoLayer.gameObject, $"Tempo Track");
|
||||
Tooltip.AddTooltip(musicLayer.gameObject, $"Music Volume Track");
|
||||
Tooltip.AddTooltip(sectionLayer.gameObject, $"Remix Sections Track");
|
||||
|
|
|
@ -45,17 +45,15 @@ namespace HeavenStudio.Editor.Track
|
|||
public void Setup()
|
||||
{
|
||||
ClearSpecialTimeline();
|
||||
for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++)
|
||||
{
|
||||
DynamicBeatmap.TempoChange tempoChange = GameManager.instance.Beatmap.tempoChanges[i];
|
||||
AddTempoChange(false, tempoChange);
|
||||
}
|
||||
|
||||
for (int i = 0; i < GameManager.instance.Beatmap.volumeChanges.Count; i++)
|
||||
{
|
||||
DynamicBeatmap.VolumeChange volumeChange = GameManager.instance.Beatmap.volumeChanges[i];
|
||||
foreach (var tempoChange in GameManager.instance.Beatmap.tempoChanges)
|
||||
AddTempoChange(false, tempoChange);
|
||||
|
||||
foreach (var volumeChange in GameManager.instance.Beatmap.volumeChanges)
|
||||
AddVolumeChange(false, volumeChange);
|
||||
}
|
||||
|
||||
Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection);
|
||||
FixObjectsVisibility();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -139,6 +137,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
tempoTimelineObj.tempoChange = tempoChange_;
|
||||
}
|
||||
tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
||||
|
||||
specialTimelineObjs.Add(tempoTimelineObj);
|
||||
|
||||
|
@ -175,6 +174,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
volumeTimelineObj.volumeChange = volumeChange_;
|
||||
}
|
||||
volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
||||
|
||||
specialTimelineObjs.Add(volumeTimelineObj);
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
[Header("Components")]
|
||||
[SerializeField] private TMP_Text tempoTXT;
|
||||
[SerializeField] private GameObject tempoLine;
|
||||
|
||||
public DynamicBeatmap.TempoChange tempoChange;
|
||||
|
||||
|
@ -83,7 +84,13 @@ namespace HeavenStudio.Editor.Track
|
|||
public override void SetVisibility(Timeline.CurrentTimelineState.State state)
|
||||
{
|
||||
if (state == Timeline.CurrentTimelineState.State.TempoChange || state == Timeline.CurrentTimelineState.State.Selection)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
if (state == Timeline.CurrentTimelineState.State.TempoChange)
|
||||
tempoLine.SetActive(true);
|
||||
else
|
||||
tempoLine.SetActive(false);
|
||||
}
|
||||
else
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
[Header("Components")]
|
||||
[SerializeField] private TMP_Text volumeTXT;
|
||||
[SerializeField] private GameObject volumeLine;
|
||||
|
||||
public DynamicBeatmap.VolumeChange volumeChange;
|
||||
|
||||
|
@ -81,7 +82,13 @@ namespace HeavenStudio.Editor.Track
|
|||
public override void SetVisibility(Timeline.CurrentTimelineState.State state)
|
||||
{
|
||||
if (state == Timeline.CurrentTimelineState.State.MusicVolume || state == Timeline.CurrentTimelineState.State.Selection)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
if (state == Timeline.CurrentTimelineState.State.MusicVolume)
|
||||
volumeLine.SetActive(true);
|
||||
else
|
||||
volumeLine.SetActive(false);
|
||||
}
|
||||
else
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
@ -119,12 +119,19 @@ namespace HeavenStudio.Editor.Track
|
|||
[Header("Timeline Components")]
|
||||
[SerializeField] private RectTransform TimelineSlider;
|
||||
[SerializeField] private RectTransform TimelineGridSelect;
|
||||
[SerializeField] private RectTransform TimelineEventGrid;
|
||||
[SerializeField] private TMP_Text TimelinePlaybackBeat;
|
||||
public RectTransform TimelineContent;
|
||||
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
||||
[SerializeField] private RectTransform TimelineEventObjRef;
|
||||
[SerializeField] private RectTransform LayersRect;
|
||||
|
||||
[Header("Timeline Inputs")]
|
||||
public TMP_InputField FirstBeatOffset;
|
||||
public TMP_InputField StartingTempoSpecialAll;
|
||||
public TMP_InputField StartingTempoSpecialTempo;
|
||||
public TMP_InputField StartingVolumeSpecialVolume;
|
||||
|
||||
public SpecialTimeline SpecialInfo;
|
||||
private RectTransform TimelineSongPosLine;
|
||||
|
||||
|
@ -172,6 +179,9 @@ namespace HeavenStudio.Editor.Track
|
|||
}
|
||||
|
||||
SpecialInfo.Setup();
|
||||
UpdateOffsetText();
|
||||
UpdateStartingBPMText();
|
||||
UpdateStartingVolText();
|
||||
}
|
||||
|
||||
public void Init()
|
||||
|
@ -246,6 +256,10 @@ namespace HeavenStudio.Editor.Track
|
|||
Tooltip.AddTooltip(MusicVolumeBTN.gameObject, "Tool: Music Volume <color=#adadad>[3]</color>");
|
||||
Tooltip.AddTooltip(ChartSectionBTN.gameObject, "Tool: Beatmap Sections <color=#adadad>[4]</color>");
|
||||
|
||||
Tooltip.AddTooltip(StartingTempoSpecialAll.gameObject, "Starting Tempo (BPM)");
|
||||
Tooltip.AddTooltip(StartingTempoSpecialTempo.gameObject, "Starting Tempo (BPM)");
|
||||
Tooltip.AddTooltip(StartingVolumeSpecialVolume.gameObject, "Starting Volume (%)");
|
||||
|
||||
Tooltip.AddTooltip(PlaybackSpeed.gameObject, "The preview's playback speed. Right click to reset to 1.0");
|
||||
|
||||
SetTimeButtonColors(true, false, false);
|
||||
|
@ -551,7 +565,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
public bool CheckIfMouseInTimeline()
|
||||
{
|
||||
return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineContent.transform.parent.gameObject.GetComponent<RectTransform>(), Input.mousePosition, Editor.instance.EditorCamera));
|
||||
return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineEventGrid, Input.mousePosition, Editor.instance.EditorCamera));
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -737,6 +751,80 @@ namespace HeavenStudio.Editor.Track
|
|||
}
|
||||
}
|
||||
|
||||
public void UpdateOffsetText()
|
||||
{
|
||||
FirstBeatOffset.text = (GameManager.instance.Beatmap.firstBeatOffset * 1000f).ToString("G");
|
||||
}
|
||||
|
||||
public void UpdateOffsetFromText()
|
||||
{
|
||||
// Failsafe against empty string.
|
||||
if (String.IsNullOrEmpty(FirstBeatOffset.text))
|
||||
FirstBeatOffset.text = "0";
|
||||
|
||||
// Convert ms to s.
|
||||
var newOffset = Convert.ToSingle(FirstBeatOffset.text) / 1000f;
|
||||
|
||||
// Limit decimal places to 4.
|
||||
newOffset = (float)System.Math.Round(newOffset, 4);
|
||||
|
||||
GameManager.instance.Beatmap.firstBeatOffset = newOffset;
|
||||
|
||||
UpdateOffsetText();
|
||||
}
|
||||
|
||||
public void UpdateStartingBPMText()
|
||||
{
|
||||
StartingTempoSpecialAll.text = GameManager.instance.Beatmap.bpm.ToString("G");
|
||||
StartingTempoSpecialTempo.text = StartingTempoSpecialAll.text;
|
||||
}
|
||||
|
||||
public void UpdateStartingBPMFromText(bool all)
|
||||
{
|
||||
string text = all ? StartingTempoSpecialAll.text : StartingTempoSpecialTempo.text;
|
||||
// Failsafe against empty string.
|
||||
if (String.IsNullOrEmpty(text))
|
||||
text = "120";
|
||||
|
||||
var newBPM = Convert.ToDouble(text);
|
||||
|
||||
// Failsafe against negative BPM.
|
||||
if (newBPM < 1f)
|
||||
{
|
||||
text = "1";
|
||||
newBPM = 1;
|
||||
}
|
||||
|
||||
// Limit decimal places to 4.
|
||||
newBPM = System.Math.Round(newBPM, 4);
|
||||
|
||||
GameManager.instance.Beatmap.bpm = (float) newBPM;
|
||||
|
||||
// In case the newBPM ended up differing from the inputted string.
|
||||
UpdateStartingBPMText();
|
||||
|
||||
Timeline.instance.FitToSong();
|
||||
}
|
||||
|
||||
public void UpdateStartingVolText()
|
||||
{
|
||||
StartingVolumeSpecialVolume.text = (GameManager.instance.Beatmap.musicVolume).ToString("G");
|
||||
}
|
||||
|
||||
public void UpdateStartingVolFromText()
|
||||
{
|
||||
// Failsafe against empty string.
|
||||
if (String.IsNullOrEmpty(StartingVolumeSpecialVolume.text))
|
||||
StartingVolumeSpecialVolume.text = "100";
|
||||
|
||||
var newVol = Convert.ToInt32(StartingVolumeSpecialVolume.text);
|
||||
newVol = Mathf.Clamp(newVol, 0, 100);
|
||||
|
||||
GameManager.instance.Beatmap.musicVolume = newVol;
|
||||
|
||||
UpdateStartingVolText();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Commands
|
||||
|
|
Loading…
Reference in a new issue