Fork Lifter Text Update
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@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3,
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parameters = new List<Param>()
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{
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new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
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new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.")
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},
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inactiveFunction = delegate {
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var e = eventCaller.currentEntity;
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@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("mute", false, "Mute Prepare")
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new Param("mute", false, "Mute", "Toggle if the prepare sound effect should play.")
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}
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},
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new GameAction("gulp", "Swallow")
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@ -52,9 +52,9 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
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parameters = new List<Param>()
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{
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new Param("start", Color.white, "Start Color", "The color to start fading from."),
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new Param("end", Color.white, "End Color", "The color to end the fade."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
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new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
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new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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},
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resizable = true
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},
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@ -63,9 +63,9 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); },
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parameters = new List<Param>()
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{
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new Param("start", Color.white, "Start Color", "The color to start fading from."),
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new Param("end", Color.white, "End Color", "The color to end the fade."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
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new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
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new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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},
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resizable = true
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},
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