Fork Lifter Text Update

This commit is contained in:
ThatZeoMan 2024-01-09 22:07:06 -06:00
parent 7109c5b216
commit a5804b2fbb

View file

@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3,
parameters = new List<Param>()
{
new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.")
},
inactiveFunction = delegate {
var e = eventCaller.currentEntity;
@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("mute", false, "Mute Prepare")
new Param("mute", false, "Mute", "Toggle if the prepare sound effect should play.")
}
},
new GameAction("gulp", "Swallow")
@ -52,9 +52,9 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
parameters = new List<Param>()
{
new Param("start", Color.white, "Start Color", "The color to start fading from."),
new Param("end", Color.white, "End Color", "The color to end the fade."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
resizable = true
},
@ -63,9 +63,9 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); },
parameters = new List<Param>()
{
new Param("start", Color.white, "Start Color", "The color to start fading from."),
new Param("end", Color.white, "End Color", "The color to end the fade."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
resizable = true
},